useful debug

This commit is contained in:
David Rose 2013-08-23 21:36:51 +00:00
parent 266890c86a
commit b41e04dc60

View File

@ -3539,6 +3539,12 @@ update_texture(TextureContext *tc, bool force) {
CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc);
if (GLCAT.is_debug() && gtc->get_texture()->get_name() != string("buf")) {
GLCAT.debug()
<< "Considering update " << gtc->get_texture()->get_name()
<< ": " << gtc->was_image_modified() << ", modified = " << gtc->get_texture()->get_image_modified() << "\n";
}
if (gtc->was_image_modified()) {
// If the texture image was modified, reload the texture. This
// means we also re-specify the properties for good measure.