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reducing the uv precision from 1/1000th to 1/100th
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@ -2020,9 +2020,9 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path,
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if (!status) {
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status.perror("MItMeshPolygon::getUV");
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} else {
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// apply upto 1/1000th precision
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uvs[0] = (double)((long)(uvs[0]*1000))/1000.0;
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uvs[1] = (double)((long)(uvs[1]*1000))/1000.0;
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// apply upto 1/100th precision
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uvs[0] = (double)((long)(uvs[0]*100))/100.0;
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uvs[1] = (double)((long)(uvs[1]*100))/100.0;
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vert.set_uv(colordef_uv_name, TexCoordd(uvs[0], uvs[1]));
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}
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}
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