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@ -99,11 +99,11 @@ class ForceGroup(DirectObject):
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radius = f.getRadius()
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falloffType = f.getFalloffType()
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ftype = 'FTONEOVERR'
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if (falloffType == LinearDistanceForce.LinearDistanceForce.FTONEOVERR):
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if (falloffType == LinearDistanceForce.FTONEOVERR):
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ftype = 'FTONEOVERR'
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elif (falloffType == LinearDistanceForce.LinearDistanceForce.FTONEOVERRSQUARED):
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elif (falloffType == LinearDistanceForce.FTONEOVERRSQUARED):
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ftype = 'FTONEOVERRSQUARED'
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elif (falloffType == LinearDistanceForce.LinearDistanceForce.FTONEOVERRCUBED):
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elif (falloffType == LinearDistanceForce.FTONEOVERRCUBED):
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ftype = 'FTONEOVERRCUBED'
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forceCenter = f.getForceCenter()
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if isinstance(f, LinearSinkForce):
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@ -117,7 +117,7 @@ class ForceGroup(DirectObject):
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elif isinstance(f, LinearNoiseForce):
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file.write(fname + ' = LinearNoiseForce(%.4f, %d)\n' % (amplitude, massDependent))
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elif isinstance(f, LinearVectorForce):
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vec = f.getLocalVector()
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vec = f.getVector()
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file.write(fname + ' = LinearVectorForce(Vec3(%.4f, %.4f, %.4f), %.4f, %d)\n' % (vec[0], vec[1], vec[2], amplitude, massDependent))
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elif isinstance(f, AngularForce):
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if isinstance(f, AngularVectorForce):
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@ -119,6 +119,20 @@ class ParticlePanel(AppShell):
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'Select effect to configure or create new effect')
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self.effectsLabelMenu.add_command(label = 'Create New Effect',
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command = self.createNewEffect)
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self.effectsLabelMenu.add_command(
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label = 'Select Particle Effect',
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command = lambda s = self: direct.select(s.particleEffect))
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self.effectsLabelMenu.add_command(
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label = 'Place Particle Effect',
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command = lambda s = self: Placer.place(s.particleEffect))
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def togglePEVis(s = self):
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if s.particleEffect.isHidden():
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s.particleEffect.show()
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else:
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s.particleEffect.hide()
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self.effectsLabelMenu.add_command(
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label = 'Toggle Effect Vis',
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command = togglePEVis)
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self.effectsEnableMenu = Menu(self.effectsLabelMenu, tearoff = 0)
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self.effectsLabelMenu.add_cascade(label = 'Enable/Disable',
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menu = self.effectsEnableMenu)
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@ -242,7 +256,7 @@ class ParticlePanel(AppShell):
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('Factory', 'Mass',
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'Average particle mass',
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self.setFactoryParticleMass,
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0.0, None),
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0.001, None),
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('Factory', 'Mass Spread',
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'Variation in particle mass',
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self.setFactoryParticleMassSpread,
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@ -625,8 +639,12 @@ class ParticlePanel(AppShell):
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self.addForceButton.pack(expand = 0)
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# Scrolled frame to hold force widgets
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self.sf = Pmw.ScrolledFrame(forcePage, horizflex = 'elastic')
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self.sf.pack(fill = 'both', expand = 1)
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self.forceFrame = self.sf.interior()
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# Notebook to hold force widgets as the are added
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self.forceGroupNotebook = Pmw.NoteBook(forcePage, tabpos = None)
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self.forceGroupNotebook = Pmw.NoteBook(self.forceFrame, tabpos = None)
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self.forceGroupNotebook.pack(fill = X)
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self.factoryNotebook.setnaturalsize()
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@ -679,10 +697,6 @@ class ParticlePanel(AppShell):
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maxVelocity = 10.0, **kw):
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kw['text'] = text
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kw['min'] = min
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if min != None:
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kw['initialValue'] = min
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else:
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kw['initialValue'] = 0.0
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kw['maxVelocity'] = maxVelocity
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kw['resolution'] = resolution
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widget = apply(Floater.Floater, (parent,), kw)
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@ -710,7 +724,6 @@ class ParticlePanel(AppShell):
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kw['text'] = text
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kw['min'] = min
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kw['max'] = max
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kw['initialValue'] = min
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kw['resolution'] = resolution
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widget = apply(EntryScale.EntryScale, (parent,), kw)
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# Do this after the widget so command isn't called on creation
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@ -817,7 +830,7 @@ class ParticlePanel(AppShell):
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def updateEffectsMenus(self):
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# Get rid of old effects entries if any
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self.effectsEnableMenu.delete(0, 'end')
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self.effectsLabelMenu.delete(2, 'end')
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self.effectsLabelMenu.delete(5, 'end')
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self.effectsLabelMenu.add_separator()
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# Add in a checkbutton for each effect (to toggle on/off)
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keys = self.effectsDict.keys()
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@ -963,6 +976,7 @@ class ParticlePanel(AppShell):
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parent = self.parent)
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if particleFilename:
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self.particleEffect.loadConfig(Filename(particleFilename))
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self.selectEffectNamed(self.particleEffect.getName())
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def saveParticleEffectToFile(self):
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# Find path to particle directory
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@ -1532,7 +1546,12 @@ class ParticlePanel(AppShell):
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self.forceGroupNotebook.pack(fill = X)
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self.forcePageName = (self.particleEffect.getName() + '-' +
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self.forceGroup.getName())
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self.forcePage = self.forcePagesDict[self.forcePageName]
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self.forcePage = self.forcePagesDict.get(
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self.forcePageName, None)
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# Page doesn't exist, add it
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if self.forcePage == None:
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self.addForceGroupNotebookPage(
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self.particleEffect, self.forceGroup)
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self.forceGroupNotebook.selectpage(self.forcePageName)
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else:
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self.forceGroupNotebook.pack_forget()
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@ -1635,6 +1654,23 @@ class ParticlePanel(AppShell):
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pass
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self.forceGroupNotebook.setnaturalsize()
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def createForceFrame(self, forcePage, forceName, force):
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frame = Frame(forcePage, relief = RAISED, borderwidth = 2)
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lFrame = Frame(frame, relief = FLAT)
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def removeForce(s = self, f = force, fr = frame):
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s.forceGroup.removeForce(f)
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fr.pack_forget()
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b = Button(lFrame, text = 'X',
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command = removeForce)
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b.pack(side = 'right', expand = 0)
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Label(lFrame, text = forceName,
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foreground = 'Blue',
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font=('MSSansSerif', 12, 'bold'),
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).pack(expand = 1, fill = 'x')
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lFrame.pack(fill = 'x', expand =1)
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frame.pack(pady = 3, fill = 'x', expand =0)
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return frame
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def createLinearForceWidgets(self, frame, pageName, forceName, force):
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def setAmplitude(amp, f = force):
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f.setAmplitude(amp)
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@ -1648,12 +1684,14 @@ class ParticlePanel(AppShell):
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f.setVectorMasks(xMask, yMask, zMask)
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self.createFloater(frame, pageName, forceName + ' Amplitude',
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'Force amplitude multiplier',
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command = setAmplitude)
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command = setAmplitude,
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initialValue = force.getAmplitude())
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cbf = Frame(frame, relief = FLAT)
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self.createCheckbutton(cbf, pageName, forceName + ' Mass Dependent',
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('On: force depends on mass; ' +
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'Off: force does not depend on mass'),
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toggleMassDependent, 0)
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toggleMassDependent,
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force.getMassDependent())
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self.createCheckbutton(cbf, pageName, forceName + ' Mask X',
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'On: enable force along X axis',
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setVectorMasks, 1)
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@ -1678,34 +1716,34 @@ class ParticlePanel(AppShell):
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def setVec(vec, f = force):
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f.setVector(vec[0], vec[1], vec[2])
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forceName = 'Vector Force-' + `count`
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frame = Frame(forcePage, relief = RAISED, borderwidth = 2)
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frame = self.createForceFrame(forcePage, forceName, force)
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self.createLinearForceWidgets(frame, pageName, forceName, force)
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vec = force.getVector()
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self.createVector3Entry(frame, pageName, forceName,
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'Set force direction and magnitude',
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command = setVec)
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command = setVec,
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initialValue = [vec[0], vec[1], vec[2]])
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self.createForceActiveWidget(frame, pageName, forceName, force)
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frame.pack(fill = 'x', expand =0)
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def createLinearRandomForceWidget(self, forcePage, pageName, count,
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force, type):
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forceName = type + ' Force-' + `count`
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frame = Frame(forcePage, relief = RAISED, borderwidth = 2)
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frame = self.createForceFrame(forcePage, forceName, force)
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self.createLinearForceWidgets(frame, pageName, forceName, force)
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self.createForceActiveWidget(frame, pageName, forceName, force)
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frame.pack(fill = 'x', expand =0)
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def createLinearFrictionForceWidget(self, forcePage, pageName,
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count, force):
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def setCoef(coef, f = force):
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f.setCoef(coef)
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forceName = 'Friction Force-' + `count`
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frame = Frame(forcePage, relief = RAISED, borderwidth = 2)
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frame = self.createForceFrame(forcePage, forceName, force)
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self.createLinearForceWidgets(frame, pageName, forceName, force)
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self.createFloater(frame, pageName, forceName,
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self.createFloater(frame, pageName, forceName + ' Coef',
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'Set linear friction force',
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command = setCoef, min = None)
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command = setCoef, min = None,
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initialValue = force.getCoef())
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self.createForceActiveWidget(frame, pageName, forceName, force)
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frame.pack(fill = 'x', expand =0)
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def createLinearCylinderVortexForceWidget(self, forcePage, pageName,
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count, force):
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@ -1716,19 +1754,21 @@ class ParticlePanel(AppShell):
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f.setLength(length)
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def setRadius(radius, f = force):
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f.setRadius(radius)
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frame = Frame(forcePage, relief = RAISED, borderwidth = 2)
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frame = self.createForceFrame(forcePage, forceName, force)
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self.createLinearForceWidgets(frame, pageName, forceName, force)
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self.createFloater(frame, pageName, 'Coefficient',
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self.createFloater(frame, pageName, forceName + ' Coef',
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'Set linear cylinder vortex coefficient',
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command = setCoef)
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self.createFloater(frame, pageName, 'Length',
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command = setCoef,
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initialValue = force.getCoef())
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self.createFloater(frame, pageName, forceName + ' Length',
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'Set linear cylinder vortex length',
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command = setLength)
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self.createFloater(frame, pageName, 'Radius',
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command = setLength,
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initialValue = force.getLength())
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self.createFloater(frame, pageName, forceName + ' Radius',
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'Set linear cylinder vortex radius',
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command = setRadius)
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command = setRadius,
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initialValue = force.getRadius())
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self.createForceActiveWidget(frame, pageName, forceName, force)
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frame.pack(fill = 'x', expand =0)
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def createLinearDistanceForceWidget(self, forcePage, pageName,
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count, force, type):
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@ -1747,22 +1787,36 @@ class ParticlePanel(AppShell):
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def setRadius(radius, f = force):
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f.setRadius(radius)
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forceName = type + ' Force-' + `count`
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frame = Frame(forcePage, relief = RAISED, borderwidth = 2)
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frame = self.createForceFrame(forcePage, forceName, force)
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self.createLinearForceWidgets(frame, pageName, forceName, force)
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self.createOptionMenu(frame, pageName, forceName + ' Falloff Type',
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'Set force falloff type',
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('FT_ONE_OVER_R',
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'FT_ONE_OVER_R_SQUARED',
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'FT_ONE_OVER_R_CUBED'),
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command = setFalloffType)
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self.createVector3Entry(frame, pageName, forceName + ' Force Center',
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var = self.createOptionMenu(
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frame, pageName, forceName + ' Falloff',
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'Set force falloff type',
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('FT_ONE_OVER_R',
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'FT_ONE_OVER_R_SQUARED',
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'FT_ONE_OVER_R_CUBED'),
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command = setFalloffType)
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self.getWidget(pageName, forceName + ' Falloff').configure(
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label_width = 16)
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falloff = force.getFalloffType()
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if falloff == LinearDistanceForce.FTONEOVERR:
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var.set('FT_ONE_OVER_R')
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elif falloff == LinearDistanceForce.FTONEOVERRSQUARED:
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var.set('FT_ONE_OVER_R_SQUARED')
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elif falloff == LinearDistanceForce.FTONEOVERRCUBED:
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var.set('FT_ONE_OVER_R_CUBED')
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vec = force.getForceCenter()
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self.createVector3Entry(frame, pageName, forceName + ' Center',
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'Set center of force',
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command = setForceCenter)
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command = setForceCenter,
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label_width = 16,
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initialValue = [vec[0], vec[1], vec[2]])
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self.createFloater(frame, pageName, forceName + ' Radius',
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'Set falloff radius',
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command = setRadius)
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command = setRadius,
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min = 0.01,
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initialValue = force.getRadius())
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self.createForceActiveWidget(frame, pageName, forceName, force)
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frame.pack(fill = 'x', expand =0)
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######################################################################
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@ -69,7 +69,7 @@ class Floater(Pmw.MegaWidget):
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text = self['text'],
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width = 12,
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anchor = 'center',
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font = "Arial 12 bold")
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font = "Arial 10 bold")
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self.label.pack(side='left', expand = 1, fill = 'x')
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# Now pack the frame
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