input: fixes for Linux scoring and axis/button mapping

This adds a list of known devices so that we can assign custom behavior to them.  I tested this with the T.Flight Hotas X flight stick and the NVIDIA Shield Controller.
This commit is contained in:
rdb 2017-12-22 17:09:20 +01:00
parent 920f1b75e3
commit ba8cbfd056
4 changed files with 223 additions and 151 deletions

View File

@ -25,52 +25,33 @@
#define test_bit(bit, array) ((array)[(bit)>>3] & (1<<((bit)&7)))
static InputDevice::ControlAxis axis_map[] = {
// ABS_X = 0x00
InputDevice::C_left_x,
// ABS_Y = 0x01
InputDevice::C_left_y,
// ABS_Z = 0x02
InputDevice::C_left_trigger,
// ABS_RX = 0x03
InputDevice::C_right_x,
// ABS_RY = 0x04
InputDevice::C_right_y,
// ABS_RZ = 0x05
InputDevice::C_right_trigger,
// ABS_THROTTLE = 0x06
InputDevice::C_throttle,
// ABS_RUDDER = 0x07
InputDevice::C_rudder,
// ABS_WHEEL = 0x08
InputDevice::C_wheel,
// ABS_GAS = 0x09
InputDevice::C_accelerator,
// ABS_BRAKE = 0x0a
InputDevice::C_brake,
enum QuirkBits {
// Right stick uses Z and Rz inputs.
QB_rstick_from_z = 1,
InputDevice::C_none,
InputDevice::C_none,
InputDevice::C_none,
InputDevice::C_none,
InputDevice::C_none,
// Throttle goes from -1 to 1 rather than from 0 to 1.
QB_centered_throttle = 2,
// ABS_HAT0X = 0x10
InputDevice::C_hat_x,
// ABS_HAT0Y = 0x11
InputDevice::C_hat_y,
// Throttle is reversed.
QB_reversed_throttle = 4,
// ABS_HAT1X = 0x12
// ABS_HAT1Y = 0x13
// ABS_HAT2X = 0x14
// ABS_HAT2Y = 0x15
// ABS_HAT3X = 0x16
// ABS_HAT3Y = 0x17
// ABS_PRESSURE = 0x18
// ABS_DISTANCE = 0x19
// ABS_TILT_X = 0x1a
// ABS_TILT_Y = 0x1b
// ABS_TOOL_WIDTH = 0x1c
// Only consider the device "connected" if all axes are non-zero.
QB_connect_if_nonzero = 8,
};
static const struct DeviceMapping {
unsigned short vendor;
unsigned short product;
InputDevice::DeviceClass device_class;
int quirks;
} mapping_presets[] = {
// NVIDIA Shield Controller
{0x0955, 0x7214, InputDevice::DC_gamepad, QB_rstick_from_z},
// T.Flight Hotas X
{0x044f, 0xb108, InputDevice::DC_flight_stick, QB_centered_throttle | QB_reversed_throttle},
// Xbox 360 Wireless Controller
{0x045e, 0x0719, InputDevice::DC_gamepad, QB_connect_if_nonzero},
{0},
};
TypeHandle EvdevInputDevice::_type_handle;
@ -214,6 +195,8 @@ bool EvdevInputDevice::
init_device() {
nassertr(_fd >= 0, false);
LightMutexHolder holder(_lock);
uint8_t evtypes[(EV_CNT + 7) >> 3];
memset(evtypes, 0, sizeof(evtypes));
char name[128];
@ -262,76 +245,89 @@ init_device() {
has_axes = true;
}
// Do we have a preset device mapping?
int quirks = 0;
const DeviceMapping *mapping = mapping_presets;
while (mapping->vendor != 0) {
if (_vendor_id == mapping->vendor && _product_id == mapping->product) {
_device_class = mapping->device_class;
quirks = mapping->quirks;
break;
}
++mapping;
}
// Try to detect which type of device we have here
int device_scores[DC_COUNT];
memset(device_scores, 0, sizeof(device_scores));
if (_device_class == DC_unknown) {
int device_scores[DC_COUNT];
memset(device_scores, 0, sizeof(device_scores));
// Test for specific keys
if (test_bit(BTN_GAMEPAD, keys)) {
device_scores[DC_gamepad] += 5;
device_scores[DC_steering_wheel] += 5;
device_scores[DC_flight_stick] += 5;
}
// Test for specific keys
if (test_bit(BTN_GAMEPAD, keys) && test_bit(ABS_X, axes) && test_bit(ABS_RX, axes)) {
device_scores[DC_gamepad] += 5;
device_scores[DC_steering_wheel] += 5;
device_scores[DC_flight_stick] += 5;
}
if (test_bit(ABS_WHEEL, axes) && test_bit(ABS_GAS, axes) && test_bit(ABS_BRAKE, axes)) {
device_scores[DC_steering_wheel] += 10;
}
if (test_bit(BTN_GEAR_DOWN, keys) && test_bit(BTN_GEAR_UP, keys)) {
device_scores[DC_steering_wheel] += 10;
}
if (test_bit(BTN_JOYSTICK, keys)) {
device_scores[DC_flight_stick] += 10;
}
if (test_bit(BTN_MOUSE, keys)) {
device_scores[DC_mouse] += 20;
}
uint8_t unknown_keys[] = {KEY_POWER};
for (int i = 0; i < 1; i++) {
if (test_bit(unknown_keys[i], keys)) {
if (unknown_keys[i] == KEY_POWER) {
if (test_bit(ABS_WHEEL, axes) && test_bit(ABS_GAS, axes) && test_bit(ABS_BRAKE, axes)) {
device_scores[DC_steering_wheel] += 10;
}
if (test_bit(BTN_GEAR_DOWN, keys) && test_bit(BTN_GEAR_UP, keys)) {
device_scores[DC_steering_wheel] += 10;
}
if (test_bit(BTN_JOYSTICK, keys) && test_bit(ABS_X, axes)) {
device_scores[DC_flight_stick] += 10;
}
if (test_bit(BTN_MOUSE, keys) && test_bit(EV_REL, evtypes)) {
device_scores[DC_mouse] += 20;
}
uint8_t unknown_keys[] = {KEY_POWER};
for (int i = 0; i < 1; i++) {
if (test_bit(unknown_keys[i], keys)) {
if (unknown_keys[i] == KEY_POWER) {
}
device_scores[DC_unknown] += 20;
}
device_scores[DC_unknown] += 20;
}
}
if (_flags & IDF_has_keyboard) {
device_scores[DC_keyboard] += 20;
}
if (_flags & IDF_has_keyboard) {
device_scores[DC_keyboard] += 20;
}
// Test for specific name tags
string lowercase_name = _name;
for(int x=0; x<_name.length(); x++) {
lowercase_name[x]=tolower(lowercase_name[x]);
}
if (lowercase_name.find("gamepad") != string::npos) {
device_scores[DC_gamepad] += 10;
}
if (lowercase_name.find("wheel") != string::npos) {
device_scores[DC_steering_wheel] += 10;
}
if (lowercase_name.find("mouse") != string::npos || lowercase_name.find("touchpad") != string::npos) {
device_scores[DC_mouse] += 10;
}
if (lowercase_name.find("keyboard") != string::npos) {
device_scores[DC_keyboard] += 10;
}
// List of lowercase names that occur in unknown devices
string unknown_names[] = {"video bus", "power button", "sleep button"};
for(int i = 0; i < 3; i++) {
if (lowercase_name.find(unknown_names[i]) != string::npos) {
device_scores[DC_unknown] += 20;
// Test for specific name tags
string lowercase_name = _name;
for(int x=0; x<_name.length(); x++) {
lowercase_name[x]=tolower(lowercase_name[x]);
}
if (lowercase_name.find("gamepad") != string::npos) {
device_scores[DC_gamepad] += 10;
}
if (lowercase_name.find("wheel") != string::npos) {
device_scores[DC_steering_wheel] += 10;
}
if (lowercase_name.find("mouse") != string::npos || lowercase_name.find("touchpad") != string::npos) {
device_scores[DC_mouse] += 10;
}
if (lowercase_name.find("keyboard") != string::npos) {
device_scores[DC_keyboard] += 10;
}
// List of lowercase names that occur in unknown devices
string unknown_names[] = {"video bus", "power button", "sleep button"};
for(int i = 0; i < 3; i++) {
if (lowercase_name.find(unknown_names[i]) != string::npos) {
device_scores[DC_unknown] += 20;
}
}
}
// Check which device type got the most points
size_t highest_score = 0;
for (size_t i = 0; i < DC_COUNT; i++) {
if (device_scores[i] > highest_score) {
highest_score = device_scores[i];
_device_class = (DeviceClass)i;
// Check which device type got the most points
size_t highest_score = 0;
for (size_t i = 0; i < DC_COUNT; i++) {
if (device_scores[i] > highest_score) {
highest_score = device_scores[i];
_device_class = (DeviceClass)i;
}
}
//cerr << "Found highscore class " << _device_class << " with this score: " << highest_score << "\n";
}
//cerr << "Found highscore class " << _device_class << " with this score: " << highest_score << "\n";
if (_device_class != DC_gamepad) {
emulate_dpad = false;
@ -343,70 +339,140 @@ init_device() {
memset(states, 0, sizeof(states));
ioctl(_fd, EVIOCGKEY(sizeof(states)), states);
int bi = 0;
for (int i = 0; i < KEY_CNT; ++i) {
if (test_bit(i, keys)) {
ButtonHandle mapped = map_button(i);
set_button_map(bi, mapped);
ButtonState button;
button.handle = map_button(i);
if (mapped == ButtonHandle::none()) {
int button_index = (int)_buttons.size();
if (button.handle == ButtonHandle::none()) {
if (device_cat.is_debug()) {
device_cat.debug() << "Unmapped /dev/input/event" << _index
<< " button " << bi << ": 0x" << hex << i << dec << "\n";
<< " button " << button_index << ": 0x" << hex << i << dec << "\n";
}
}
if (test_bit(i, states)) {
_buttons[bi].state = S_down;
button.state = S_down;
all_values_zero = false;
} else {
_buttons[bi].state = S_up;
button.state = S_up;
}
if (_buttons[bi].handle == GamepadButton::dpad_left()) {
if (button.handle == GamepadButton::dpad_left()) {
emulate_dpad = false;
}
++bi;
_buttons.push_back(button);
if (i >= _button_indices.size()) {
_button_indices.resize(i + 1, -1);
}
_button_indices[i] = button_index;
}
}
}
if (has_axes) {
_control_indices.resize(num_bits, -1);
for (int i = 0; i < num_bits; ++i) {
if (test_bit(i, axes)) {
ControlAxis axis = C_none;
if (i >= ABS_HAT0X) {
// Emulate D-Pad buttons if necessary.
if (i == ABS_HAT0X && emulate_dpad) {
switch (i) {
case ABS_X:
axis = InputDevice::C_left_x;
break;
case ABS_Y:
axis = InputDevice::C_left_y;
break;
case ABS_Z:
if (quirks & QB_rstick_from_z) {
axis = InputDevice::C_right_x;
} else if (_device_class == DC_gamepad) {
axis = InputDevice::C_left_trigger;
} else {
axis = InputDevice::C_throttle;
}
break;
case ABS_RX:
if ((quirks & QB_rstick_from_z) == 0) {
axis = InputDevice::C_right_x;
}
break;
case ABS_RY:
if ((quirks & QB_rstick_from_z) == 0) {
axis = InputDevice::C_right_y;
}
break;
case ABS_RZ:
if (quirks & QB_rstick_from_z) {
axis = InputDevice::C_right_y;
} else if (_device_class == DC_gamepad) {
axis = InputDevice::C_right_trigger;
} else {
axis = InputDevice::C_twist;
}
break;
case ABS_THROTTLE:
axis = InputDevice::C_rudder;
break;
case ABS_RUDDER:
axis = InputDevice::C_rudder;
break;
case ABS_WHEEL:
axis = InputDevice::C_wheel;
break;
case ABS_GAS:
if (_device_class == DC_gamepad) {
axis = InputDevice::C_right_trigger;
} else {
axis = InputDevice::C_accelerator;
}
break;
case ABS_BRAKE:
if (_device_class == DC_gamepad) {
axis = InputDevice::C_left_trigger;
} else {
axis = InputDevice::C_brake;
}
break;
case ABS_HAT0X:
if (emulate_dpad) {
_dpad_x_axis = i;
_dpad_left_button = (int)_buttons.size();
_buttons.push_back(ButtonState(GamepadButton::dpad_left()));
_buttons.push_back(ButtonState(GamepadButton::dpad_right()));
} else if (i == ABS_HAT0Y && emulate_dpad) {
} else {
axis = C_hat_x;
}
break;
case ABS_HAT0Y:
if (emulate_dpad) {
_dpad_y_axis = i;
_dpad_up_button = (int)_buttons.size();
_buttons.push_back(ButtonState(GamepadButton::dpad_up()));
_buttons.push_back(ButtonState(GamepadButton::dpad_down()));
} else if (i == ABS_HAT0X) {
axis = C_hat_x;
} else if (i == ABS_HAT0Y) {
} else {
axis = C_hat_y;
}
} else {
axis = axis_map[i];
//cerr << "Axis " << axis_map[i] << " is mapped by the driver to " << i << "\n";
break;
}
// Check the initial value and ranges.
struct input_absinfo absinfo;
if (ioctl(_fd, EVIOCGABS(i), &absinfo) >= 0) {
// Flip Y axis to match Windows implementation.
if (i == ABS_Y || i == ABS_RY) {
swap(absinfo.minimum, absinfo.maximum);
int index;
// We'd like to reverse the Y axis to match the XInput behavior.
// Also T.Flight Hotas X throttle is reversed and can go backwards.
if (axis == C_y || axis == C_left_y || axis == C_right_y ||
(axis == C_throttle && (quirks & QB_reversed_throttle) != 0)) {
swap(absinfo.maximum, absinfo.minimum);
}
add_control(axis, absinfo.minimum, absinfo.maximum);
control_changed(axis, absinfo.value);
if (axis == C_throttle && (quirks & QB_centered_throttle) != 0) {
index = add_control(axis, absinfo.maximum, absinfo.minimum, true);
} else {
index = add_control(axis, absinfo.minimum, absinfo.maximum);
}
control_changed(index, absinfo.value);
_control_indices[i] = index;
if (absinfo.value != 0) {
all_values_zero = false;
@ -472,7 +538,7 @@ init_device() {
// Special-case fix for Xbox 360 Wireless Receiver: the Linux kernel
// driver always reports 4 connected gamepads, regardless of the number
// of gamepads actually present. This hack partially remedies this.
if (all_values_zero && _vendor_id == 0x045e && _product_id == 0x0719) {
if (all_values_zero && (quirks & QB_connect_if_nonzero) != 0) {
_is_connected = false;
} else {
_is_connected = true;
@ -520,6 +586,7 @@ process_events() {
bool have_pointer = false;
double time = ClockObject::get_global_clock()->get_frame_time();
ButtonHandle button;
int index;
// It seems that some devices send a single EV_SYN event when being
// unplugged. Boo. Ignore it.
@ -548,26 +615,18 @@ process_events() {
button_changed(_dpad_up_button, events[i].value < 0);
button_changed(_dpad_up_button+1, events[i].value > 0);
}
control_changed(code, events[i].value);
nassertd(code >= 0 && code < _control_indices.size()) break;
index = _control_indices[code];
if (index >= 0) {
control_changed(index, events[i].value);
}
break;
case EV_KEY:
button = map_button(code);
_button_events->add_event(ButtonEvent(button, events[i].value ? ButtonEvent::T_down : ButtonEvent::T_up, time));
// set the buttons state
State state;
if (events[i].value) {
state = S_down;
} else {
state = S_up;
}
for (int i = 0; i < _buttons.size(); ++i) {
if (get_button(i).handle == button) {
//NOTE: set_button_state doesn't work correct here.
//set_button_state(i, state);
_buttons[i].state = state;
break;
}
nassertd(code >= 0 && code < _button_indices.size()) break;
index = _button_indices[code];
if (index >= 0) {
button_changed(index, events[i].value != 0);
}
break;
@ -723,6 +782,14 @@ map_button(int code) {
};
return keyboard_map[code];
} else if (code == KEY_BACK) {
// Used by NVIDIA Shield Controller
return GamepadButton::back();
} else if (code == KEY_SEARCH) {
// Used by NVIDIA Shield Controller
return GamepadButton::guide();
} else if (code < 0x100) {
return ButtonHandle::none();

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@ -44,6 +44,9 @@ private:
int _ff_strong;
int _ff_weak;
pvector<int> _control_indices;
pvector<int> _button_indices;
// These are used for D-pad emulation.
int _dpad_x_axis;
int _dpad_y_axis;

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@ -118,7 +118,7 @@ get_pointer_events() {
/**
* Called by the implementation to add a new known control.
*/
void InputDevice::
int InputDevice::
add_control(ControlAxis axis, int minimum, int maximum, bool centered) {
AnalogState state;
state.axis = axis;
@ -131,14 +131,16 @@ add_control(ControlAxis axis, int minimum, int maximum, bool centered) {
state._scale = 1.0 / maximum;
state._bias = 0.0;
}
int index = (int)_controls.size();
_controls.push_back(state);
return index;
}
/**
* Called by the implementation to add a new known control. This version
* tries to guess whether the control is centered or not.
*/
void InputDevice::
int InputDevice::
add_control(ControlAxis axis, int minimum, int maximum) {
bool centered = (minimum < 0)
|| axis == C_left_x
@ -150,7 +152,7 @@ add_control(ControlAxis axis, int minimum, int maximum) {
|| axis == C_wheel
|| axis == C_twist
|| axis == C_rudder;
add_control(axis, minimum, maximum, centered);
return add_control(axis, minimum, maximum, centered);
}
/**

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@ -185,8 +185,8 @@ PUBLISHED:
protected:
// Called during the constructor to add new controls or buttons
void add_control(ControlAxis axis, int minimum, int maximum, bool centered);
void add_control(ControlAxis axis, int minimum, int maximum);
int add_control(ControlAxis axis, int minimum, int maximum, bool centered);
int add_control(ControlAxis axis, int minimum, int maximum);
void set_pointer(bool inwin, double x, double y, double time);
void set_pointer_out_of_window(double time);