mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 19:08:55 -04:00
added pstats for polylight
This commit is contained in:
parent
33d4210ff2
commit
bc8f23db4b
@ -19,6 +19,7 @@
|
||||
#include "polylightEffect.h"
|
||||
#include "polylightNode.h"
|
||||
#include "config_pgraph.h"
|
||||
#include "pStatTimer.h"
|
||||
#include "nodePath.h"
|
||||
#include "pmap.h"
|
||||
#include "colorScaleAttrib.h"
|
||||
@ -28,6 +29,10 @@
|
||||
|
||||
TypeHandle PolylightEffect::_type_handle;
|
||||
|
||||
#ifndef CPPPARSER
|
||||
PStatCollector PolylightEffect::_cull_pcollector("Cull:Polylight");
|
||||
#endif /// CPPPARSER
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: PolylightEffect::make
|
||||
// Access: Published, Static
|
||||
@ -107,7 +112,8 @@ void PolylightEffect::
|
||||
cull_callback(CullTraverser *trav, CullTraverserData &data,
|
||||
CPT(TransformState) &node_transform,
|
||||
CPT(RenderState) &node_state) const {
|
||||
CPT(RenderAttrib) poly_light_attrib = do_poly_light(trav->get_scene()->get_scene_root(), &data, node_transform);
|
||||
//CPT(RenderAttrib) poly_light_attrib = do_poly_light(trav->get_scene()->get_scene_root(), &data, node_transform);
|
||||
CPT(RenderAttrib) poly_light_attrib = do_poly_light(trav->get_scene(), &data, node_transform);
|
||||
CPT(RenderState) poly_light_state = RenderState::make(poly_light_attrib);
|
||||
node_state = node_state->compose(poly_light_state);
|
||||
}
|
||||
@ -123,7 +129,7 @@ cull_callback(CullTraverser *trav, CullTraverserData &data,
|
||||
// in respect to that light's proximity.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
CPT(RenderAttrib) PolylightEffect::
|
||||
do_poly_light(const NodePath & root, const CullTraverserData *data, const TransformState *node_transform) const {
|
||||
do_poly_light(const SceneSetup *scene, const CullTraverserData *data, const TransformState *node_transform) const {
|
||||
//static bool was_under_polylight = false;
|
||||
float dist; // To calculate the distance of each light from the node
|
||||
float r,g,b; // To hold the color calculation
|
||||
@ -133,6 +139,12 @@ do_poly_light(const NodePath & root, const CullTraverserData *data, const Transf
|
||||
float weight_scale; // Variable to compensate snap of color when you walk inside the light volume
|
||||
float Rcollect, Gcollect, Bcollect;
|
||||
|
||||
PStatTimer timer(_cull_pcollector);
|
||||
|
||||
const NodePath &root = scene->get_scene_root();
|
||||
//const NodePath &camera = scene->get_camera_path();
|
||||
const NodePath &camera = scene->get_cull_center();
|
||||
|
||||
// Initialize Color variables
|
||||
r = g = b = 1.0;
|
||||
Rcollect = Gcollect = Bcollect = 0.0;
|
||||
@ -140,7 +152,7 @@ do_poly_light(const NodePath & root, const CullTraverserData *data, const Transf
|
||||
// get the avatar's base color scale
|
||||
Colorf scene_color = root.get_color_scale();
|
||||
if (polylight_info) {
|
||||
pgraph_cat.info() << "scene color scale = " << scene_color << endl;
|
||||
pgraph_cat.debug() << "scene color scale = " << scene_color << endl;
|
||||
}
|
||||
min_dist = 100000.0;
|
||||
// Cycle through all the lights in this effect's lightgroup
|
||||
@ -154,26 +166,46 @@ do_poly_light(const NodePath & root, const CullTraverserData *data, const Transf
|
||||
// Calculate the distance of the node from the light
|
||||
//dist = light_iter->second->get_distance(data->_node_path.get_node_path());
|
||||
const NodePath lightnp = *light_iter;
|
||||
LPoint3f point = data->_node_path.get_node_path().get_relative_point(lightnp,
|
||||
light->get_pos());
|
||||
LPoint3f avatar_position = data->_node_path.get_node_path().get_relative_point(lightnp, light->get_pos());
|
||||
|
||||
if (_effect_center[2]) {
|
||||
dist = (point - _effect_center).length(); // this counts height difference
|
||||
dist = (avatar_position - _effect_center).length(); // this counts height difference
|
||||
} else {
|
||||
// get distance as if the light is at the same height of player
|
||||
LVector2f xz(point[0], point[1]);
|
||||
LVector2f xz(avatar_position[0], avatar_position[1]);
|
||||
dist = xz.length(); // this does not count height difference
|
||||
}
|
||||
|
||||
if (dist <= light_radius) { // If node is in range of this light
|
||||
/*
|
||||
// as to Schuyler's suggestion, lets do some vector processing relative to camera
|
||||
LPoint3f light_position = light->get_pos();
|
||||
LPoint3f camera_position = camera.get_relative_point(lightnp, light->get_pos());
|
||||
LVector3f light_camera = camera_position - LPoint3f(0,0,0);
|
||||
LVector3f light_avatar = avatar_position - LPoint3f(0,0,0);
|
||||
light_camera.normalize();
|
||||
light_avatar.normalize();
|
||||
float intensity = light_camera.dot(light_avatar);
|
||||
|
||||
if (polylight_info) {
|
||||
pgraph_cat.debug() << "light's position = " << light->get_pos() << endl;
|
||||
pgraph_cat.debug() << "relative position = " << point << endl;
|
||||
pgraph_cat.debug() << "relative avatar position = " << avatar_position << endl;
|
||||
pgraph_cat.debug() << "relative camera position = " << camera_position << endl;
|
||||
pgraph_cat.debug() << "light_camera " << light_camera << endl;
|
||||
pgraph_cat.debug() << "light_avatar " << light_avatar << endl;
|
||||
pgraph_cat.info() << "light_camera dot light_avatar = " << intensity << endl;
|
||||
pgraph_cat.debug() << "effect center = " << _effect_center << endl;
|
||||
//pgraph_cat.info() << "close to this light = " << light->get_name() << endl;
|
||||
pgraph_cat.info() << "dist = " << dist << ";radius = " << light_radius << endl;
|
||||
//pgraph_cat.debug() << "close to this light = " << light->get_name() << endl;
|
||||
pgraph_cat.debug() << "dist = " << dist << ";radius = " << light_radius << endl;
|
||||
}
|
||||
|
||||
// map -1 to 1 into 0 to 1; and flip it
|
||||
intensity = 1.0 - ((intensity + 1.0) * 0.5);
|
||||
if (polylight_info) {
|
||||
pgraph_cat.info() << "intensity = " << intensity << endl;
|
||||
}
|
||||
*/
|
||||
|
||||
PolylightNode::Attenuation_Type light_attenuation = light->get_attenuation();
|
||||
Colorf light_color;
|
||||
if (light->is_flickering()) { // If flickering, modify color
|
||||
@ -212,6 +244,8 @@ do_poly_light(const NodePath & root, const CullTraverserData *data, const Transf
|
||||
light_scale = 1.0;
|
||||
}
|
||||
|
||||
//light_scale *= intensity;
|
||||
|
||||
if (min_dist > dist) {
|
||||
min_dist = dist;
|
||||
// Keep accumulating each lights contribution...
|
||||
@ -222,7 +256,7 @@ do_poly_light(const NodePath & root, const CullTraverserData *data, const Transf
|
||||
}
|
||||
|
||||
if (polylight_info) {
|
||||
pgraph_cat.info() << "weight_scale = " << weight_scale
|
||||
pgraph_cat.debug() << "weight_scale = " << weight_scale
|
||||
<< "; light_scale " << light_scale << endl;
|
||||
}
|
||||
|
||||
@ -257,7 +291,7 @@ do_poly_light(const NodePath & root, const CullTraverserData *data, const Transf
|
||||
//was_under_polylight = true;
|
||||
//data->_node_path.get_node_path().set_color_scale_off();
|
||||
if (polylight_info)
|
||||
pgraph_cat.info() << "num lights = " << num_lights << endl;
|
||||
pgraph_cat.debug() << "num lights = " << num_lights << endl;
|
||||
|
||||
// divide by number of lights to get average.
|
||||
r = Rcollect;// / num_lights;
|
||||
@ -265,14 +299,14 @@ do_poly_light(const NodePath & root, const CullTraverserData *data, const Transf
|
||||
b = Bcollect;// / num_lights;
|
||||
|
||||
if (polylight_info)
|
||||
pgraph_cat.info() << "avg: r=" << r << "; g=" << g << "; b=" << b << endl;
|
||||
pgraph_cat.debug() << "avg: r=" << r << "; g=" << g << "; b=" << b << endl;
|
||||
|
||||
// Now add the scene_color multiplied by weight_scale
|
||||
r += scene_color[0] * weight_scale;
|
||||
g += scene_color[1] * weight_scale;
|
||||
b += scene_color[2] * weight_scale;
|
||||
if (polylight_info)
|
||||
pgraph_cat.info() << "weighed: r=" << r << "; g=" << g << "; b=" << b << endl;
|
||||
pgraph_cat.debug() << "weighed: r=" << r << "; g=" << g << "; b=" << b << endl;
|
||||
|
||||
/*
|
||||
// normalize the color
|
||||
@ -283,7 +317,7 @@ do_poly_light(const NodePath & root, const CullTraverserData *data, const Transf
|
||||
b = color_vector[2];
|
||||
|
||||
if (polylight_info)
|
||||
pgraph_cat.info() << "unit: r=" << r << "; g=" << g << "; b=" << b << endl;
|
||||
pgraph_cat.debug() << "unit: r=" << r << "; g=" << g << "; b=" << b << endl;
|
||||
*/
|
||||
|
||||
// cap it
|
||||
@ -292,7 +326,7 @@ do_poly_light(const NodePath & root, const CullTraverserData *data, const Transf
|
||||
b = (b > 1.0)? 1.0 : b;
|
||||
|
||||
if (polylight_info)
|
||||
pgraph_cat.info() << "capped: r=" << r << "; g=" << g << "; b=" << b << endl;
|
||||
pgraph_cat.debug() << "capped: r=" << r << "; g=" << g << "; b=" << b << endl;
|
||||
|
||||
// since this rgb will be scaled by scene_color by day night
|
||||
// cycle, lets undo that effect by dividing this rgb by the
|
||||
@ -305,7 +339,7 @@ do_poly_light(const NodePath & root, const CullTraverserData *data, const Transf
|
||||
b /= scene_color[2];
|
||||
|
||||
if (polylight_info)
|
||||
pgraph_cat.info() << "final: r=" << r << "; g=" << g << "; b=" << b << endl;
|
||||
pgraph_cat.debug() << "final: r=" << r << "; g=" << g << "; b=" << b << endl;
|
||||
|
||||
}
|
||||
/*
|
||||
|
@ -28,6 +28,8 @@
|
||||
#include "polylightNode.h"
|
||||
#include "pmap.h"
|
||||
#include "notify.h"
|
||||
#include "sceneSetup.h"
|
||||
#include "pStatCollector.h"
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -73,7 +75,8 @@ public:
|
||||
CPT(TransformState) &node_transform,
|
||||
CPT(RenderState) &node_state) const;
|
||||
|
||||
CPT(RenderAttrib) do_poly_light(const NodePath &root, const CullTraverserData *data, const TransformState *node_transform) const;
|
||||
CPT(RenderAttrib) do_poly_light(const SceneSetup *scene, const CullTraverserData *data, const TransformState *node_transform) const;
|
||||
//CPT(RenderAttrib) do_poly_light(const NodePath &root, const CullTraverserData *data, const TransformState *node_transform) const;
|
||||
|
||||
virtual void output(ostream &out) const;
|
||||
|
||||
@ -100,6 +103,8 @@ public:
|
||||
}
|
||||
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
||||
|
||||
static PStatCollector _cull_pcollector;
|
||||
|
||||
private:
|
||||
static TypeHandle _type_handle;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user