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https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
remove accidentally checked in stuff
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e95e5795e5
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@ -3238,6 +3238,7 @@ release_texture(TextureContext *tc) {
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}
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}
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// copies current display region in framebuffer to the texture
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// copies current display region in framebuffer to the texture
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// usually its more efficient to do SetRenderTgt
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void DXGraphicsStateGuardian::
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void DXGraphicsStateGuardian::
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copy_texture(TextureContext *tc, const DisplayRegion *dr) {
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copy_texture(TextureContext *tc, const DisplayRegion *dr) {
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@ -3289,9 +3290,6 @@ copy_texture(TextureContext *tc, const DisplayRegion *dr) {
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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void DXGraphicsStateGuardian::
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void DXGraphicsStateGuardian::
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copy_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb) {
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copy_texture(TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb) {
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dxgsg_cat.fatal() << "DX copy_texture unimplemented!!!";
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return;
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set_read_buffer(rb);
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set_read_buffer(rb);
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copy_texture(tc, dr);
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copy_texture(tc, dr);
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}
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}
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@ -2960,19 +2960,6 @@ get_depth_bitwidth(void) {
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// return ddsd.ddpfPixelFormat.dwRGBBitCount;
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// return ddsd.ddpfPixelFormat.dwRGBBitCount;
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}
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}
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void wdxGraphicsWindow::
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get_framebuffer_format(PixelBuffer::Type &fb_type, PixelBuffer::Format &fb_format) {
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assert(_dxgsg!=NULL);
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fb_type = PixelBuffer::T_unsigned_byte;
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// this is sortof incorrect, since for F_rgb5 it's really 5 bits per channel
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//would have to change a lot of texture stuff to make this correct though
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if(IS_16BPP_DISPLAY_FORMAT(_dxgsg->scrn.PresParams.BackBufferFormat))
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fb_format = PixelBuffer::F_rgb5;
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else fb_format = PixelBuffer::F_rgb;
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}
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// Global system parameters we want to modify during our run
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// Global system parameters we want to modify during our run
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static int iMouseTrails;
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static int iMouseTrails;
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static bool bCursorShadowOn,bMouseVanish;
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static bool bCursorShadowOn,bMouseVanish;
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@ -90,7 +90,6 @@ public:
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virtual bool resize(unsigned int xsize,unsigned int ysize);
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virtual bool resize(unsigned int xsize,unsigned int ysize);
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virtual unsigned int verify_window_sizes(unsigned int numsizes,unsigned int *dimen);
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virtual unsigned int verify_window_sizes(unsigned int numsizes,unsigned int *dimen);
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virtual int get_depth_bitwidth(void);
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virtual int get_depth_bitwidth(void);
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virtual void get_framebuffer_format(PixelBuffer::Type &fb_type, PixelBuffer::Format &fb_format);
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protected:
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protected:
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ButtonHandle lookup_key(WPARAM wparam) const;
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ButtonHandle lookup_key(WPARAM wparam) const;
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