Exposed flag to disable collision between linked bodies.

This commit is contained in:
enn0x 2015-02-20 01:14:12 +01:00
parent 0fda35d88c
commit b7ef0d3bc3
2 changed files with 7 additions and 5 deletions

View File

@ -608,11 +608,12 @@ remove_vehicle(BulletVehicle *vehicle) {
////////////////////////////////////////////////////////////////////
// Function: BulletWorld::attach_constraint
// Access: Published
// Description: Deprecated!
// Please use BulletWorld::attach
// Description: Attaches a single constraint to a world. Collision
// checks between the linked objects will be disabled
// if the second parameter is set to TRUE.
////////////////////////////////////////////////////////////////////
void BulletWorld::
attach_constraint(BulletConstraint *constraint) {
attach_constraint(BulletConstraint *constraint, bool linked_collision) {
nassertv(constraint);
@ -622,7 +623,7 @@ attach_constraint(BulletConstraint *constraint) {
if (found == _constraints.end()) {
_constraints.push_back(constraint);
_world->addConstraint(constraint->ptr());
_world->addConstraint(constraint->ptr(), linked_collision);
}
else {
bullet_cat.warning() << "constraint already attached" << endl;

View File

@ -70,6 +70,8 @@ PUBLISHED:
// Attach/Remove
void attach(TypedObject *object);
void attach_constraint(BulletConstraint *constraint, bool linked_collision=false);
void remove(TypedObject *object);
// Ghost object
@ -172,7 +174,6 @@ PUBLISHED: // Deprecated methods, will become private soon
void attach_character(BulletBaseCharacterControllerNode *node);
void remove_character(BulletBaseCharacterControllerNode *node);
void attach_constraint(BulletConstraint *constraint);
void remove_constraint(BulletConstraint *constraint);
public: