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https://github.com/panda3d/panda3d.git
synced 2025-09-29 08:15:18 -04:00
more asChar() additions
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be13907577
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@ -146,7 +146,7 @@ read_surface_shader(MObject shader) {
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if (maya_cat.is_spam()) {
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maya_cat.spam()
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<< " Reading surface shader " << shader_fn.name() << "\n";
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<< " Reading surface shader " << shader_fn.name().asChar() << "\n";
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}
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// First, check for a connection to the color attribute. This could
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@ -56,7 +56,7 @@ get_maya_plug(MObject &node, const string &attribute_name, MPlug &plug) {
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MFnAttribute attr_fn(attr, &status);
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if (!status) {
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maya_cat.error()
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<< "Attribute " << attribute_name << " on " << node_fn.name()
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<< "Attribute " << attribute_name << " on " << node_fn.name().asChar()
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<< " is a " << attr.apiTypeStr() << ", not an Attribute.\n";
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return false;
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}
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@ -130,7 +130,7 @@ remove_attribute(MObject &node, const string &attribute_name) {
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MFnAttribute attr_fn(attr, &status);
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if (!status) {
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maya_cat.error()
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<< "Attribute " << attribute_name << " on " << node_fn.name()
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<< "Attribute " << attribute_name << " on " << node_fn.name().asChar()
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<< " is a " << attr.apiTypeStr() << ", not an Attribute.\n";
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return false;
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}
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@ -140,7 +140,7 @@ remove_attribute(MObject &node, const string &attribute_name) {
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if (!status) {
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maya_cat.error()
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<< "Couldn't get class of attribute " << attribute_name << " on "
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<< node_fn.name() << ".\n";
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<< node_fn.name().asChar() << ".\n";
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return false;
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}
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@ -148,7 +148,7 @@ remove_attribute(MObject &node, const string &attribute_name) {
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if (!status) {
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maya_cat.error()
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<< "Couldn't remove attribute " << attribute_name << " from "
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<< node_fn.name() << ".\n";
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<< node_fn.name().asChar() << ".\n";
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return false;
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}
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@ -516,14 +516,14 @@ describe_maya_attribute(MObject &node, const string &attribute_name) {
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MObject attr = node_fn.attribute(attribute_name.c_str(), &status);
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if (!status) {
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maya_cat.error()
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<< "Object " << node_fn.name() << " does not support attribute "
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<< "Object " << node_fn.name().asChar() << " does not support attribute "
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<< attribute_name << "\n";
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return;
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}
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maya_cat.error()
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<< "Attribute " << attribute_name << " on object "
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<< node_fn.name() << " has type " << attr.apiTypeStr() << "\n";
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<< node_fn.name().asChar() << " has type " << attr.apiTypeStr() << "\n";
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}
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string
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