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Match DX8 render to texture / framebuffer changes.
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@ -202,7 +202,7 @@ prepare_texture(Texture *tex) {
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<< *dtc->get_texture() << " is stored in an unsupported compressed format.\n";
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return NULL;
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}
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if (!dtc->create_texture(*_screen)) {
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delete dtc;
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return NULL;
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@ -2531,9 +2531,8 @@ reset() {
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D3DDEVICE_CREATION_PARAMETERS creation_parameters;
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_supports_render_texture = false;
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// default render to texture format
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_screen->_render_to_texture_d3d_format = D3DFMT_A8R8G8B8;
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_screen->_render_to_texture_d3d_format = D3DFMT_UNKNOWN;
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_screen->_framebuffer_d3d_format = D3DFMT_UNKNOWN;
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#define TOTAL_RENDER_TO_TEXTURE_FORMATS 3
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@ -2541,13 +2540,15 @@ reset() {
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{
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D3DFMT_A8R8G8B8, // check for this format first
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D3DFMT_X8R8G8B8,
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(D3DFORMAT) 0, // place holder for _screen->_display_mode.Format
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D3DFMT_UNKNOWN, // place holder for _screen->_display_mode.Format
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};
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render_to_texture_formats [TOTAL_RENDER_TO_TEXTURE_FORMATS - 1] = _screen->_display_mode.Format;
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hr = _d3d_device->GetCreationParameters (&creation_parameters);
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if (SUCCEEDED (hr)) {
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_screen->_framebuffer_d3d_format = _screen->_display_mode.Format;
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int index;
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for (index = 0; index < TOTAL_RENDER_TO_TEXTURE_FORMATS; index++) {
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hr = _screen->_d3d9->CheckDeviceFormat (
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@ -202,6 +202,9 @@ struct DXScreenData {
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D3DPRESENT_PARAMETERS _presentation_params; // not redundant with _display_mode since width/height must be 0 for windowed mode
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D3DADAPTER_IDENTIFIER9 _dx_device_id;
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D3DFORMAT _render_to_texture_d3d_format;
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D3DFORMAT _framebuffer_d3d_format;
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DXGraphicsStateGuardian9 *_dxgsg9;
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int _managed_textures;
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int _managed_vertex_buffers;
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@ -209,8 +212,6 @@ struct DXScreenData {
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bool _supports_dynamic_textures;
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bool _supports_automatic_mipmap_generation;
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DXGraphicsStateGuardian9 *_dxgsg9;
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};
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