mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-27 07:03:36 -04:00
Merge branch 'release/1.10.x'
This commit is contained in:
commit
af27a9523c
@ -2317,7 +2317,9 @@ touch() const {
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perror(os_specific.c_str());
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return false;
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}
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close(fd);
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if (close(fd) < 0) {
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perror(os_specific.c_str());
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}
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return true;
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}
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perror(os_specific.c_str());
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@ -2766,7 +2768,9 @@ atomic_compare_and_exchange_contents(string &orig_contents,
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if (flock(fd, LOCK_EX) != 0) {
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#endif
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perror(os_specific.c_str());
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close(fd);
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if (close(fd) < 0) {
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perror(os_specific.c_str());
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}
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return false;
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}
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@ -2778,7 +2782,9 @@ atomic_compare_and_exchange_contents(string &orig_contents,
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if (bytes_read < 0) {
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perror(os_specific.c_str());
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close(fd);
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if (close(fd) < 0) {
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perror(os_specific.c_str());
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}
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return false;
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}
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@ -2789,7 +2795,9 @@ atomic_compare_and_exchange_contents(string &orig_contents,
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ssize_t bytes_written = write(fd, new_contents.data(), new_contents.size());
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if (bytes_written < 0) {
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perror(os_specific.c_str());
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close(fd);
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if (close(fd) < 0) {
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perror(os_specific.c_str());
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}
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return false;
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}
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}
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@ -2882,7 +2890,9 @@ atomic_read_contents(string &contents) const {
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if (flock(fd, LOCK_EX) != 0) {
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#endif
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perror(os_specific.c_str());
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close(fd);
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if (close(fd) < 0) {
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perror(os_specific.c_str());
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}
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return false;
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}
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@ -2894,11 +2904,15 @@ atomic_read_contents(string &contents) const {
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if (bytes_read < 0) {
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perror(os_specific.c_str());
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close(fd);
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if (close(fd) < 0) {
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perror(os_specific.c_str());
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}
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return false;
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}
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close(fd);
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if (close(fd) < 0) {
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perror(os_specific.c_str());
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}
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return true;
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#endif // _WIN32
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}
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@ -267,7 +267,15 @@ close() {
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_handle = nullptr;
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#else
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if (_fd != -1) {
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::close(_fd);
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if (::close(_fd) < 0) {
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#ifdef NDEBUG
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perror("close");
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#else
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char *str = (char *)alloca(_filename.size() + 32);
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sprintf(str, "close(%d \"%s\")", _fd, _filename.c_str());
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perror(str);
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#endif
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}
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}
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_fd = -1;
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#endif // _WIN32
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@ -3915,7 +3915,7 @@ write_function_for_name(ostream &out, Object *obj,
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// None of the remaps take any keyword arguments, so let's check that
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// we take none. This saves some checks later on.
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indent(out, 4) << "if (kwds == nullptr || PyDict_GET_SIZE(kwds) == 0) {\n";
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if (min_args == 1 && min_args == 1) {
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if (min_args == 1 && max_args == 1) {
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indent(out, 4) << " PyObject *arg = PyTuple_GET_ITEM(args, 0);\n";
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always_returns = write_function_forset(out, mii->second, min_args,
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max_args, expected_params, 6,
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@ -65,23 +65,21 @@ init_libpandagl() {
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*/
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int
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get_pipe_type_pandagl() {
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#ifdef HAVE_WGL
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#if defined(HAVE_WGL)
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return wglGraphicsPipe::get_class_type().get_index();
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#endif
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#ifdef HAVE_COCOA
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#elif defined(HAVE_COCOA)
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return CocoaGLGraphicsPipe::get_class_type().get_index();
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#endif
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#ifdef HAVE_GLX
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#elif defined(HAVE_GLX)
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return glxGraphicsPipe::get_class_type().get_index();
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#endif
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#ifdef HAVE_EGL
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#elif defined(HAVE_EGL)
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return eglGraphicsPipe::get_class_type().get_index();
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#endif
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#else
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return 0;
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#endif
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}
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#if defined(HAVE_EGL) && !defined(USE_X11)
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@ -2083,6 +2083,8 @@ fetch_specified_texture(Shader::ShaderTexSpec &spec, SamplerState &sampler,
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const LightAttrib *target_light;
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_target_rs->get_attrib_def(target_light);
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PT(Texture) tex;
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// We don't count ambient lights, which would be pretty silly to handle
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// via this mechanism.
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size_t num_lights = target_light->get_num_non_ambient_lights();
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@ -2092,28 +2094,21 @@ fetch_specified_texture(Shader::ShaderTexSpec &spec, SamplerState &sampler,
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Light *light_obj = light.node()->as_light();
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nassertr(light_obj != nullptr, nullptr);
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PT(Texture) tex;
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LightLensNode *lln = DCAST(LightLensNode, light.node());
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if (lln != nullptr && lln->_shadow_caster) {
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tex = get_shadow_map(light);
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} else {
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tex = get_dummy_shadow_map((Texture::TextureType)spec._desired_type);
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}
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if (tex != nullptr) {
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sampler = tex->get_default_sampler();
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}
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return tex;
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} else {
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// There is no such light assigned. Bind a dummy shadow map.
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PT(Texture) tex = get_dummy_shadow_map((Texture::TextureType)spec._desired_type);
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if (tex != nullptr) {
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sampler = tex->get_default_sampler();
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}
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return tex;
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tex = get_dummy_shadow_map((Texture::TextureType)spec._desired_type);
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}
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if (tex != nullptr) {
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sampler = tex->get_default_sampler();
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}
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return tex;
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}
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break;
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case Shader::STO_ff_stage_i:
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{
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@ -2181,7 +2176,6 @@ fetch_specified_texture(Shader::ShaderTexSpec &spec, SamplerState &sampler,
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}
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return default_add_tex;
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}
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break;
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case Shader::STO_stage_normal_i:
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{
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@ -2211,7 +2205,6 @@ fetch_specified_texture(Shader::ShaderTexSpec &spec, SamplerState &sampler,
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}
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return default_normal_height_tex;
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}
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break;
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case Shader::STO_stage_gloss_i:
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{
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@ -2264,7 +2257,6 @@ fetch_specified_texture(Shader::ShaderTexSpec &spec, SamplerState &sampler,
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}
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return default_normal_height_tex;
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}
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break;
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case Shader::STO_stage_selector_i:
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{
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@ -81,7 +81,11 @@ private:
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inline bool Socket_IP::
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ErrorClose() {
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if (Active()) {
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DO_CLOSE(_socket);
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if (DO_CLOSE(_socket) != 0) {
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#ifndef _WIN32
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perror("Socket_IP::ErrorClose");
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#endif
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}
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}
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_socket = BAD_SOCKET;
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@ -126,7 +130,11 @@ inline Socket_IP::
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inline void Socket_IP::
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Close() {
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if (Active()) {
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DO_CLOSE(_socket);
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if (DO_CLOSE(_socket) != 0) {
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#ifndef _WIN32
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perror("Socket_IP::ErrorClose");
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#endif
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}
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}
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_socket = BAD_SOCKET;
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@ -134,6 +134,17 @@ PUBLISHED:
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INLINE bool has_nonzero_shear() const;
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INLINE bool has_mat() const;
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#ifdef CPPPARSER
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// Force interrogate to make a copy as a temporary solution for #1625.
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LPoint3 get_pos() const;
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LVecBase3 get_hpr() const;
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LQuaternion get_quat() const;
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LQuaternion get_norm_quat() const;
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LVecBase3 get_scale() const;
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PN_stdfloat get_uniform_scale() const;
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LVecBase3 get_shear() const;
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LMatrix4 get_mat() const;
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#else
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INLINE const LPoint3 &get_pos() const;
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INLINE const LVecBase3 &get_hpr() const;
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INLINE const LQuaternion &get_quat() const;
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@ -142,6 +153,7 @@ PUBLISHED:
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INLINE PN_stdfloat get_uniform_scale() const;
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INLINE const LVecBase3 &get_shear() const;
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INLINE const LMatrix4 &get_mat() const;
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#endif
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INLINE const LMatrix4 *get_inverse_mat() const;
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INLINE LVecBase2 get_pos2d() const;
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@ -321,7 +321,9 @@ static int setup_logging(const char *path, int append) {
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dup2(fd, 1);
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dup2(fd, 2);
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close(fd);
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if (close(fd) < 0) {
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perror("setup_logging: close");
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}
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return 1;
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#endif
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}
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