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collide: Add wires to CollisionBox viz
This should make it a lot easier to see the box as opposed to looking at a continuous white shape.
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@ -29,6 +29,7 @@
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#include "cmath.h"
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#include "mathNumbers.h"
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#include "geom.h"
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#include "geomLines.h"
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#include "geomTriangles.h"
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#include "geomVertexWriter.h"
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#include "config_mathutil.h"
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@ -947,11 +948,37 @@ fill_viz_geom() {
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tris->add_vertices(3, 7, 0);
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tris->add_vertices(0, 7, 4);
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PT(Geom) geom = new Geom(vdata);
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geom->add_primitive(tris);
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PT(GeomLines) lines = new GeomLines(Geom::UH_static);
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_viz_geom->add_geom(geom, get_solid_viz_state());
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_bounds_viz_geom->add_geom(geom, get_solid_bounds_viz_state());
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// Bottom
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lines->add_vertices(0, 1);
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lines->add_vertices(1, 2);
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lines->add_vertices(0, 3);
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lines->add_vertices(2, 3);
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// Top
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lines->add_vertices(4, 5);
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lines->add_vertices(5, 6);
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lines->add_vertices(4, 7);
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lines->add_vertices(6, 7);
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// Sides
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lines->add_vertices(0, 4);
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lines->add_vertices(1, 5);
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lines->add_vertices(2, 6);
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lines->add_vertices(3, 7);
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PT(Geom) geom1 = new Geom(vdata);
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geom1->add_primitive(tris);
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PT(Geom) geom2 = new Geom(vdata);
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geom2->add_primitive(lines);
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_viz_geom->add_geom(geom1, get_solid_viz_state());
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_viz_geom->add_geom(geom2, get_wireframe_viz_state());
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_bounds_viz_geom->add_geom(geom1, get_solid_bounds_viz_state());
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_bounds_viz_geom->add_geom(geom2, get_wireframe_viz_state());
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}
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/**
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