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Fixed a recently-introduced bug involving the default uvset name
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@ -2699,7 +2699,9 @@ set_shader_legacy(EggPrimitive &primitive, const MayaShader &shader,
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if (uvset_name.find("not found") == -1) {
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if (uvset_name.find("not found") == -1) {
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primitive.add_texture(new_tex);
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primitive.add_texture(new_tex);
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color_def->_uvset_name.assign(uvset_name.c_str());
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color_def->_uvset_name.assign(uvset_name.c_str());
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new_tex->set_uv_name(color_def->_uvset_name);
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if (uvset_name != "map1") {
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new_tex->set_uv_name(uvset_name);
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}
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if (i == (int)shader._color.size()-1 && is_decal) {
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if (i == (int)shader._color.size()-1 && is_decal) {
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dummy_uvset_name.assign(color_def->_uvset_name);
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dummy_uvset_name.assign(color_def->_uvset_name);
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}
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}
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