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removed unused _handleShutdown
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@ -99,12 +99,6 @@ class ClientRepository(ConnectionRepository):
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else:
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return self.doId2do, self.cache
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def _handleShutdown(self):
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"""
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User just killed the window. Clean up quickly.
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"""
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self.loginFSM.request("shutdown")
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def sendDisconnect(self):
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if self.isConnected():
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# Tell the game server that we're going:
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