mirror of
https://github.com/panda3d/panda3d.git
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event: Remove FunctionAsyncTask
To create a task from a lambda, it is more efficient to use the new AsyncTaskManager::add() short-hand which creates an AsyncTask subclass in-place.
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@ -9,7 +9,6 @@ set(P3EVENT_HEADERS
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config_event.h
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buttonEvent.I buttonEvent.h
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buttonEventList.I buttonEventList.h
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functionAsyncTask.h functionAsyncTask.I
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genericAsyncTask.h genericAsyncTask.I
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pointerEvent.I pointerEvent.h
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pointerEventList.I pointerEventList.h
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@ -29,7 +28,6 @@ set(P3EVENT_SOURCES
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asyncTaskSequence.cxx
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buttonEvent.cxx
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buttonEventList.cxx
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functionAsyncTask.cxx
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genericAsyncTask.cxx
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pointerEvent.cxx
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pointerEventList.cxx
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@ -30,7 +30,6 @@
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#include "clockObject.h"
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#include "ordered_vector.h"
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#include "indirectCompareNames.h"
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#include "functionAsyncTask.h"
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/**
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* A class to manage a loose queue of isolated tasks, which can be performed
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@ -22,7 +22,6 @@
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#include "event.h"
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#include "eventHandler.h"
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#include "eventParameter.h"
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#include "functionAsyncTask.h"
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#include "genericAsyncTask.h"
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#include "pointerEventList.h"
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@ -50,7 +49,6 @@ ConfigureFn(config_event) {
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EventHandler::init_type();
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EventStoreInt::init_type("EventStoreInt");
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EventStoreDouble::init_type("EventStoreDouble");
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FunctionAsyncTask::init_type();
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GenericAsyncTask::init_type();
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ButtonEventList::register_with_read_factory();
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@ -1,83 +0,0 @@
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file functionAsyncTask.I
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* @author rdb
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* @date 2021-11-29
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*/
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/**
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*
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*/
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INLINE FunctionAsyncTask::
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FunctionAsyncTask(const std::string &name) :
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AsyncTask(name)
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{
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}
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/**
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*
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*/
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INLINE FunctionAsyncTask::
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FunctionAsyncTask(const std::string &name, FunctionAsyncTask::TaskFunction function) :
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AsyncTask(name),
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_function(std::move(function))
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{
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}
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/**
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* Replaces the function that is called when the task runs.
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*/
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INLINE void FunctionAsyncTask::
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set_function(TaskFunction function) {
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_function = std::move(function);
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}
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/**
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* Returns the function that is called when the task runs.
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*/
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INLINE const FunctionAsyncTask::TaskFunction &FunctionAsyncTask::
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get_function() const {
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return _function;
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}
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/**
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* Replaces the function that is called when the task begins. This is an
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* optional function.
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*/
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INLINE void FunctionAsyncTask::
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set_upon_birth(BirthFunction upon_birth) {
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_upon_birth = std::move(upon_birth);
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}
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/**
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* Returns the function that is called when the task begins, or NULL if the
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* function is not defined.
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*/
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INLINE const FunctionAsyncTask::BirthFunction &FunctionAsyncTask::
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get_upon_birth() const {
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return _upon_birth;
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}
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/**
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* Replaces the function that is called when the task ends. This is an
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* optional function.
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*/
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INLINE void FunctionAsyncTask::
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set_upon_death(FunctionAsyncTask::DeathFunction upon_death) {
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_upon_death = upon_death;
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}
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/**
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* Returns the function that is called when the task ends, or NULL if the
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* function is not defined.
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*/
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INLINE const FunctionAsyncTask::DeathFunction &FunctionAsyncTask::
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get_upon_death() const {
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return _upon_death;
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}
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@ -1,81 +0,0 @@
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file functionAsyncTask.cxx
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* @author rdb
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* @date 2021-11-29
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*/
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#include "functionAsyncTask.h"
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#include "pnotify.h"
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#ifndef CPPPARSER
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TypeHandle FunctionAsyncTask::_type_handle;
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/**
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* Override this function to return true if the task can be successfully
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* executed, false if it cannot. Mainly intended as a sanity check when
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* attempting to add the task to a task manager.
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*
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* This function is called with the lock held.
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*/
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bool FunctionAsyncTask::
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is_runnable() {
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return !!_function;
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}
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/**
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* Override this function to do something useful for the task.
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*
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* This function is called with the lock *not* held.
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*/
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AsyncTask::DoneStatus FunctionAsyncTask::
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do_task() {
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nassertr(_function, DS_interrupt);
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return _function(this);
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}
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/**
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* Override this function to do something useful when the task has been added
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* to the active queue.
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*
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* This function is called with the lock *not* held.
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*/
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void FunctionAsyncTask::
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upon_birth(AsyncTaskManager *manager) {
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AsyncTask::upon_birth(manager);
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if (_upon_birth) {
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_upon_birth(this);
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}
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}
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/**
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* Override this function to do something useful when the task has been
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* removed from the active queue. The parameter clean_exit is true if the
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* task has been removed because it exited normally (returning DS_done), or
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* false if it was removed for some other reason (e.g.
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* AsyncTaskManager::remove()). By the time this method is called, _manager
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* has been cleared, so the parameter manager indicates the original
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* AsyncTaskManager that owned this task.
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*
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* The normal behavior is to throw the done_event only if clean_exit is true.
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*
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* This function is called with the lock *not* held.
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*/
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void FunctionAsyncTask::
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upon_death(AsyncTaskManager *manager, bool clean_exit) {
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AsyncTask::upon_death(manager, clean_exit);
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if (_upon_death) {
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_upon_death(this, clean_exit);
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}
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}
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#endif // CPPPARSER
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@ -1,83 +0,0 @@
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file functionAsyncTask.h
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* @author rdb
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* @date 2021-11-29
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*/
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#ifndef FUNCTIONASYNCTASK_H
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#define FUNCTIONASYNCTASK_H
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#include "pandabase.h"
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#include "asyncTask.h"
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#ifndef CPPPARSER
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#include <functional>
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/**
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* Associates a generic std::function (eg. a lambda) with an AsyncTask object.
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* You can use this when you want to create an AsyncTask without having to
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* subclass.
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*
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* @since 1.11.0
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*/
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class EXPCL_PANDA_EVENT FunctionAsyncTask final : public AsyncTask {
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public:
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typedef std::function<DoneStatus (FunctionAsyncTask *task)> TaskFunction;
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typedef std::function<void (FunctionAsyncTask *task)> BirthFunction;
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typedef std::function<void (FunctionAsyncTask *task, bool clean_exit)> DeathFunction;
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INLINE FunctionAsyncTask(const std::string &name = std::string());
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INLINE FunctionAsyncTask(const std::string &name, TaskFunction function);
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ALLOC_DELETED_CHAIN(FunctionAsyncTask);
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INLINE void set_function(TaskFunction function);
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INLINE const TaskFunction &get_function() const;
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INLINE void set_upon_birth(BirthFunction function);
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INLINE const BirthFunction &get_upon_birth() const;
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INLINE void set_upon_death(DeathFunction function);
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INLINE const DeathFunction &get_upon_death() const;
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protected:
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virtual bool is_runnable() override;
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virtual DoneStatus do_task() override;
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virtual void upon_birth(AsyncTaskManager *manager) override;
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virtual void upon_death(AsyncTaskManager *manager, bool clean_exit) override;
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private:
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TaskFunction _function;
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BirthFunction _upon_birth;
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DeathFunction _upon_death;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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AsyncTask::init_type();
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register_type(_type_handle, "FunctionAsyncTask",
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AsyncTask::get_class_type());
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}
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virtual TypeHandle get_type() const override {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() override {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "functionAsyncTask.I"
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#endif // CPPPARSER
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#endif
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@ -22,8 +22,6 @@
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* Associates a generic C-style function pointer with an AsyncTask object.
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* You can use this when you want to create an AsyncTask without having to
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* subclass.
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*
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* @deprecated See FunctionAsyncTask instead, which is more powerful.
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*/
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class EXPCL_PANDA_EVENT GenericAsyncTask : public AsyncTask {
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public:
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#include "asyncTaskSequence.cxx"
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#include "buttonEvent.cxx"
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#include "buttonEventList.cxx"
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#include "functionAsyncTask.cxx"
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#include "genericAsyncTask.cxx"
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#include "pointerEvent.cxx"
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#include "pointerEventList.cxx"
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@ -1065,7 +1065,7 @@ async_ensure_ram_image(bool allow_compression, int priority) {
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double delay = async_load_delay;
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// This texture has not yet been queued to be reloaded. Queue it up now.
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task = new FunctionAsyncTask(task_name, [=](AsyncTask *task) {
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task = task_mgr->add(task_name, [=](AsyncTask *task) {
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if (delay != 0.0) {
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Thread::sleep(delay);
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}
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@ -1076,9 +1076,8 @@ async_ensure_ram_image(bool allow_compression, int priority) {
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}
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return AsyncTask::DS_done;
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});
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task->set_task_chain("texture_reload");
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task->set_priority(priority);
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task_mgr->add(task);
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task->set_task_chain("texture_reload");
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cdataw->_reload_task = task;
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return (AsyncFuture *)task;
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}
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