From b291db2556011a417844796a6ccc6ac495fb7450 Mon Sep 17 00:00:00 2001 From: rdb Date: Mon, 30 Aug 2021 16:56:41 +0200 Subject: [PATCH] doc: Update release notes for 1.10.10 [skip ci] --- doc/ReleaseNotes | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/doc/ReleaseNotes b/doc/ReleaseNotes index d11b49b772..ccf0a771c3 100644 --- a/doc/ReleaseNotes +++ b/doc/ReleaseNotes @@ -1,3 +1,36 @@ +----------------------- RELEASE 1.10.10 ----------------------- + +This release fixes assorted, mostly very minor bugs. + +* Round refresh rates when choosing display mode on macOS (#1144) +* Vectors now support floor division +* It is now possible to use round(), ceil() and floor() with vector types +* Add RenderState::get_unused_states() +* Fix assertion error in RenderState::get_num_unused_states() +* Fix Assimp loader not importing normal vectors correctly (#1163) +* Fix error when trying to render DirectGUI in offscreen mode (#1174) +* Fix crash when resizing window in multi-window DirectX 9 application (#1167) +* Fixes to enable compilation with recent OpenEXR and FFMpeg versions +* Fix draw callback being called twice if cull callback calls upcall() +* Improve error message when display module fails to load +* Fix writing/reading BitArray to/from bam files on 64-bit systems (#1181) +* evdev input devices (such as gamepads) are now supported in FreeBSD as well +* Panda no longer tries to compress buffer textures when compression is enabled +* Fix Geom::make_lines_in_place() (& points, patches) leaving invalid state +* Fix memory leak when cleaning up FilterManager (#1166) +* Fix memory leak deleting multisample OpenGL FBOs (#1166) +* Fix auto-binding of SSBOs sometimes causing overlapping bindings (#1176) +* PSSMCameraRig::update() now accepts a camera node directly +* Support copying depth buffer for 32-bit depth with 8-bit stencil (#1142) +* Prevent trying to copy depth from non-depth buffer in OpenGL renderer (#1142) +* Fixes to format selection for OpenGL renderbuffers (#1137, #1141) +* gl-depth-zero-to-one is now supported in OpenGL ES 2+ (if driver supports) +* Maya models can contain more than three eggObjectTypes (#1134) +* Fix black screen on Linux when switching fullscreen without a WM active +* Fix Linux crash when trying to load a directory instead of a file (#1140) +* Fix crash when loading an invalid font +* Fix a very obscure unintended DirectGUI behavior change in 1.10.9 + ------------------------ RELEASE 1.10.9 ----------------------- This is a bugfix release which addresses some severe issues on macOS, as well as