mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
input: fixes for Linux scoring and axis/button mapping
This adds a list of known devices so that we can assign custom behavior to them. I tested this with the T.Flight Hotas X flight stick and the NVIDIA Shield Controller.
This commit is contained in:
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commit
ba8cbfd056
@ -25,52 +25,33 @@
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#define test_bit(bit, array) ((array)[(bit)>>3] & (1<<((bit)&7)))
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static InputDevice::ControlAxis axis_map[] = {
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// ABS_X = 0x00
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InputDevice::C_left_x,
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// ABS_Y = 0x01
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InputDevice::C_left_y,
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// ABS_Z = 0x02
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InputDevice::C_left_trigger,
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// ABS_RX = 0x03
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InputDevice::C_right_x,
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// ABS_RY = 0x04
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InputDevice::C_right_y,
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// ABS_RZ = 0x05
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InputDevice::C_right_trigger,
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// ABS_THROTTLE = 0x06
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InputDevice::C_throttle,
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// ABS_RUDDER = 0x07
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InputDevice::C_rudder,
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// ABS_WHEEL = 0x08
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InputDevice::C_wheel,
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// ABS_GAS = 0x09
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InputDevice::C_accelerator,
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// ABS_BRAKE = 0x0a
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InputDevice::C_brake,
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enum QuirkBits {
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// Right stick uses Z and Rz inputs.
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QB_rstick_from_z = 1,
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InputDevice::C_none,
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InputDevice::C_none,
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InputDevice::C_none,
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InputDevice::C_none,
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InputDevice::C_none,
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// Throttle goes from -1 to 1 rather than from 0 to 1.
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QB_centered_throttle = 2,
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// ABS_HAT0X = 0x10
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InputDevice::C_hat_x,
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// ABS_HAT0Y = 0x11
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InputDevice::C_hat_y,
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// Throttle is reversed.
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QB_reversed_throttle = 4,
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// ABS_HAT1X = 0x12
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// ABS_HAT1Y = 0x13
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// ABS_HAT2X = 0x14
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// ABS_HAT2Y = 0x15
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// ABS_HAT3X = 0x16
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// ABS_HAT3Y = 0x17
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// ABS_PRESSURE = 0x18
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// ABS_DISTANCE = 0x19
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// ABS_TILT_X = 0x1a
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// ABS_TILT_Y = 0x1b
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// ABS_TOOL_WIDTH = 0x1c
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// Only consider the device "connected" if all axes are non-zero.
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QB_connect_if_nonzero = 8,
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};
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static const struct DeviceMapping {
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unsigned short vendor;
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unsigned short product;
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InputDevice::DeviceClass device_class;
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int quirks;
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} mapping_presets[] = {
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// NVIDIA Shield Controller
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{0x0955, 0x7214, InputDevice::DC_gamepad, QB_rstick_from_z},
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// T.Flight Hotas X
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{0x044f, 0xb108, InputDevice::DC_flight_stick, QB_centered_throttle | QB_reversed_throttle},
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// Xbox 360 Wireless Controller
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{0x045e, 0x0719, InputDevice::DC_gamepad, QB_connect_if_nonzero},
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{0},
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};
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TypeHandle EvdevInputDevice::_type_handle;
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@ -214,6 +195,8 @@ bool EvdevInputDevice::
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init_device() {
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nassertr(_fd >= 0, false);
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LightMutexHolder holder(_lock);
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uint8_t evtypes[(EV_CNT + 7) >> 3];
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memset(evtypes, 0, sizeof(evtypes));
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char name[128];
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@ -262,76 +245,89 @@ init_device() {
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has_axes = true;
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}
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// Do we have a preset device mapping?
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int quirks = 0;
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const DeviceMapping *mapping = mapping_presets;
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while (mapping->vendor != 0) {
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if (_vendor_id == mapping->vendor && _product_id == mapping->product) {
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_device_class = mapping->device_class;
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quirks = mapping->quirks;
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break;
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}
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++mapping;
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}
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// Try to detect which type of device we have here
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int device_scores[DC_COUNT];
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memset(device_scores, 0, sizeof(device_scores));
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if (_device_class == DC_unknown) {
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int device_scores[DC_COUNT];
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memset(device_scores, 0, sizeof(device_scores));
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// Test for specific keys
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if (test_bit(BTN_GAMEPAD, keys)) {
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device_scores[DC_gamepad] += 5;
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device_scores[DC_steering_wheel] += 5;
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device_scores[DC_flight_stick] += 5;
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}
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// Test for specific keys
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if (test_bit(BTN_GAMEPAD, keys) && test_bit(ABS_X, axes) && test_bit(ABS_RX, axes)) {
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device_scores[DC_gamepad] += 5;
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device_scores[DC_steering_wheel] += 5;
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device_scores[DC_flight_stick] += 5;
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}
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if (test_bit(ABS_WHEEL, axes) && test_bit(ABS_GAS, axes) && test_bit(ABS_BRAKE, axes)) {
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device_scores[DC_steering_wheel] += 10;
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}
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if (test_bit(BTN_GEAR_DOWN, keys) && test_bit(BTN_GEAR_UP, keys)) {
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device_scores[DC_steering_wheel] += 10;
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}
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if (test_bit(BTN_JOYSTICK, keys)) {
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device_scores[DC_flight_stick] += 10;
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}
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if (test_bit(BTN_MOUSE, keys)) {
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device_scores[DC_mouse] += 20;
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}
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uint8_t unknown_keys[] = {KEY_POWER};
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for (int i = 0; i < 1; i++) {
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if (test_bit(unknown_keys[i], keys)) {
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if (unknown_keys[i] == KEY_POWER) {
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if (test_bit(ABS_WHEEL, axes) && test_bit(ABS_GAS, axes) && test_bit(ABS_BRAKE, axes)) {
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device_scores[DC_steering_wheel] += 10;
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}
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if (test_bit(BTN_GEAR_DOWN, keys) && test_bit(BTN_GEAR_UP, keys)) {
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device_scores[DC_steering_wheel] += 10;
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}
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if (test_bit(BTN_JOYSTICK, keys) && test_bit(ABS_X, axes)) {
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device_scores[DC_flight_stick] += 10;
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}
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if (test_bit(BTN_MOUSE, keys) && test_bit(EV_REL, evtypes)) {
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device_scores[DC_mouse] += 20;
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}
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uint8_t unknown_keys[] = {KEY_POWER};
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for (int i = 0; i < 1; i++) {
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if (test_bit(unknown_keys[i], keys)) {
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if (unknown_keys[i] == KEY_POWER) {
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}
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device_scores[DC_unknown] += 20;
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}
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device_scores[DC_unknown] += 20;
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}
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}
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if (_flags & IDF_has_keyboard) {
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device_scores[DC_keyboard] += 20;
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}
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if (_flags & IDF_has_keyboard) {
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device_scores[DC_keyboard] += 20;
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}
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// Test for specific name tags
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string lowercase_name = _name;
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for(int x=0; x<_name.length(); x++) {
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lowercase_name[x]=tolower(lowercase_name[x]);
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}
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if (lowercase_name.find("gamepad") != string::npos) {
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device_scores[DC_gamepad] += 10;
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}
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if (lowercase_name.find("wheel") != string::npos) {
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device_scores[DC_steering_wheel] += 10;
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}
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if (lowercase_name.find("mouse") != string::npos || lowercase_name.find("touchpad") != string::npos) {
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device_scores[DC_mouse] += 10;
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}
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if (lowercase_name.find("keyboard") != string::npos) {
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device_scores[DC_keyboard] += 10;
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}
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// List of lowercase names that occur in unknown devices
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string unknown_names[] = {"video bus", "power button", "sleep button"};
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for(int i = 0; i < 3; i++) {
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if (lowercase_name.find(unknown_names[i]) != string::npos) {
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device_scores[DC_unknown] += 20;
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// Test for specific name tags
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string lowercase_name = _name;
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for(int x=0; x<_name.length(); x++) {
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lowercase_name[x]=tolower(lowercase_name[x]);
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}
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if (lowercase_name.find("gamepad") != string::npos) {
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device_scores[DC_gamepad] += 10;
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}
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if (lowercase_name.find("wheel") != string::npos) {
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device_scores[DC_steering_wheel] += 10;
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}
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if (lowercase_name.find("mouse") != string::npos || lowercase_name.find("touchpad") != string::npos) {
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device_scores[DC_mouse] += 10;
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}
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if (lowercase_name.find("keyboard") != string::npos) {
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device_scores[DC_keyboard] += 10;
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}
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// List of lowercase names that occur in unknown devices
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string unknown_names[] = {"video bus", "power button", "sleep button"};
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for(int i = 0; i < 3; i++) {
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if (lowercase_name.find(unknown_names[i]) != string::npos) {
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device_scores[DC_unknown] += 20;
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}
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}
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}
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// Check which device type got the most points
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size_t highest_score = 0;
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for (size_t i = 0; i < DC_COUNT; i++) {
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if (device_scores[i] > highest_score) {
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highest_score = device_scores[i];
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_device_class = (DeviceClass)i;
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// Check which device type got the most points
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size_t highest_score = 0;
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for (size_t i = 0; i < DC_COUNT; i++) {
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if (device_scores[i] > highest_score) {
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highest_score = device_scores[i];
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_device_class = (DeviceClass)i;
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}
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}
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//cerr << "Found highscore class " << _device_class << " with this score: " << highest_score << "\n";
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}
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//cerr << "Found highscore class " << _device_class << " with this score: " << highest_score << "\n";
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if (_device_class != DC_gamepad) {
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emulate_dpad = false;
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@ -343,70 +339,140 @@ init_device() {
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memset(states, 0, sizeof(states));
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ioctl(_fd, EVIOCGKEY(sizeof(states)), states);
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int bi = 0;
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for (int i = 0; i < KEY_CNT; ++i) {
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if (test_bit(i, keys)) {
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ButtonHandle mapped = map_button(i);
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set_button_map(bi, mapped);
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ButtonState button;
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button.handle = map_button(i);
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if (mapped == ButtonHandle::none()) {
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int button_index = (int)_buttons.size();
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if (button.handle == ButtonHandle::none()) {
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if (device_cat.is_debug()) {
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device_cat.debug() << "Unmapped /dev/input/event" << _index
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<< " button " << bi << ": 0x" << hex << i << dec << "\n";
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<< " button " << button_index << ": 0x" << hex << i << dec << "\n";
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}
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}
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if (test_bit(i, states)) {
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_buttons[bi].state = S_down;
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button.state = S_down;
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all_values_zero = false;
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} else {
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_buttons[bi].state = S_up;
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button.state = S_up;
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}
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if (_buttons[bi].handle == GamepadButton::dpad_left()) {
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if (button.handle == GamepadButton::dpad_left()) {
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emulate_dpad = false;
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}
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++bi;
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_buttons.push_back(button);
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if (i >= _button_indices.size()) {
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_button_indices.resize(i + 1, -1);
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}
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_button_indices[i] = button_index;
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}
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}
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}
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if (has_axes) {
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_control_indices.resize(num_bits, -1);
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for (int i = 0; i < num_bits; ++i) {
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if (test_bit(i, axes)) {
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ControlAxis axis = C_none;
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if (i >= ABS_HAT0X) {
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// Emulate D-Pad buttons if necessary.
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if (i == ABS_HAT0X && emulate_dpad) {
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switch (i) {
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case ABS_X:
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axis = InputDevice::C_left_x;
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break;
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case ABS_Y:
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axis = InputDevice::C_left_y;
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break;
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case ABS_Z:
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if (quirks & QB_rstick_from_z) {
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axis = InputDevice::C_right_x;
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} else if (_device_class == DC_gamepad) {
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axis = InputDevice::C_left_trigger;
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} else {
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axis = InputDevice::C_throttle;
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}
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break;
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case ABS_RX:
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if ((quirks & QB_rstick_from_z) == 0) {
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axis = InputDevice::C_right_x;
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}
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break;
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case ABS_RY:
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if ((quirks & QB_rstick_from_z) == 0) {
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axis = InputDevice::C_right_y;
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}
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break;
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case ABS_RZ:
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if (quirks & QB_rstick_from_z) {
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axis = InputDevice::C_right_y;
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} else if (_device_class == DC_gamepad) {
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axis = InputDevice::C_right_trigger;
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} else {
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axis = InputDevice::C_twist;
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}
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break;
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case ABS_THROTTLE:
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axis = InputDevice::C_rudder;
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break;
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case ABS_RUDDER:
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axis = InputDevice::C_rudder;
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break;
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case ABS_WHEEL:
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axis = InputDevice::C_wheel;
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break;
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case ABS_GAS:
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if (_device_class == DC_gamepad) {
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axis = InputDevice::C_right_trigger;
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} else {
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axis = InputDevice::C_accelerator;
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}
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break;
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case ABS_BRAKE:
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if (_device_class == DC_gamepad) {
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axis = InputDevice::C_left_trigger;
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} else {
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axis = InputDevice::C_brake;
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}
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break;
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case ABS_HAT0X:
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if (emulate_dpad) {
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_dpad_x_axis = i;
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_dpad_left_button = (int)_buttons.size();
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_buttons.push_back(ButtonState(GamepadButton::dpad_left()));
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_buttons.push_back(ButtonState(GamepadButton::dpad_right()));
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} else if (i == ABS_HAT0Y && emulate_dpad) {
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} else {
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axis = C_hat_x;
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}
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break;
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case ABS_HAT0Y:
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if (emulate_dpad) {
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_dpad_y_axis = i;
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_dpad_up_button = (int)_buttons.size();
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_buttons.push_back(ButtonState(GamepadButton::dpad_up()));
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_buttons.push_back(ButtonState(GamepadButton::dpad_down()));
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} else if (i == ABS_HAT0X) {
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axis = C_hat_x;
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} else if (i == ABS_HAT0Y) {
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} else {
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axis = C_hat_y;
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}
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} else {
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axis = axis_map[i];
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//cerr << "Axis " << axis_map[i] << " is mapped by the driver to " << i << "\n";
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break;
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}
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// Check the initial value and ranges.
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struct input_absinfo absinfo;
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if (ioctl(_fd, EVIOCGABS(i), &absinfo) >= 0) {
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// Flip Y axis to match Windows implementation.
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if (i == ABS_Y || i == ABS_RY) {
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swap(absinfo.minimum, absinfo.maximum);
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int index;
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// We'd like to reverse the Y axis to match the XInput behavior.
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// Also T.Flight Hotas X throttle is reversed and can go backwards.
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if (axis == C_y || axis == C_left_y || axis == C_right_y ||
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(axis == C_throttle && (quirks & QB_reversed_throttle) != 0)) {
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swap(absinfo.maximum, absinfo.minimum);
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}
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add_control(axis, absinfo.minimum, absinfo.maximum);
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control_changed(axis, absinfo.value);
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if (axis == C_throttle && (quirks & QB_centered_throttle) != 0) {
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index = add_control(axis, absinfo.maximum, absinfo.minimum, true);
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} else {
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index = add_control(axis, absinfo.minimum, absinfo.maximum);
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}
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control_changed(index, absinfo.value);
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_control_indices[i] = index;
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if (absinfo.value != 0) {
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all_values_zero = false;
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@ -472,7 +538,7 @@ init_device() {
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// Special-case fix for Xbox 360 Wireless Receiver: the Linux kernel
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// driver always reports 4 connected gamepads, regardless of the number
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// of gamepads actually present. This hack partially remedies this.
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if (all_values_zero && _vendor_id == 0x045e && _product_id == 0x0719) {
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if (all_values_zero && (quirks & QB_connect_if_nonzero) != 0) {
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_is_connected = false;
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} else {
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_is_connected = true;
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@ -520,6 +586,7 @@ process_events() {
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bool have_pointer = false;
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double time = ClockObject::get_global_clock()->get_frame_time();
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ButtonHandle button;
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int index;
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// It seems that some devices send a single EV_SYN event when being
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// unplugged. Boo. Ignore it.
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@ -548,26 +615,18 @@ process_events() {
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button_changed(_dpad_up_button, events[i].value < 0);
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button_changed(_dpad_up_button+1, events[i].value > 0);
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}
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control_changed(code, events[i].value);
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nassertd(code >= 0 && code < _control_indices.size()) break;
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index = _control_indices[code];
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if (index >= 0) {
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control_changed(index, events[i].value);
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}
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break;
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||||
case EV_KEY:
|
||||
button = map_button(code);
|
||||
_button_events->add_event(ButtonEvent(button, events[i].value ? ButtonEvent::T_down : ButtonEvent::T_up, time));
|
||||
// set the buttons state
|
||||
State state;
|
||||
if (events[i].value) {
|
||||
state = S_down;
|
||||
} else {
|
||||
state = S_up;
|
||||
}
|
||||
for (int i = 0; i < _buttons.size(); ++i) {
|
||||
if (get_button(i).handle == button) {
|
||||
//NOTE: set_button_state doesn't work correct here.
|
||||
//set_button_state(i, state);
|
||||
_buttons[i].state = state;
|
||||
break;
|
||||
}
|
||||
nassertd(code >= 0 && code < _button_indices.size()) break;
|
||||
index = _button_indices[code];
|
||||
if (index >= 0) {
|
||||
button_changed(index, events[i].value != 0);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -723,6 +782,14 @@ map_button(int code) {
|
||||
};
|
||||
return keyboard_map[code];
|
||||
|
||||
} else if (code == KEY_BACK) {
|
||||
// Used by NVIDIA Shield Controller
|
||||
return GamepadButton::back();
|
||||
|
||||
} else if (code == KEY_SEARCH) {
|
||||
// Used by NVIDIA Shield Controller
|
||||
return GamepadButton::guide();
|
||||
|
||||
} else if (code < 0x100) {
|
||||
return ButtonHandle::none();
|
||||
|
||||
|
@ -44,6 +44,9 @@ private:
|
||||
int _ff_strong;
|
||||
int _ff_weak;
|
||||
|
||||
pvector<int> _control_indices;
|
||||
pvector<int> _button_indices;
|
||||
|
||||
// These are used for D-pad emulation.
|
||||
int _dpad_x_axis;
|
||||
int _dpad_y_axis;
|
||||
|
@ -118,7 +118,7 @@ get_pointer_events() {
|
||||
/**
|
||||
* Called by the implementation to add a new known control.
|
||||
*/
|
||||
void InputDevice::
|
||||
int InputDevice::
|
||||
add_control(ControlAxis axis, int minimum, int maximum, bool centered) {
|
||||
AnalogState state;
|
||||
state.axis = axis;
|
||||
@ -131,14 +131,16 @@ add_control(ControlAxis axis, int minimum, int maximum, bool centered) {
|
||||
state._scale = 1.0 / maximum;
|
||||
state._bias = 0.0;
|
||||
}
|
||||
int index = (int)_controls.size();
|
||||
_controls.push_back(state);
|
||||
return index;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the implementation to add a new known control. This version
|
||||
* tries to guess whether the control is centered or not.
|
||||
*/
|
||||
void InputDevice::
|
||||
int InputDevice::
|
||||
add_control(ControlAxis axis, int minimum, int maximum) {
|
||||
bool centered = (minimum < 0)
|
||||
|| axis == C_left_x
|
||||
@ -150,7 +152,7 @@ add_control(ControlAxis axis, int minimum, int maximum) {
|
||||
|| axis == C_wheel
|
||||
|| axis == C_twist
|
||||
|| axis == C_rudder;
|
||||
add_control(axis, minimum, maximum, centered);
|
||||
return add_control(axis, minimum, maximum, centered);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -185,8 +185,8 @@ PUBLISHED:
|
||||
|
||||
protected:
|
||||
// Called during the constructor to add new controls or buttons
|
||||
void add_control(ControlAxis axis, int minimum, int maximum, bool centered);
|
||||
void add_control(ControlAxis axis, int minimum, int maximum);
|
||||
int add_control(ControlAxis axis, int minimum, int maximum, bool centered);
|
||||
int add_control(ControlAxis axis, int minimum, int maximum);
|
||||
|
||||
void set_pointer(bool inwin, double x, double y, double time);
|
||||
void set_pointer_out_of_window(double time);
|
||||
|
Loading…
x
Reference in New Issue
Block a user