deploy-ng: changes to make it work on Windows

This commit is contained in:
rdb 2016-12-08 13:21:10 +01:00
parent 0002030e86
commit bae19a203b
5 changed files with 154 additions and 7 deletions

View File

@ -1616,7 +1616,10 @@ class Freezer:
'-x %s to exclude the entire package.' % (moduleName, moduleName.split('.')[0]))
# Build from pre-built binary stub
stub_path = os.path.join(os.path.dirname(ExecutionEnvironment.get_dtool_name()), '..', 'bin', 'deploy-stub')
dtool_path = Filename(ExecutionEnvironment.get_dtool_name()).to_os_specific()
stub_path = os.path.join(os.path.dirname(dtool_path), '..', 'bin', 'deploy-stub')
if sys.platform in ('win32', 'cygwin'):
stub_path += '.exe'
with open(stub_path, 'rb') as f:
stubbin = f.read()

View File

@ -45,9 +45,9 @@ class build(distutils.command.build.build):
freezer.generateRuntimeFromStub(basename)
# Copy Panda3D libs
dtool_dir = os.path.dirname(p3d.ExecutionEnvironment.get_dtool_name())
libdir = os.path.join(dtool_dir, '..', 'lib')
src = os.path.join(libdir, '..', 'panda3d')
dtool_fn = p3d.Filename(p3d.ExecutionEnvironment.get_dtool_name())
libdir = os.path.dirname(dtool_fn.to_os_specific())
src = os.path.normpath(os.path.join(libdir, '..', 'panda3d'))
dst = os.path.join(builddir, 'panda3d')
distutils.dir_util.copy_tree(src, dst)
@ -59,7 +59,7 @@ class build(distutils.command.build.build):
distutils.file_util.copy_file(source_path, target_path)
# Copy etc
src = os.path.join(dtool_dir, '..', 'etc')
src = os.path.join(libdir, '..', 'etc')
dst = os.path.join(builddir, 'etc')
distutils.dir_util.copy_tree(src, dst)

View File

@ -6358,12 +6358,17 @@ if (PkgSkip("CONTRIB")==0 and not RUNTIME):
if True: # TODO
OPTS=['DIR:pandatool/src/deploy-stub', 'BUILDING:DEPLOYSTUB', 'PYTHON']
TargetAdd('deploy-stub.obj', opts=OPTS, input='deploy-stub.c')
if GetTarget() == 'windows':
TargetAdd('frozen_dllmain.obj', opts=OPTS, input='frozen_dllmain.c')
if GetTarget() == 'linux':
# Setup rpath so libs can be found in the same directory as the deployed game
LibName('DEPLOYSTUB', "-Wl,-rpath,\$ORIGIN")
LibName('DEPLOYSTUB', "-Wl,-z,origin")
TargetAdd('deploy-stub.exe', input='deploy-stub.obj')
TargetAdd('deploy-stub.exe', opts=['PYTHON', 'DEPLOYSTUB'])
if GetTarget() == 'windows':
TargetAdd('deploy-stub.exe', input='frozen_dllmain.obj')
TargetAdd('deploy-stub.exe', opts=['PYTHON', 'DEPLOYSTUB', 'NOICON'])
#
# Generate the models directory and samples directory

View File

@ -20,6 +20,10 @@ extern void PyWinFreeze_ExeInit(void);
extern void PyWinFreeze_ExeTerm(void);
extern DL_IMPORT(int) PyImport_ExtendInittab(struct _inittab *newtab);
static struct _inittab extensions[] = {
{0, 0},
};
#endif
static unsigned char *modblob = NULL;
@ -165,7 +169,8 @@ main(int argc, char *argv[]) {
for (modidx = 0; modidx < nummods; ++modidx) {
struct _frozen *moddef = &_PyImport_FrozenModules[modidx];
char *name = NULL, namebuf[256] = {0};
unsigned int nsize, codeptr;
size_t nsize;
unsigned int codeptr;
int codesize;
// Name

View File

@ -0,0 +1,134 @@
/* FreezeDLLMain.cpp
This is a DLLMain suitable for frozen applications/DLLs on
a Windows platform.
The general problem is that many Python extension modules may define
DLL main functions, but when statically linked together to form
a frozen application, this DLLMain symbol exists multiple times.
The solution is:
* Each module checks for a frozen build, and if so, defines its DLLMain
function as "__declspec(dllexport) DllMain%module%"
(eg, DllMainpythoncom, or DllMainpywintypes)
* The frozen .EXE/.DLL links against this module, which provides
the single DllMain.
* This DllMain attempts to locate and call the DllMain for each
of the extension modules.
* This code also has hooks to "simulate" DllMain when used from
a frozen .EXE.
At this stage, there is a static table of "possibly embedded modules".
This should change to something better, but it will work OK for now.
Note that this scheme does not handle dependencies in the order
of DllMain calls - except it does call pywintypes first :-)
As an example of how an extension module with a DllMain should be
changed, here is a snippet from the pythoncom extension module.
// end of example code from pythoncom's DllMain.cpp
#ifndef BUILD_FREEZE
#define DLLMAIN DllMain
#define DLLMAIN_DECL
#else
#define DLLMAIN DllMainpythoncom
#define DLLMAIN_DECL __declspec(dllexport)
#endif
extern "C" DLLMAIN_DECL
BOOL WINAPI DLLMAIN(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
// end of example code from pythoncom's DllMain.cpp
***************************************************************************/
#include "windows.h"
static char *possibleModules[] = {
"pywintypes",
"pythoncom",
"win32ui",
NULL,
};
BOOL CallModuleDllMain(char *modName, DWORD dwReason);
/*
Called by a frozen .EXE only, so that built-in extension
modules are initialized correctly
*/
void PyWinFreeze_ExeInit(void)
{
char **modName;
for (modName = possibleModules;*modName;*modName++) {
/* printf("Initialising '%s'\n", *modName); */
CallModuleDllMain(*modName, DLL_PROCESS_ATTACH);
}
}
/*
Called by a frozen .EXE only, so that built-in extension
modules are cleaned up
*/
void PyWinFreeze_ExeTerm(void)
{
// Must go backwards
char **modName;
for (modName = possibleModules+(sizeof(possibleModules) / sizeof(char *))-2;
modName >= possibleModules;
*modName--) {
/* printf("Terminating '%s'\n", *modName);*/
CallModuleDllMain(*modName, DLL_PROCESS_DETACH);
}
}
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
BOOL ret = TRUE;
switch (dwReason) {
case DLL_PROCESS_ATTACH:
{
char **modName;
for (modName = possibleModules;*modName;*modName++) {
BOOL ok = CallModuleDllMain(*modName, dwReason);
if (!ok)
ret = FALSE;
}
break;
}
case DLL_PROCESS_DETACH:
{
// Must go backwards
char **modName;
for (modName = possibleModules+(sizeof(possibleModules) / sizeof(char *))-2;
modName >= possibleModules;
*modName--)
CallModuleDllMain(*modName, DLL_PROCESS_DETACH);
break;
}
}
return ret;
}
BOOL CallModuleDllMain(char *modName, DWORD dwReason)
{
BOOL (WINAPI * pfndllmain)(HINSTANCE, DWORD, LPVOID);
char funcName[255];
HMODULE hmod = GetModuleHandleW(NULL);
strcpy(funcName, "_DllMain");
strcat(funcName, modName);
strcat(funcName, "@12"); // stdcall convention.
pfndllmain = (BOOL (WINAPI *)(HINSTANCE, DWORD, LPVOID))GetProcAddress(hmod, funcName);
if (pfndllmain==NULL) {
/* No function by that name exported - then that module does
not appear in our frozen program - return OK
*/
return TRUE;
}
return (*pfndllmain)(hmod, dwReason, NULL);
}