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https://github.com/panda3d/panda3d.git
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Fix compile errors and warnings with mayapath.cxx
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426fdf0842
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@ -5973,19 +5973,19 @@ for VER in MAYAVERSIONS:
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TargetAdd('mayapath'+VNUM+'.obj', opts=OPTS, input='mayapath.cxx')
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TargetAdd('mayapath'+VNUM+'.obj', opts=OPTS, input='mayapath.cxx')
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TargetAdd('maya2egg'+VNUM+'.exe', input='mayapath'+VNUM+'.obj')
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TargetAdd('maya2egg'+VNUM+'.exe', input='mayapath'+VNUM+'.obj')
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TargetAdd('maya2egg'+VNUM+'.exe', opts=['ADVAPI'])
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TargetAdd('maya2egg'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('maya2egg'+VNUM+'.exe', input='libpandaexpress.dll')
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TargetAdd('maya2egg'+VNUM+'.exe', input='libpandaexpress.dll')
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TargetAdd('maya2egg'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('maya2egg'+VNUM+'.exe', opts=['ADVAPI']+VER_OPTS)
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TargetAdd('egg2maya'+VNUM+'.exe', input='mayapath'+VNUM+'.obj')
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TargetAdd('egg2maya'+VNUM+'.exe', input='mayapath'+VNUM+'.obj')
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TargetAdd('egg2maya'+VNUM+'.exe', opts=['ADVAPI'])
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TargetAdd('egg2maya'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('egg2maya'+VNUM+'.exe', input='libpandaexpress.dll')
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TargetAdd('egg2maya'+VNUM+'.exe', input='libpandaexpress.dll')
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TargetAdd('egg2maya'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('egg2maya'+VNUM+'.exe', opts=['ADVAPI']+VER_OPTS)
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TargetAdd('mayacopy'+VNUM+'.exe', input='mayapath'+VNUM+'.obj')
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TargetAdd('mayacopy'+VNUM+'.exe', input='mayapath'+VNUM+'.obj')
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TargetAdd('mayacopy'+VNUM+'.exe', opts=['ADVAPI'])
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TargetAdd('mayacopy'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('mayacopy'+VNUM+'.exe', input='libpandaexpress.dll')
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TargetAdd('mayacopy'+VNUM+'.exe', input='libpandaexpress.dll')
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TargetAdd('mayacopy'+VNUM+'.exe', input=COMMON_DTOOL_LIBS)
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TargetAdd('mayacopy'+VNUM+'.exe', opts=['ADVAPI']+VER_OPTS)
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#
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#
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# DIRECTORY: contrib/src/ai/
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# DIRECTORY: contrib/src/ai/
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@ -78,7 +78,11 @@ find_pyzip(const Filename &maya_location) {
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return Filename();
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return Filename();
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}
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}
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struct { char *ver, *key; } maya_versions[] = {
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struct MayaVerInfo {
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const char *ver, *key;
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};
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struct MayaVerInfo maya_versions[] = {
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{ "MAYA6", "6.0" },
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{ "MAYA6", "6.0" },
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{ "MAYA65", "6.5" },
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{ "MAYA65", "6.5" },
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{ "MAYA7", "7.0" },
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{ "MAYA7", "7.0" },
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@ -96,9 +100,9 @@ struct { char *ver, *key; } maya_versions[] = {
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{ 0, 0 },
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{ 0, 0 },
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};
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};
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static char *
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static const char *
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get_version_number(const char *ver) {
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get_version_number(const char *ver) {
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for (int i=0; maya_versions[i].ver != 0; i++) {
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for (int i = 0; maya_versions[i].ver != 0; ++i) {
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if (strcmp(maya_versions[i].ver, ver) == 0) {
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if (strcmp(maya_versions[i].ver, ver) == 0) {
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return maya_versions[i].key;
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return maya_versions[i].key;
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}
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}
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@ -376,7 +380,7 @@ main(int argc, char *argv[]) {
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// Also put the Maya bin directory on the PATH.
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// Also put the Maya bin directory on the PATH.
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Filename bin = Filename(maya_location, "bin");
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Filename bin = Filename(maya_location, "bin");
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if (bin.is_directory()) {
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if (bin.is_directory()) {
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char *path = getenv("PATH");
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const char *path = getenv("PATH");
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if (path == NULL) {
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if (path == NULL) {
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path = "";
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path = "";
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}
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}
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@ -388,7 +392,7 @@ main(int argc, char *argv[]) {
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#ifdef IS_OSX
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#ifdef IS_OSX
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// And on DYLD_LIBRARY_PATH.
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// And on DYLD_LIBRARY_PATH.
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if (bin.is_directory()) {
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if (bin.is_directory()) {
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char *path = getenv("DYLD_LIBRARY_PATH");
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const char *path = getenv("DYLD_LIBRARY_PATH");
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if (path == NULL) {
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if (path == NULL) {
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path = "";
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path = "";
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}
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}
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@ -401,7 +405,7 @@ main(int argc, char *argv[]) {
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#elif !defined(_WIN32)
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#elif !defined(_WIN32)
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// Linux (or other non-Windows OS) gets it added to LD_LIBRARY_PATH.
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// Linux (or other non-Windows OS) gets it added to LD_LIBRARY_PATH.
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if (bin.is_directory()) {
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if (bin.is_directory()) {
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char *path = getenv("LD_LIBRARY_PATH");
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const char *path = getenv("LD_LIBRARY_PATH");
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if (path == NULL) {
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if (path == NULL) {
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path = "";
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path = "";
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}
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}
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@ -416,7 +420,7 @@ main(int argc, char *argv[]) {
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// When this is set, Panda3D will try not to use any functions from the
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// When this is set, Panda3D will try not to use any functions from the
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// CPython API. This is necessary because Maya links with its own copy
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// CPython API. This is necessary because Maya links with its own copy
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// of Python, which may be incompatible with ours.
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// of Python, which may be incompatible with ours.
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putenv("PANDA_INCOMPATIBLE_PYTHON=1");
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putenv((char *)"PANDA_INCOMPATIBLE_PYTHON=1");
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// Now that we have set up the environment variables properly, chain
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// Now that we have set up the environment variables properly, chain
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// to the actual maya2egg_bin (or whichever) executable.
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// to the actual maya2egg_bin (or whichever) executable.
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