collide: Add wires to CollisionBox viz

This should make it a lot easier to see the box as opposed to looking at a continuous white shape.
This commit is contained in:
rdb 2021-01-30 13:52:03 +01:00
parent d043df7d4e
commit b1942e8065

View File

@ -29,6 +29,7 @@
#include "cmath.h"
#include "mathNumbers.h"
#include "geom.h"
#include "geomLines.h"
#include "geomTriangles.h"
#include "geomVertexWriter.h"
#include "config_mathutil.h"
@ -947,11 +948,37 @@ fill_viz_geom() {
tris->add_vertices(3, 7, 0);
tris->add_vertices(0, 7, 4);
PT(Geom) geom = new Geom(vdata);
geom->add_primitive(tris);
PT(GeomLines) lines = new GeomLines(Geom::UH_static);
_viz_geom->add_geom(geom, get_solid_viz_state());
_bounds_viz_geom->add_geom(geom, get_solid_bounds_viz_state());
// Bottom
lines->add_vertices(0, 1);
lines->add_vertices(1, 2);
lines->add_vertices(0, 3);
lines->add_vertices(2, 3);
// Top
lines->add_vertices(4, 5);
lines->add_vertices(5, 6);
lines->add_vertices(4, 7);
lines->add_vertices(6, 7);
// Sides
lines->add_vertices(0, 4);
lines->add_vertices(1, 5);
lines->add_vertices(2, 6);
lines->add_vertices(3, 7);
PT(Geom) geom1 = new Geom(vdata);
geom1->add_primitive(tris);
PT(Geom) geom2 = new Geom(vdata);
geom2->add_primitive(lines);
_viz_geom->add_geom(geom1, get_solid_viz_state());
_viz_geom->add_geom(geom2, get_wireframe_viz_state());
_bounds_viz_geom->add_geom(geom1, get_solid_bounds_viz_state());
_bounds_viz_geom->add_geom(geom2, get_wireframe_viz_state());
}
/**