mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-01 01:07:51 -04:00
Bugfix for BulletbodyNode::add_shape (identity transform)
This commit is contained in:
parent
055919f936
commit
b6cd74f708
@ -168,6 +168,7 @@ void BulletBodyNode::
|
||||
add_shape(BulletShape *shape, const TransformState *ts) {
|
||||
|
||||
nassertv(get_object());
|
||||
nassertv(ts);
|
||||
|
||||
nassertv(!(shape->ptr()->getShapeType() == CONVEX_HULL_SHAPE_PROXYTYPE
|
||||
&& ((btConvexHullShape *)shape->ptr())->getNumVertices() == 0));
|
||||
@ -188,18 +189,18 @@ add_shape(BulletShape *shape, const TransformState *ts) {
|
||||
if (_shapes.size() == 0) {
|
||||
nassertv(previous->getShapeType() == EMPTY_SHAPE_PROXYTYPE);
|
||||
|
||||
if (ts) {
|
||||
// After adding the shape we will have a total of one shape, without
|
||||
// local transform. We can set the shape directly.
|
||||
next = new btCompoundShape();
|
||||
((btCompoundShape *)next)->addChildShape(trans, shape->ptr());
|
||||
}
|
||||
else {
|
||||
if (ts->is_identity()) {
|
||||
// After adding the shape we will have one shape, but with transform.
|
||||
// We need to wrap the shape within a compound shape, in oder to
|
||||
// be able to set the local transform.
|
||||
next = shape->ptr();
|
||||
}
|
||||
else {
|
||||
// After adding the shape we will have a total of one shape, without
|
||||
// local transform. We can set the shape directly.
|
||||
next = new btCompoundShape();
|
||||
((btCompoundShape *)next)->addChildShape(trans, shape->ptr());
|
||||
}
|
||||
|
||||
get_object()->setCollisionShape(next);
|
||||
_shape = next;
|
||||
|
Loading…
x
Reference in New Issue
Block a user