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Bugfix for BulletbodyNode::add_shape (identity transform)
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@ -168,6 +168,7 @@ void BulletBodyNode::
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add_shape(BulletShape *shape, const TransformState *ts) {
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add_shape(BulletShape *shape, const TransformState *ts) {
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nassertv(get_object());
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nassertv(get_object());
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nassertv(ts);
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nassertv(!(shape->ptr()->getShapeType() == CONVEX_HULL_SHAPE_PROXYTYPE
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nassertv(!(shape->ptr()->getShapeType() == CONVEX_HULL_SHAPE_PROXYTYPE
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&& ((btConvexHullShape *)shape->ptr())->getNumVertices() == 0));
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&& ((btConvexHullShape *)shape->ptr())->getNumVertices() == 0));
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@ -188,18 +189,18 @@ add_shape(BulletShape *shape, const TransformState *ts) {
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if (_shapes.size() == 0) {
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if (_shapes.size() == 0) {
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nassertv(previous->getShapeType() == EMPTY_SHAPE_PROXYTYPE);
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nassertv(previous->getShapeType() == EMPTY_SHAPE_PROXYTYPE);
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if (ts) {
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if (ts->is_identity()) {
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// After adding the shape we will have a total of one shape, without
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// local transform. We can set the shape directly.
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next = new btCompoundShape();
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((btCompoundShape *)next)->addChildShape(trans, shape->ptr());
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}
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else {
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// After adding the shape we will have one shape, but with transform.
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// After adding the shape we will have one shape, but with transform.
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// We need to wrap the shape within a compound shape, in oder to
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// We need to wrap the shape within a compound shape, in oder to
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// be able to set the local transform.
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// be able to set the local transform.
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next = shape->ptr();
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next = shape->ptr();
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}
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}
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else {
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// After adding the shape we will have a total of one shape, without
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// local transform. We can set the shape directly.
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next = new btCompoundShape();
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((btCompoundShape *)next)->addChildShape(trans, shape->ptr());
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}
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get_object()->setCollisionShape(next);
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get_object()->setCollisionShape(next);
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_shape = next;
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_shape = next;
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