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https://github.com/panda3d/panda3d.git
synced 2025-09-30 16:58:40 -04:00
Added feature to export to Maya
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76c3f1268b
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@ -356,6 +356,22 @@ class LevelEditorBase(DirectObject):
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mayaConverter = MayaConverter(self.ui, self, modelname, callBack, None, False)
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mayaConverter.Show()
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def exportToMaya(self, mayaFileName):
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exportRootNP = render
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self.exportToMayaCB(mayaFileName, exportRootNP)
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def exportToMayaCB(self, mayaFileName, exportRootNP):
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bamFileName = mayaFileName + ".bam"
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if base.direct.selected.last:
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obj = self.objectMgr.findObjectByNodePath(base.direct.selected.last)
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if obj:
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exportRootNP = obj[OG.OBJ_NP]
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exportRootNP.writeBamFile(bamFileName)
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mayaConverter = MayaConverter(self.ui, self, mayaFileName, None, None, False, FROM_BAM_TO_MAYA)
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mayaConverter.Show()
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def updateStatusReadout(self, status, color=None):
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if status:
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# add new status line, first check to see if it already exists
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@ -102,6 +102,7 @@ ID_NEW = 101
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ID_OPEN = 102
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ID_SAVE = 103
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ID_SAVE_AS = 104
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ID_EXPORT_TO_MAYA = 105
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ID_DUPLICATE = 201
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ID_MAKE_LIVE = 202
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@ -126,6 +127,7 @@ class LevelEditorUIBase(WxPandaShell):
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ID_OPEN : ("&Open", "LE-OpenScene"),
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ID_SAVE : ("&Save", "LE-SaveScene"),
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ID_SAVE_AS : ("Save &As", None),
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ID_EXPORT_TO_MAYA : ("Export to Maya", None),
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wx.ID_EXIT : ("&Quit", "LE-Quit"),
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ID_DUPLICATE : ("&Duplicate", "LE-Duplicate"),
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ID_MAKE_LIVE : ("Make &Live", "LE-MakeLive"),
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@ -169,6 +171,9 @@ class LevelEditorUIBase(WxPandaShell):
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menuItem = self.menuFile.Insert(3, ID_SAVE_AS, self.MENU_TEXTS[ID_SAVE_AS][0])
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self.Bind(wx.EVT_MENU, self.onSaveAs, menuItem)
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menuItem = self.menuFile.Insert(4, ID_EXPORT_TO_MAYA, self.MENU_TEXTS[ID_EXPORT_TO_MAYA][0])
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self.Bind(wx.EVT_MENU, self.onExportToMaya, menuItem)
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self.menuEdit = wx.Menu()
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self.menuBar.Insert(1, self.menuEdit, "&Edit")
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@ -450,6 +455,12 @@ class LevelEditorUIBase(WxPandaShell):
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dialog.Destroy()
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return result
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def onExportToMaya(self, evt):
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dialog = wx.FileDialog(None, "Choose a file", os.getcwd(), "", "*.mb", wx.SAVE)
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if dialog.ShowModal() == wx.ID_OK:
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self.editor.exportToMaya(dialog.GetPath())
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dialog.Destroy()
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def onDuplicate(self, evt):
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self.editor.objectMgr.duplicateSelected()
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@ -627,4 +638,4 @@ class CurveDegreeUI(wx.Dialog):
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self.parent.editor.curveEditor.degree = 3
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if(str(self.degree.GetSelection())=='2'):
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self.parent.editor.curveEditor.degree = 4
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self.Destroy()
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self.Destroy()
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@ -1,6 +1,5 @@
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from direct.wxwidgets.WxAppShell import *
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import os, re, shutil
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import ObjectGlobals as OG
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CLOSE_STDIN = "<CLOSE STDIN>"
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@ -72,8 +71,11 @@ class Process:
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else:
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return 1, None
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FROM_MAYA_TO_EGG = 0
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FROM_BAM_TO_MAYA = 1
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class MayaConverter(wx.Dialog):
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def __init__(self, parent, editor, mayaFile, callBack=None, obj=None, isAnim=False):
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def __init__(self, parent, editor, mayaFile, callBack=None, obj=None, isAnim=False, convertMode=FROM_MAYA_TO_EGG):
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wx.Dialog.__init__(self, parent, id=wx.ID_ANY, title="Maya Converter",
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pos=wx.DefaultPosition, size=(300, 200))
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@ -81,6 +83,7 @@ class MayaConverter(wx.Dialog):
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self.obj = obj
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self.isAnim = isAnim
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self.callBack = callBack
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self.mayaFile = mayaFile
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self.mainPanel = wx.Panel(self, -1)
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sizer = wx.BoxSizer(wx.VERTICAL)
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@ -92,48 +95,76 @@ class MayaConverter(wx.Dialog):
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sizer2.Add(self.output, 1, wx.EXPAND, 0)
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self.mainPanel.SetSizer(sizer2)
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if self.isAnim:
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if self.obj:
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command = 'maya2egg -uo ft -a chan %s -o %s.anim.egg'%(mayaFile, mayaFile)
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self.process = Process(self, command, lambda p0=None, p1=mayaFile: self.onProcessEnded(p0, p1))
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else:
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command = 'maya2egg -uo ft -a model %s -o %s.model.egg'%(mayaFile, mayaFile)
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self.process = Process(self, command, lambda p0=None, p1=mayaFile: self.onModelProcessEnded(p0, p1))
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if convertMode == FROM_MAYA_TO_EGG:
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self.convertFromMaya()
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elif convertMode == FROM_BAM_TO_MAYA:
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self.convertToMaya()
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else:
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command = 'maya2egg -uo ft %s -o %s.egg'%(mayaFile, mayaFile)
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self.process = Process(self, command, lambda p0=None, p1=mayaFile: self.onProcessEnded(p0, p1))
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pass
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self.timer = wx.Timer(self, -1)
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self.Bind(wx.EVT_TIMER, self.onPoll, self.timer)
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self.timer.Start(100)
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def convertFromMaya(self):
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if self.isAnim:
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if self.obj:
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command = 'maya2egg -uo ft -a chan %s -o %s.anim.egg'%(self.mayaFile, self.mayaFile)
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self.process = Process(self, command, lambda p0=None: self.onProcessEnded(p0))
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else:
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command = 'maya2egg -uo ft -a model %s -o %s.model.egg'%(self.mayaFile, self.mayaFile)
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self.process = Process(self, command, lambda p0=None: self.onModelProcessEnded(p0))
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else:
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command = 'maya2egg -uo ft %s -o %s.egg'%(self.mayaFile, self.mayaFile)
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self.process = Process(self, command, lambda p0=None: self.onProcessEnded(p0))
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def convertToMaya(self):
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bamFileName = self.mayaFile + ".bam"
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eggFileName = self.mayaFile + ".egg"
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command = 'bam2egg %s -o %s'%(bamFileName, eggFileName)
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self.process = Process(self, command, lambda p0=None: self.onBam2EggEnded(p0))
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def onEgg2MayaEnded(self, evt):
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self.process.CloseInp()
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for i in self.process.Poll():
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self.output.AppendText(i)
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self.process = None
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def onBam2EggEnded(self, evt):
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self.process.CloseInp()
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for i in self.process.Poll():
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self.output.AppendText(i)
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eggFileName = self.mayaFile + ".egg"
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command = 'egg2maya -ui ft -uo ft %s -o %s'%(eggFileName, self.mayaFile)
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self.process = Process(self, command, lambda p0=None: self.onEgg2MayaEnded(p0))
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def onPoll(self, evt):
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if self.process:
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for i in self.process.Poll():
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self.output.AppendText(i)
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def onModelProcessEnded(self, evt, mayaFile):
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def onModelProcessEnded(self, evt):
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self.process.CloseInp()
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for i in self.process.Poll():
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self.output.AppendText(i)
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self.process = None
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command = 'maya2egg -uo ft -a chan %s -o %s.anim.egg'%(mayaFile, mayaFile)
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self.process = Process(self, command, lambda p0 = None, p1=mayaFile: self.onProcessEnded(p0, p1))
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command = 'maya2egg -uo ft -a chan %s -o %s.anim.egg'%(self.mayaFile, self.mayaFile)
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self.process = Process(self, command, lambda p0 = None: self.onProcessEnded(p0))
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def onProcessEnded(self, evt, mayaFile):
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def onProcessEnded(self, evt):
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self.process.CloseInp()
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for i in self.process.Poll():
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self.output.AppendText(i)
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self.output.AppendText('Converting %s is finished\n'%mayaFile)
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self.output.AppendText('Converting %s is finished\n'%self.mayaFile)
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self.process = None
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name = os.path.basename(mayaFile)
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name = os.path.basename(self.mayaFile)
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if self.isAnim:
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if self.obj:
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objDef = self.obj[OG.OBJ_DEF]
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objNP = self.obj[OG.OBJ_NP]
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animName = "%s.anim.egg"%mayaFile
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animName = "%s.anim.egg"%self.mayaFile
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if animName not in objDef.anims:
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objDef.anims.append(animName)
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name = os.path.basename(animName)
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@ -143,11 +174,11 @@ class MayaConverter(wx.Dialog):
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self.editor.ui.objectPropertyUI.updateProps(self.obj)
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return
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else:
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modelName = "%s.model.egg"%mayaFile
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animName = "%s.anim.egg"%mayaFile
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modelName = "%s.model.egg"%self.mayaFile
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animName = "%s.anim.egg"%self.mayaFile
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result = [name, modelName, animName]
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else:
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modelName = "%s.egg"%mayaFile
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modelName = "%s.egg"%self.mayaFile
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result = [name, modelName]
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if self.callBack:
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