move inline functions .cxx file

This commit is contained in:
David Rose 2004-04-24 20:03:53 +00:00
parent 7b751e0273
commit b9d2de1b21
2 changed files with 22 additions and 5 deletions

View File

@ -20,3 +20,23 @@
#include "audioSound.h"
TypeHandle AudioSound::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: AudioSound::Destructor
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
AudioSound::
~AudioSound() {
}
////////////////////////////////////////////////////////////////////
// Function: AudioSound::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
AudioSound::
AudioSound() {
// Intentionally blank.
}

View File

@ -29,7 +29,7 @@ class AudioManager;
class EXPCL_PANDA AudioSound : public TypedReferenceCount {
PUBLISHED:
virtual ~AudioSound() {}
virtual ~AudioSound();
// For best compatability, set the loop_count,
// volume, and balance, prior to calling play(). You may
@ -99,13 +99,10 @@ PUBLISHED:
virtual SoundStatus status() const = 0;
protected:
AudioSound() {
// Intentionally blank.
}
AudioSound();
friend class AudioManager;
public:
static TypeHandle get_class_type() {
return _type_handle;