diff --git a/doc/ReleaseNotes b/doc/ReleaseNotes index b7462a97d6..03d2dcf92a 100644 --- a/doc/ReleaseNotes +++ b/doc/ReleaseNotes @@ -48,6 +48,8 @@ This issue fixes several bugs that were still found in 1.9.2. * Fix exception when trying to pickle NodePathCollection objects * Fix error when trying to raise vectors to a power * GLSL: fix error when legacy matrix generator inputs are mat3 +* Now tries to preserve refresh rate when switching fullscreen on Windows +* Fix back-to-front sorting when gl-coordinate-system is changed ------------------------ RELEASE 1.9.2 ------------------------ diff --git a/panda/src/windisplay/winGraphicsWindow.cxx b/panda/src/windisplay/winGraphicsWindow.cxx index b45b0105a4..9147ce8cc5 100644 --- a/panda/src/windisplay/winGraphicsWindow.cxx +++ b/panda/src/windisplay/winGraphicsWindow.cxx @@ -2229,7 +2229,15 @@ hide_or_show_cursor(bool hide_cursor) { bool WinGraphicsWindow:: find_acceptable_display_mode(DWORD dwWidth, DWORD dwHeight, DWORD bpp, DEVMODE &dm) { + + // Get the current mode. We'll try to match the refresh rate. + DEVMODE cur_dm; + ZeroMemory(&cur_dm, sizeof(cur_dm)); + cur_dm.dmSize = sizeof(cur_dm); + EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &cur_dm); + int modenum = 0; + int saved_modenum = -1; while (1) { ZeroMemory(&dm, sizeof(dm)); @@ -2241,11 +2249,28 @@ find_acceptable_display_mode(DWORD dwWidth, DWORD dwHeight, DWORD bpp, if ((dm.dmPelsWidth == dwWidth) && (dm.dmPelsHeight == dwHeight) && (dm.dmBitsPerPel == bpp)) { - return true; + // If this also matches in refresh rate, we're done here. Otherwise, + // save this as a second choice for later. + if (dm.dmDisplayFrequency == cur_dm.dmDisplayFrequency) { + return true; + } else if (saved_modenum == -1) { + saved_modenum = modenum; + } } modenum++; } + // Failed to find an exact match, but we do have a match that didn't match + // the refresh rate. + if (saved_modenum != -1) { + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + if (EnumDisplaySettings(NULL, saved_modenum, &dm)) { + return true; + } + } + return false; }