Fixed a recently-introduced bug involving the default uvset name

This commit is contained in:
Josh Yelon 2007-12-11 05:45:06 +00:00
parent 0f90d52b6b
commit b34973b55a

View File

@ -2699,7 +2699,9 @@ set_shader_legacy(EggPrimitive &primitive, const MayaShader &shader,
if (uvset_name.find("not found") == -1) {
primitive.add_texture(new_tex);
color_def->_uvset_name.assign(uvset_name.c_str());
new_tex->set_uv_name(color_def->_uvset_name);
if (uvset_name != "map1") {
new_tex->set_uv_name(uvset_name);
}
if (i == (int)shader._color.size()-1 && is_decal) {
dummy_uvset_name.assign(color_def->_uvset_name);
}