minor tweaks

This commit is contained in:
David Rose 2005-10-10 23:34:12 +00:00
parent fb70c6177e
commit b54fd856df

View File

@ -174,6 +174,7 @@ open_window(const WindowProperties &props, GraphicsEngine *engine,
// Create a display region that covers the entire window.
_display_region_3d = _window->make_display_region();
_display_region_3d->set_sort(0);
// Make sure the DisplayRegion does the clearing, not the window,
// so we can have multiple DisplayRegions of different colors.
@ -269,6 +270,7 @@ get_render_2d() {
// Some standard properties for the 2-d display.
_render_2d.set_depth_write(0);
_render_2d.set_depth_test(0);
_render_2d.set_material_off(1);
_render_2d.set_two_sided(1);
@ -279,6 +281,7 @@ get_render_2d() {
float l, r, b, t;
_display_region_3d->get_dimensions(l, r, b, t);
_display_region_2d = _window->make_display_region(l, r, b, t);
_display_region_2d->set_sort(10);
// Finally, we need a camera to associate with the display region.
PT(Camera) camera = new Camera("camera2d");
@ -1209,7 +1212,7 @@ create_anim_controls() {
_play_rate_slider->setup_slider(false, 0.4f, 0.05f, 0.005f);
_play_rate_slider->set_suppress_flags(MouseWatcherRegion::SF_mouse_button);
_play_rate_slider->get_thumb_button()->set_suppress_flags(MouseWatcherRegion::SF_mouse_button);
_play_rate_slider->set_value(1.0f);
_play_rate_slider->set_value(control->get_play_rate());
NodePath pnp = _anim_controls_group.attach_new_node(_play_rate_slider);
pnp.set_pos(0.75f, 0.0f, 0.15f);