diff --git a/dtool/Config.cmake b/dtool/Config.cmake index ed4c6a906d..80548f5cad 100644 --- a/dtool/Config.cmake +++ b/dtool/Config.cmake @@ -644,38 +644,6 @@ version and below, which may reduce runtime portability to other systems, but it will avoid issues with getting extension function pointers.") -# Is Mesa installed separately from OpenGL? Mesa is an open-source -# software-only OpenGL renderer. Panda can link with it -# independently from OpenGL (and if Mesa is built statically, and/or -# with -DUSE_MGL_NAMESPACE declared to rename gl* to mgl*, it can -# switch between the system OpenGL implementation and the Mesa -# implementation at runtime). - -# Also, Mesa includes some core libraries (in libOSMesa.so) that -# allow totally headless rendering, handy if you want to run a -# renderer as a batch service, and you don't want to insist that a -# user be logged on to the desktop or otherwise deal with X11 or -# Windows. - -# TODO: Mesa -#find_package(Mesa) - -#package_option(MESA -# "When set, will build libmesadisplay, which can be used in lieu of -#libpandagl or libpandadx to do rendering. However, for most -#applications, you don't need to do this, since (a) if you have -#hardware rendering capability, you probably don't want to use Mesa, -#since it's software-only, and (b) if you don't have hardware -#rendering, you can install Mesa as the system's OpenGL -#implementation, so you can just use the normal libpandagl. -#You only need to define HAVE_MESA if you want to run totally headless, -#or if you want to be able to easily switch between Mesa and the -#system OpenGL implementation at runtime. If you compiled Mesa with -#USE_MGL_NAMESPACE defined, define MESA_MGL here.") - -set(MIN_MESA_VERSION "1 1" CACHE STRING - "Similar to MIN_GL_VERSION, above.") - # Should build tinydisplay? option(HAVE_TINYDISPLAY