muting some debug statements

This commit is contained in:
Asad M. Zaman 2006-03-15 02:54:24 +00:00
parent beb4d15e86
commit b025bfd79c

View File

@ -42,18 +42,22 @@ static void
bind_anims(const PartNodes &parts, const AnimNodes &anims,
AnimControlCollection &controls,
int hierarchy_match_flags) {
cerr << "bind_anims\n";
if (chan_cat.is_debug()) {
chan_cat.debug() << "bind_anims\n";
}
PartNodes::const_iterator pni;
for (pni = parts.begin(); pni != parts.end(); ++pni) {
PartBundle *part = (*pni)->get_bundle();
cerr << "got part " << *part << "\n";
if (chan_cat.is_debug()) {
chan_cat.debug() << "got part " << *part << "\n";
}
AnimNodes::const_iterator ani;
for (ani = anims.begin(); ani != anims.end(); ++ani) {
AnimBundle *anim = (*ani)->get_bundle();
cerr << "got anim " << *anim << "\n";
if (chan_cat.is_debug()) {
chan_cat.debug() << "got anim " << *anim << "\n";
}
if (chan_cat.is_info()) {
chan_cat.info()
<< "Attempting to bind " << *part << " to " << *anim << "\n";