fix flashing texture problem when multiple buffers or windows are open

This commit is contained in:
David Rose 2009-01-25 01:29:49 +00:00
parent 81f6ebd44e
commit bcd4d48e70

View File

@ -14,6 +14,7 @@
#include "adaptiveLru.h"
#include "config_gobj.h"
#include "clockObject.h"
#include "indent.h"
static const int HIGH_PRIORITY_SCALE = 4;
@ -240,7 +241,7 @@ begin_epoch() {
do_evict_to(_max_size, false);
}
++_current_frame_identifier;
_current_frame_identifier = ClockObject::get_global_clock()->get_frame_count();
}
////////////////////////////////////////////////////////////////////