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@ -48,7 +48,7 @@ class LevelEditor(NodePath, PandaObject):
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# DNAStorage instance for storing level DNA info
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self.dnaStore = DNAStorage()
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loadDNAFile(self.dnaStore, 'dna/storage.dna', CSDefault)
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loadDNAFile(self.dnaStore, 'phase_3/dna/storage.dna', CSDefault)
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# Top level DNA Data Object
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self.groupParentDNA = self.levelObjectsDNA = DNAData('LevelObjects')
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# Create top level node
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@ -63,30 +63,31 @@ class LevelEditor(NodePath, PandaObject):
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self.dnaOutputDir = 'ToontownCentral'
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self.dnaOutputFile = 'toontown_working.dna'
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self.stylePathPrefix = base.config.GetString('style-path-prefix', '')
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# Get a handle to the grid
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self.grid = self.direct.grid
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self.showGrid(0)
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self.levelMap = hidden.attachNewNode(NamedNode('level-map'))
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map = loader.loadModel('level_editor/toontown_central_layout')
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map = loader.loadModel('models/level_editor/toontown_central_layout')
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map.getBottomArc().setTransition(TransparencyTransition(1))
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map.setColor(Vec4(1,1,1,.4))
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self.mapDictionary['toontownCentral'] = map
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map = loader.loadModel('level_editor/donalds_dock_layout')
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map = loader.loadModel('models/level_editor/donalds_dock_layout')
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map.getBottomArc().setTransition(TransparencyTransition(1))
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map.setColor(Vec4(1,1,1,.4))
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self.mapDictionary['donaldsDock'] = map
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map = loader.loadModel('level_editor/minnies_melody_land_layout')
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map = loader.loadModel(
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'models/level_editor/minnies_melody_land_layout')
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map.getBottomArc().setTransition(TransparencyTransition(1))
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map.setColor(Vec4(1,1,1,.4))
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self.mapDictionary['minniesMelodyLand'] = map
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map = loader.loadModel('level_editor/the_burrrgh_layout')
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map = loader.loadModel('models/level_editor/the_burrrgh_layout')
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map.getBottomArc().setTransition(TransparencyTransition(1))
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map.setColor(Vec4(1,1,1,.4))
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self.mapDictionary['theBurrrgh'] = map
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@ -1076,8 +1077,7 @@ class LevelEditor(NodePath, PandaObject):
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self.colorPaletteDictionary[menuName] = adjustedColorArray
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def createColorMenusFromFile(self, prefix):
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dict = self.createColorDictionaryFromFile(
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'level_editor/' + prefix + 'Colors.txt')
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dict = self.createColorDictionaryFromFile(prefix + 'Colors.txt')
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self.colorPaletteDictionary[prefix + 'Colors'] = dict
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self.createColorMenu(prefix + 'WallColors', dict['wallColors'])
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self.createColorMenu(prefix + 'WindowColors', dict['windowColors'])
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@ -1087,8 +1087,9 @@ class LevelEditor(NodePath, PandaObject):
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def createColorDictionaryFromFile(self, filename):
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print 'Loading Color Palettes from: ' + filename
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fname = Filename(os.path.join(os.expandVars('$TTMODELS/src'), filename))
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f = open(f.toOsSpecific(), 'r')
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fname = Filename(self.stylePathPrefix +
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'/alpha/DIRECT/LevelEditor/StyleFiles/' + filename)
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f = open(fname.toOsSpecific(), 'r')
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rawData = f.readlines()
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f.close()
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dict = {}
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@ -1137,9 +1138,11 @@ class LevelEditor(NodePath, PandaObject):
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else:
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return
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# Valid type, add color to file
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filename = 'level_editor/' + self.editMode + 'Colors.txt'
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fname = Filename(os.path.join(os.expandVars('$TTMODELS/src'), filename))
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f = open(f.toOsSpecific(), 'a')
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filename = self.editMode + 'Colors.txt'
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fname = Filename(self.stylePathPrefix +
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'/alpha/DIRECT/LevelEditor/StyleFiles/' +
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filename)
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f = open(fname.toOsSpecific(), 'a')
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f.write('%s Vec4(%.2f, %.2f, %.2f, 1.0)\n' %
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(tag,
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color[0]/255.0,
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@ -1544,7 +1547,10 @@ class LevelEditor(NodePath, PandaObject):
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return styleDictionary
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def getStyleData(self, filename):
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fname = Filename(os.path.join(os.expandVars('$TTMODELS/src'), filename))
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fname = Filename(self.stylePathPrefix +
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'/alpha/DIRECT/LevelEditor/StyleFiles/' +
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filename)
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f = open(fname.toOsSpecific(), 'r')
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rawData = f.readlines()
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f.close()
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@ -1671,25 +1677,25 @@ class LevelEditor(NodePath, PandaObject):
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def initializeStyleDictionary(self):
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# Create a dictionary for toontownCentral
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dictionary = self.createStyleDictionaryFromFile(
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'level_editor/toontownCentralStyles.txt')
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'toontownCentralStyles.txt')
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# Store this dictionary in the self.attributeDictionary
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self.attributeDictionary['toontownCentralStyleDictionary'] = dictionary
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# Create a dictionary for donaldsDock
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dictionary = self.createStyleDictionaryFromFile(
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'level_editor/donaldsDockStyles.txt')
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'donaldsDockStyles.txt')
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# Store this dictionary in the self.attributeDictionary
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self.attributeDictionary['donaldsDockStyleDictionary'] = dictionary
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# Create a dictionary for theBurrrgh
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dictionary = self.createStyleDictionaryFromFile(
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'level_editor/theBurrrghStyles.txt')
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'theBurrrghStyles.txt')
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# Store this dictionary in the self.attributeDictionary
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self.attributeDictionary['theBurrrghStyleDictionary'] = dictionary
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# Create a dictionary for minniesMelodyLand
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dictionary = self.createStyleDictionaryFromFile(
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'level_editor/minniesMelodyLandStyles.txt')
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'minniesMelodyLandStyles.txt')
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# Store this dictionary in the self.attributeDictionary
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self.attributeDictionary['minniesMelodyLandStyleDictionary'] = (
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dictionary)
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@ -2184,11 +2190,9 @@ class LevelEditor(NodePath, PandaObject):
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self.initDNAGroupWithParentType(newDNAGroup, self.groupParent, type)
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def loadSpecifiedDNAFile(self):
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f = Filename('/alpha/DIRECT/LevelEditor/DNAFiles')
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f = Filename(self.stylePathPrefix +
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'/alpha/DIRECT/LevelEditor/DNAFiles')
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path = os.path.join(f.toOsSpecific(), self.dnaOutputDir)
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#f = Filename('dna')
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#f.resolveFilename(getModelPath())
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#path = f.toOsSpecific()
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if not os.path.isdir(path):
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print 'LevelEditor Warning: Invalid default DNA directory!'
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print 'Using: C:\\'
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@ -2203,7 +2207,8 @@ class LevelEditor(NodePath, PandaObject):
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self.loadDNAFromFile(dnaFilename)
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def saveToSpecifiedDNAFile(self):
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f = Filename('/alpha/DIRECT/LevelEditor/DNAFiles')
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f = Filename(self.stylePathPrefix +
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'/alpha/DIRECT/LevelEditor/DNAFiles')
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path = os.path.join(f.toOsSpecific(), self.dnaOutputDir)
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if not os.path.isdir(path):
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print 'LevelEditor Warning: Invalid DNA save directory!'
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@ -2273,7 +2278,8 @@ class LevelEditor(NodePath, PandaObject):
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self.createNewLevelGroup()
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def outputDNADefaultFile(self):
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f = Filename('/alpha/DIRECT/LevelEditor/DNAFiles')
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f = Filename(self.stylePathPrefix +
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'/alpha/DIRECT/LevelEditor/DNAFiles')
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file = os.path.join(f.toOsSpecific(), self.dnaOutputDir,
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self.dnaOutputFile)
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self.outputDNA(file)
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