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workaround Maya bug with animations
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@ -25,6 +25,7 @@
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#include <maya/MFileIO.h>
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#include <maya/MFileIO.h>
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#include <maya/MLibrary.h>
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#include <maya/MLibrary.h>
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#include <maya/MStatus.h>
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#include <maya/MStatus.h>
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#include <maya/MFnAnimCurve.h>
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#include "post_maya_include.h"
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#include "post_maya_include.h"
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#ifdef WIN32_VC
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#ifdef WIN32_VC
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@ -33,6 +34,11 @@
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MayaApi *MayaApi::_global_api = (MayaApi *)NULL;
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MayaApi *MayaApi::_global_api = (MayaApi *)NULL;
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// We need this bogus object just to force the application to link
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// with OpenMayaAnim.lib; otherwise, Maya will complain (when compiled
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// on Windows) that it is unable to find source plug 'ikRPsolver.msg'.
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static MFnAnimCurve force_link_with_OpenMayaAnim;
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: MayaApi::Constructor
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// Function: MayaApi::Constructor
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// Access: Protected
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// Access: Protected
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