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Another fix for local scaling in Bullet shapes.
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@ -232,10 +232,10 @@ add_shape(BulletShape *shape, CPT(TransformState) ts) {
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_shapes.push_back(shape);
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_shapes.push_back(shape);
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shape_changed();
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// Restore the local scaling again
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// Restore the local scaling again
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np.set_scale(scale);
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np.set_scale(scale);
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shape_changed();
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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