From babd3a070d4cb83b3651b5f21a35caeb1b3d6dba Mon Sep 17 00:00:00 2001 From: rdb Date: Thu, 22 Aug 2024 15:52:48 +0200 Subject: [PATCH] display: Fix docstring formatting --- panda/src/display/graphicsStateGuardian.cxx | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/panda/src/display/graphicsStateGuardian.cxx b/panda/src/display/graphicsStateGuardian.cxx index d90cb6ac08..85cf8cfd78 100644 --- a/panda/src/display/graphicsStateGuardian.cxx +++ b/panda/src/display/graphicsStateGuardian.cxx @@ -904,8 +904,10 @@ update_shader_matrix_cache(Shader *shader, LVecBase4f *cache, int altered) { /** * The gsg contains a large number of useful matrices: * - * * the world transform, * the modelview matrix, * the cs_transform, * etc, - * etc. + * - the world transform, + * - the modelview matrix, + * - the cs_transform, + * - etc, etc. * * A shader can request any of these values, and furthermore, it can request * that various compositions, inverses, and transposes be performed. The @@ -915,7 +917,8 @@ update_shader_matrix_cache(Shader *shader, LVecBase4f *cache, int altered) { * * Some values, like the following, aren't matrices: * - * * window size * texture coordinates of card center + * - window size + * - texture coordinates of card center * * This routine can fetch these values as well, by shoehorning them into a * matrix. In this way, we avoid the need for a separate routine to fetch