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enforce uncompressed render-to-texture
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@ -281,6 +281,12 @@ add_render_texture(Texture *tex, RenderTextureMode mode,
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tex->clear_ram_image();
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}
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// Set it to have no compression by default. You can restore
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// compression later if you really, really want it; but this freaks
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// out some drivers, and presumably it's a mistake if you have
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// compression enabled for a rendered texture.
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tex->set_compression(Texture::CM_off);
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// Choose a default bitplane.
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if (plane == RTP_COUNT) {
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if (tex->get_format()==Texture::F_depth_stencil) {
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