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darn those texture coordinate calculations
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@ -2536,7 +2536,8 @@ do_issue_texture() {
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LMatrix4f m = tex_mat->get_mat();
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_d3d_device->SetTransform(get_tex_mat_sym(i), (D3DMATRIX *)m.get_data());
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DWORD transform_flags = texcoord_dimensions;
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if (m.get_col3(3) != LVecBase3f::zero()) {
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//if (m.get_col3(3) != LVecBase3f::zero())
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{
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transform_flags |= D3DTTFF_PROJECTED;
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}
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_d3d_device->SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS,
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