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@ -671,15 +671,8 @@ class Actor(PandaObject, NodePath):
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return
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if mode < 0:
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# Draw as a decal. In case people don't have an
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# up-to-date Panda, we'll fall back on
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# DirectRenderTransition.
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try:
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dt = DecalTransition()
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except:
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dt = DirectRenderTransition()
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# Draw as a decal.
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dt = DecalTransition()
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else:
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dt = DirectRenderTransition()
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@ -252,7 +252,7 @@ setup_initial_bins() {
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GeomBinNormal *default_bin = new GeomBinNormal("default");
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GeomBinFixed *background = new GeomBinFixed("background");
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GeomBinFixed *fixed = new GeomBinFixed("fixed");
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background->set_sort(20);
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background->set_sort(10);
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fixed->set_sort(40);
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default_bin->set_traverser(this);
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@ -24,7 +24,7 @@ GeomBinNormal(const string &name) :
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{
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GeomBinUnsorted *opaque = new GeomBinUnsorted("opaque");
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GeomBinBackToFront *transparent = new GeomBinBackToFront("transparent");
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opaque->set_sort(10);
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opaque->set_sort(20);
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transparent->set_sort(30);
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add_sub_bin(opaque);
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@ -101,8 +101,8 @@ GeomBinFixed.
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The order of all the predefined bins (and their predefined sort
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orders) is as follows:
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10 - 'default' : GeomBinNormal (opaque sub-bin)
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20 - 'background' : GeomBinFixed
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10 - 'background' : GeomBinFixed
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20 - 'default' : GeomBinNormal (opaque sub-bin)
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30 - 'default' : GeomBinNormal (transparent sub-bin)
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40 - 'fixed' : GeomBinFixed
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@ -124,7 +124,7 @@ create an bin called 'shadow' to render shadows in no particular
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order, but before any other transparent objects are rendered, you may
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add the line:
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cull-bin shadow 15 unsorted
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cull-bin shadow 25 unsorted
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The valid bin types are normal, unsorted, state-sorted, fixed, or
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back-to-front.
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