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https://github.com/panda3d/panda3d.git
synced 2025-09-30 16:58:40 -04:00
Fix compile errors and warnings with mayapath.cxx
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426fdf0842
commit
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@ -5973,19 +5973,19 @@ for VER in MAYAVERSIONS:
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TargetAdd('mayapath'+VNUM+'.obj', opts=OPTS, input='mayapath.cxx')
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TargetAdd('maya2egg'+VNUM+'.exe', input='mayapath'+VNUM+'.obj')
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TargetAdd('maya2egg'+VNUM+'.exe', opts=['ADVAPI'])
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TargetAdd('maya2egg'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('maya2egg'+VNUM+'.exe', input='libpandaexpress.dll')
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TargetAdd('maya2egg'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('maya2egg'+VNUM+'.exe', opts=['ADVAPI']+VER_OPTS)
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TargetAdd('egg2maya'+VNUM+'.exe', input='mayapath'+VNUM+'.obj')
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TargetAdd('egg2maya'+VNUM+'.exe', opts=['ADVAPI'])
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TargetAdd('egg2maya'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('egg2maya'+VNUM+'.exe', input='libpandaexpress.dll')
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TargetAdd('egg2maya'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('egg2maya'+VNUM+'.exe', opts=['ADVAPI']+VER_OPTS)
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TargetAdd('mayacopy'+VNUM+'.exe', input='mayapath'+VNUM+'.obj')
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TargetAdd('mayacopy'+VNUM+'.exe', opts=['ADVAPI'])
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TargetAdd('mayacopy'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('mayacopy'+VNUM+'.exe', input='libpandaexpress.dll')
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TargetAdd('mayacopy'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('mayacopy'+VNUM+'.exe', opts=['ADVAPI']+VER_OPTS)
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#
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# DIRECTORY: contrib/src/ai/
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@ -78,7 +78,11 @@ find_pyzip(const Filename &maya_location) {
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return Filename();
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}
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struct { char *ver, *key; } maya_versions[] = {
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struct MayaVerInfo {
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const char *ver, *key;
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};
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struct MayaVerInfo maya_versions[] = {
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{ "MAYA6", "6.0" },
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{ "MAYA65", "6.5" },
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{ "MAYA7", "7.0" },
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@ -96,10 +100,10 @@ struct { char *ver, *key; } maya_versions[] = {
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{ 0, 0 },
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};
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static char *
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static const char *
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get_version_number(const char *ver) {
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for (int i=0; maya_versions[i].ver != 0; i++) {
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if (strcmp(maya_versions[i].ver, ver)==0) {
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for (int i = 0; maya_versions[i].ver != 0; ++i) {
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if (strcmp(maya_versions[i].ver, ver) == 0) {
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return maya_versions[i].key;
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}
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}
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@ -124,7 +128,7 @@ get_maya_location(const char *ver, string &loc) {
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HKEY hkey;
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res = RegOpenKeyEx(HKEY_LOCAL_MACHINE, fullkey, 0, KEY_READ | (hive ? 256:0), &hkey);
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if (res == ERROR_SUCCESS) {
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DWORD dtype;
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DWORD dtype;
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DWORD size = 4096;
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char result[4096 + 1];
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res = RegQueryValueEx(hkey, "MAYA_INSTALL_LOCATION", NULL, &dtype, (LPBYTE)result, &size);
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@ -176,7 +180,7 @@ get_maya_location(const char *ver, string &loc) {
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#endif // _WIN32
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int
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int
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main(int argc, char *argv[]) {
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// First, get the command line and append _bin, so we will actually
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// run maya2egg_bin.exe, egg2maya_bin.exe, etc.
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@ -246,7 +250,7 @@ main(int argc, char *argv[]) {
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maya_location.make_canonical();
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maya_location = Filename::from_os_specific(maya_location.to_os_long_name());
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}
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if (maya_location.empty()) {
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// If it is not set, we use the standard version instead.
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maya_location = standard_maya_location;
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@ -322,12 +326,12 @@ main(int argc, char *argv[]) {
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cerr << "The directory referred to by $MAYA_LOCATION does not exist!\n";
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exit(1);
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}
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// Look for OpenMaya.dll as a sanity check.
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Filename openmaya = Filename::dso_filename(Filename(maya_location, openmaya_filename));
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if (!openmaya.is_regular_file()) {
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cerr << "Could not find $MAYA_LOCATION/" << Filename::dso_filename(openmaya_filename).to_os_specific() << "!\n";
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exit(1);
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exit(1);
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}
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// Re-set MAYA_LOCATION to its properly sanitized form.
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@ -376,7 +380,7 @@ main(int argc, char *argv[]) {
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// Also put the Maya bin directory on the PATH.
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Filename bin = Filename(maya_location, "bin");
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if (bin.is_directory()) {
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char *path = getenv("PATH");
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const char *path = getenv("PATH");
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if (path == NULL) {
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path = "";
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}
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@ -388,7 +392,7 @@ main(int argc, char *argv[]) {
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#ifdef IS_OSX
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// And on DYLD_LIBRARY_PATH.
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if (bin.is_directory()) {
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char *path = getenv("DYLD_LIBRARY_PATH");
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const char *path = getenv("DYLD_LIBRARY_PATH");
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if (path == NULL) {
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path = "";
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}
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@ -401,7 +405,7 @@ main(int argc, char *argv[]) {
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#elif !defined(_WIN32)
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// Linux (or other non-Windows OS) gets it added to LD_LIBRARY_PATH.
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if (bin.is_directory()) {
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char *path = getenv("LD_LIBRARY_PATH");
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const char *path = getenv("LD_LIBRARY_PATH");
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if (path == NULL) {
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path = "";
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}
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@ -416,7 +420,7 @@ main(int argc, char *argv[]) {
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// When this is set, Panda3D will try not to use any functions from the
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// CPython API. This is necessary because Maya links with its own copy
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// of Python, which may be incompatible with ours.
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putenv("PANDA_INCOMPATIBLE_PYTHON=1");
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putenv((char *)"PANDA_INCOMPATIBLE_PYTHON=1");
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// Now that we have set up the environment variables properly, chain
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// to the actual maya2egg_bin (or whichever) executable.
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@ -428,7 +432,7 @@ main(int argc, char *argv[]) {
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PROCESS_INFORMATION process_info;
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GetStartupInfo(&startup_info);
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BOOL result = CreateProcess(os_command.c_str(),
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command_line,
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command_line,
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NULL, NULL, true, 0,
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NULL, NULL,
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&startup_info,
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