fixed a crash with new loadAnims function

This commit is contained in:
Asad M. Zaman 2007-05-03 00:06:32 +00:00
parent d1843ea81a
commit b4f7896e0c

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@ -1728,7 +1728,9 @@ class Actor(DirectObject, NodePath):
to 'lodRoot' for non-LOD actors) and dict of corresponding to 'lodRoot' for non-LOD actors) and dict of corresponding
anims in the form animName:animPath{} anims in the form animName:animPath{}
""" """
reload = True
if (lodName == 'all'): if (lodName == 'all'):
reload = False
lodNames = self.switches.keys() lodNames = self.switches.keys()
lodNames.sort() lodNames.sort()
for i in range(0,len(lodNames)): for i in range(0,len(lodNames)):
@ -1740,13 +1742,17 @@ class Actor(DirectObject, NodePath):
(anims, partName, lodNames[0])) (anims, partName, lodNames[0]))
firstLoad = True firstLoad = True
for lName in lodNames: if not reload:
try: try:
self.__animControlDict[lName][partName] self.__animControlDict[lodNames[0]][partName]
firstLoad = False firstLoad = False
except: except:
pass
for lName in lodNames:
if firstLoad:
self.__animControlDict.setdefault(lName, {}) self.__animControlDict.setdefault(lName, {})
self.__animControlDict[lName].setdefault(partName, {}) self.__animControlDict[lName].setdefault(partName, {})
for animName, filename in anims.items(): for animName, filename in anims.items():
# make sure this lod is in anim control dict # make sure this lod is in anim control dict
for lName in lodNames: for lName in lodNames: