fixed bug with toFrame on looped animations

This commit is contained in:
Samir Naik 2004-12-29 03:22:23 +00:00
parent a0c343d591
commit b1ae01f7db

View File

@ -963,6 +963,9 @@ class Actor(PandaObject, NodePath):
control.loop(restart)
else:
for control in self.getAnimControls(animName, partName):
if toFrame == None:
control.loop(restart, fromFrame, control.getNumFrames() - 1)
else:
control.loop(restart, fromFrame, toFrame)
def pingpong(self, animName, fromFrame, toFrame, restart=1, partName=None):