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move inline functions .cxx file
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@ -20,3 +20,23 @@
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#include "audioSound.h"
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#include "audioSound.h"
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TypeHandle AudioSound::_type_handle;
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TypeHandle AudioSound::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: AudioSound::Destructor
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// Access: Published, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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AudioSound::
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~AudioSound() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: AudioSound::Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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AudioSound::
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AudioSound() {
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// Intentionally blank.
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}
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@ -29,7 +29,7 @@ class AudioManager;
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class EXPCL_PANDA AudioSound : public TypedReferenceCount {
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class EXPCL_PANDA AudioSound : public TypedReferenceCount {
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PUBLISHED:
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PUBLISHED:
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virtual ~AudioSound() {}
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virtual ~AudioSound();
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// For best compatability, set the loop_count,
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// For best compatability, set the loop_count,
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// volume, and balance, prior to calling play(). You may
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// volume, and balance, prior to calling play(). You may
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@ -99,13 +99,10 @@ PUBLISHED:
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virtual SoundStatus status() const = 0;
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virtual SoundStatus status() const = 0;
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protected:
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protected:
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AudioSound() {
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AudioSound();
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// Intentionally blank.
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}
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friend class AudioManager;
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friend class AudioManager;
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public:
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public:
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static TypeHandle get_class_type() {
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static TypeHandle get_class_type() {
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return _type_handle;
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return _type_handle;
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