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add setDecal
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430a4b21e0
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@ -29,6 +29,7 @@ class OnscreenText(DirectObject, NodePath):
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align = None,
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align = None,
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wordwrap = None,
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wordwrap = None,
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drawOrder = None,
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drawOrder = None,
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decal = 0,
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font = None,
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font = None,
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parent = None,
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parent = None,
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sort = 0,
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sort = 0,
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@ -81,6 +82,10 @@ class OnscreenText(DirectObject, NodePath):
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The text will actually use drawOrder through drawOrder +
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The text will actually use drawOrder through drawOrder +
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2.
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2.
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decal: if this is True, the text is decalled onto its
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background card. Useful when the text will be parented
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into the 3-D scene graph.
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font: the font to use for the text.
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font: the font to use for the text.
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parent: the NodePath to parent the text to initially.
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parent: the NodePath to parent the text to initially.
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@ -154,6 +159,9 @@ class OnscreenText(DirectObject, NodePath):
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self.pos = pos
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self.pos = pos
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self.roll = roll
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self.roll = roll
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if decal:
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textNode.setCardDecal(1)
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if font == None:
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if font == None:
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font = DirectGuiGlobals.getDefaultFont()
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font = DirectGuiGlobals.getDefaultFont()
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@ -231,6 +239,11 @@ class OnscreenText(DirectObject, NodePath):
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# text, and for those rare occasions when you actually want to
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# text, and for those rare occasions when you actually want to
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# change a text's property after it has been created.
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# change a text's property after it has been created.
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def setDecal(self, decal):
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self.textNode.setCardDecal(decal)
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def getDecal(self):
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return self.textNode.getCardDecal()
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def setFont(self, font):
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def setFont(self, font):
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self.textNode.setFont(font)
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self.textNode.setFont(font)
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