Output to debug some shader caps.

This commit is contained in:
aignacio_sf 2006-01-09 20:00:15 +00:00
parent 0e4199bc2a
commit bd23b0968d
2 changed files with 6 additions and 0 deletions

View File

@ -1632,6 +1632,9 @@ reset() {
<< "\nD3DTEXOPCAPS_MULTIPLYADD = " << ((d3d_caps.TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD) != 0)
<< "\nD3DTEXOPCAPS_LERP = " << ((d3d_caps.TextureOpCaps & D3DTEXOPCAPS_LERP) != 0)
<< "\nD3DPMISCCAPS_TSSARGTEMP = " << ((d3d_caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP) != 0)
<< "\nVertexShaderVersion = " << D3DSHADER_VERSION_MAJOR (d3d_caps.VertexShaderVersion) << "." << D3DSHADER_VERSION_MINOR (d3d_caps.VertexShaderVersion)
<< "\nPixelShaderVersion = " << D3DSHADER_VERSION_MAJOR (d3d_caps.PixelShaderVersion) << "." << D3DSHADER_VERSION_MINOR (d3d_caps.PixelShaderVersion)
<< "\nMaxVertexShaderConst = " << d3d_caps.MaxVertexShaderConst
<< "\n";
}

View File

@ -597,6 +597,9 @@ create_screen_buffers_and_device(DXScreenData &display, bool force_16bpp_zbuffer
dwBehaviorFlags |= D3DCREATE_MULTITHREADED;
}
// option
// dwBehaviorFlags |= D3DCREATE_PUREDEVICE;
if (is_fullscreen()) {
// CREATE FULLSCREEN BUFFERS