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added non-collidable parent for AI collision optimization
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@ -316,6 +316,9 @@ class DistributedObjectAI(DistributedObjectBase, EnforcesCalldowns):
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#return self.air.getRender(self.zoneId)
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return self.getZoneData().getRender()
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def getNonCollidableParent(self):
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return self.getZoneData().getNonCollidableParent()
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def getParentMgr(self):
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#return self.air.getParentMgr(self.zoneId)
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return self.getZoneData().getParentMgr()
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@ -248,6 +248,9 @@ class DistributedObjectUD(DistributedObjectBase):
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# note that this will return a different node if we change zones
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return self.air.getRender(self.zoneId)
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def getNonCollidableParent(self):
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return self.air.getNonCollidableParent(self.zoneId)
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def getParentMgr(self):
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return self.air.getParentMgr(self.zoneId)
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