pgraphnodes: Backport ShaderGenerator stub to 1.10.x

Needed if interrogate is being run with the __aarch64__ definition in a multi-arch build
This commit is contained in:
rdb 2020-12-19 23:50:07 +01:00
parent 6b1c681a24
commit b5c857c73f
2 changed files with 37 additions and 3 deletions

View File

@ -2028,4 +2028,28 @@ operator == (const ShaderKey &other) const {
&& _light_ramp == other._light_ramp;
}
#else
// Stubs for when building without Cg support.
ShaderGenerator::
ShaderGenerator(const GraphicsStateGuardianBase *gsg) {
}
ShaderGenerator::
~ShaderGenerator() {
}
void ShaderGenerator::
rehash_generated_shaders() {
}
void ShaderGenerator::
clear_generated_shaders() {
}
CPT(ShaderAttrib) ShaderGenerator::
synthesize_shader(const RenderState *rs, const GeomVertexAnimationSpec &anim) {
return nullptr;
}
#endif // HAVE_CG

View File

@ -18,14 +18,14 @@
#include "pandabase.h"
#include "typedReferenceCount.h"
#include "graphicsStateGuardianBase.h"
#include "shaderAttrib.h"
#include "renderState.h"
#ifdef HAVE_CG
#include "graphicsStateGuardianBase.h"
#include "graphicsOutputBase.h"
#include "nodePath.h"
#include "shaderAttrib.h"
#include "renderState.h"
#include "renderAttrib.h"
#include "colorAttrib.h"
@ -196,6 +196,16 @@ private:
// If we don't have Cg, let's replace this with a stub.
class EXPCL_PANDA_PGRAPHNODES ShaderGenerator : public TypedReferenceCount {
PUBLISHED:
ShaderGenerator(const GraphicsStateGuardianBase *gsg);
virtual ~ShaderGenerator();
virtual CPT(ShaderAttrib) synthesize_shader(const RenderState *rs,
const GeomVertexAnimationSpec &anim);
void rehash_generated_shaders();
void clear_generated_shaders();
public:
static TypeHandle get_class_type() {
return _type_handle;