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https://github.com/panda3d/panda3d.git
synced 2025-10-02 09:52:27 -04:00
Added ObjectMgrBase class so game-specific ObjectMgr could be inherited from
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@ -6,6 +6,7 @@ to be game specific.
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"""
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from LevelEditorBase import *
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from ObjectMgr import *
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from ObjectHandler import *
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from ObjectPalette import *
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from LevelEditorUI import *
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@ -21,6 +22,7 @@ class LevelEditor(LevelEditorBase):
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# If you have your own ObjectPalette and ObjectHandler
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# connect them in your own LevelEditor class
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self.objectMgr = ObjectMgr(self)
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self.objectPalette = ObjectPalette()
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self.objectHandler = ObjectHandler(self)
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self.protoPalette = ProtoPalette()
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@ -14,7 +14,6 @@ from direct.gui.DirectGui import *
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base = ShowBase(False)
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from ObjectMgr import *
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from FileMgr import *
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from ActionMgr import *
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from MayaConverter import *
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@ -26,7 +25,7 @@ class LevelEditorBase(DirectObject):
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self.currentFile = None
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self.fNeedToSave = False
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self.actionEvents = []
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self.objectMgr = ObjectMgr(self)
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#self.objectMgr = ObjectMgr(self)
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self.fileMgr = FileMgr(self)
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self.actionMgr = ActionMgr()
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@ -18,6 +18,7 @@ PROP_UI_RADIO = '_PropUIRadio'
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PROP_UI_CHECK = '_PropUICheckBox'
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PROP_UI_SLIDE = '_PropUISlider'
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PROP_UI_SPIN = '_PropUISpinner'
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PROP_UI_BLIND = '_PropUIBlind'
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# index for property definition
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PROP_TYPE = 0
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@ -40,6 +41,7 @@ PROP_INT = 0 # int type value
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PROP_BOOL = 1 # bool type value
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PROP_FLOAT = 2 # float type value
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PROP_STR = 3 # string type value
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PROP_BLIND = 4 # blind type value
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TYPE_CONV = {PROP_INT: int, PROP_BOOL: bool, PROP_FLOAT: float, PROP_STR: str}
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@ -1,670 +1,10 @@
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"""
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Defines ObjectMgr
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"""
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from ObjectMgrBase import *
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import os, time, wx, types
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from direct.task import Task
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from direct.actor.Actor import Actor
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from pandac.PandaModules import *
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from ActionMgr import *
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import ObjectGlobals as OG
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from ObjectPaletteBase import ObjectGen
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class ObjectMgr:
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class ObjectMgr(ObjectMgrBase):
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""" ObjectMgr will create, manage, update objects in the scene """
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def __init__(self, editor):
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self.editor = editor
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# main obj repository of objects in the scene
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self.objects = {}
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self.npIndex = {}
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self.saveData = []
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self.objectsLastXform = {}
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self.lastUid = ''
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self.lastUidMode = 0
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self.currNodePath = None
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self.currLiveNP = None
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def reset(self):
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base.direct.deselectAllCB()
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for id in self.objects.keys():
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try:
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self.objects[id][OG.OBJ_NP].removeNode()
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except:
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pass
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del self.objects[id]
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for np in self.npIndex.keys():
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del self.npIndex[np]
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self.objects = {}
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self.npIndex = {}
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self.saveData = []
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def genUniqueId(self):
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# [gjeon] to solve the problem of unproper $USERNAME
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userId = os.path.basename(os.path.expandvars('$USERNAME'))
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if userId == '':
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userId = base.config.GetString("le-user-id")
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if userId == '':
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userId = 'unknown'
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newUid = str(time.time()) + userId
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# prevent duplicates from being generated in the same frame (this can
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# happen when creating several new objects at once)
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if (self.lastUid == newUid):
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# append a value to the end to uniquify the id
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newUid = newUid + str(self.lastUidMod)
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self.lastUidMod = self.lastUidMod + 1
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else:
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self.lastUid = newUid
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self.lastUidMod = 0
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return newUid
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def addNewObject(self, typeName, uid = None, model = None, parent=None, anim = None, fSelectObject=True, nodePath=None):
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""" function to add new obj to the scene """
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if parent is None:
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parent = self.editor.NPParent
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if self.editor:
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objDef = self.editor.objectPalette.findItem(typeName)
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if objDef is None:
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objDef = self.editor.protoPalette.findItem(typeName)
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else: # when loaded outside of LE
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objDef = base.objectPalette.findItem(typeName)
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if objDef is None:
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objDef = base.protoPalette.findItem(typeName)
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newobj = None
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if objDef and type(objDef) != dict:
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if nodePath is None:
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if objDef.createFunction:
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funcName = objDef.createFunction[OG.FUNC_NAME]
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funcArgs = objDef.createFunction[OG.FUNC_ARGS]
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if type(funcName) == types.StringType:
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if funcName.startswith('.'):
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# when it's using default objectHandler
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if self.editor:
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func = Functor(eval("self.editor.objectHandler%s"%funcName))
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else: # when loaded outside of LE
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func = Functor(eval("base.objectHandler%s"%funcName))
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else:
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# when it's not using default objectHandler, whole name of the handling obj
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# should be included in function name
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func = Functor(eval(funcName))
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else:
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func = funcName
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# create new obj using function and keyword arguments defined in ObjectPalette
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newobj = func(**funcArgs)
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elif objDef.actor:
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if model is None:
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model = objDef.model
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try:
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newobj = Actor(model)
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except:
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newobj = Actor(Filename.fromOsSpecific(model).getFullpath())
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elif objDef.model is not None:
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# since this obj is simple model let's load the model
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if model is None:
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model = objDef.model
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try:
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newobj = loader.loadModel(model)
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except:
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newobj = loader.loadModel(Filename.fromOsSpecific(model).getFullpath())
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else:
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newobj = hidden.attachNewNode(objDef.name)
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else:
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newobj = nodePath
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i = 0
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for i in range(len(objDef.anims)):
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animFile = objDef.anims[i]
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# load new anim
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animName = os.path.basename(animFile)
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if i < len(objDef.animNames):
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animName = objDef.animNames[i]
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newAnim = newobj.loadAnims({animName:animFile})
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if anim:
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if anim == animFile:
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newobj.loop(animName)
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else:
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if i == 0:
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anim = animFile
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newobj.loop(animName)
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if newobj is None:
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return None
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newobj.reparentTo(parent)
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newobj.setTag('OBJRoot','1')
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if uid is None:
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uid = self.genUniqueId()
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# populate obj data using default values
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properties = {}
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for key in objDef.properties.keys():
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properties[key] = objDef.properties[key][OG.PROP_DEFAULT]
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# insert obj data to main repository
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self.objects[uid] = [uid, newobj, objDef, model, anim, properties, (1,1,1,1)]
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self.npIndex[NodePath(newobj)] = uid
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if self.editor:
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if fSelectObject:
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self.editor.select(newobj, fUndo=0)
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self.editor.ui.sceneGraphUI.add(newobj)
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self.editor.fNeedToSave = True
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return newobj
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def removeObjectById(self, uid):
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obj = self.findObjectById(uid)
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nodePath = obj[OG.OBJ_NP]
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del self.objects[uid]
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del self.npIndex[nodePath]
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# remove children also
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for child in nodePath.getChildren():
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if child.hasTag('OBJRoot'):
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self.removeObjectByNodePath(child)
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nodePath.remove()
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self.editor.fNeedToSave = True
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def removeObjectByNodePath(self, nodePath):
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uid = self.npIndex.get(nodePath)
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if uid:
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del self.objects[uid]
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del self.npIndex[nodePath]
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# remove children also
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for child in nodePath.getChildren():
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if child.hasTag('OBJRoot'):
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self.removeObjectByNodePath(child)
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self.editor.fNeedToSave = True
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def findObjectById(self, uid):
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return self.objects.get(uid)
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def findObjectByNodePath(self, nodePath):
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uid = self.npIndex.get(NodePath(nodePath))
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if uid is None:
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return None
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else:
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return self.objects[uid]
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def deselectAll(self):
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self.currNodePath = None
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taskMgr.remove('_le_updateObjectUITask')
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self.editor.ui.objectPropertyUI.clearPropUI()
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self.editor.ui.sceneGraphUI.tree.UnselectAll()
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def selectObject(self, nodePath, fLEPane=0):
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obj = self.findObjectByNodePath(nodePath)
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if obj is None:
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return
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self.currNodePath = obj[OG.OBJ_NP]
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self.objectsLastXform[obj[OG.OBJ_UID]] = Mat4(self.currNodePath.getMat())
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# [gjeon] to connect transform UI with nodepath's transform
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self.spawnUpdateObjectUITask()
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self.updateObjectPropertyUI(obj)
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#import pdb;pdb.set_trace()
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if fLEPane == 0:
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self.editor.ui.sceneGraphUI.select(obj[OG.OBJ_UID])
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if not obj[OG.OBJ_DEF].movable:
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if base.direct.widget.fActive:
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base.direct.widget.toggleWidget()
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def updateObjectPropertyUI(self, obj):
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objDef = obj[OG.OBJ_DEF]
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objProp = obj[OG.OBJ_PROP]
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self.editor.ui.objectPropertyUI.updateProps(obj, objDef.movable)
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self.editor.fNeedToSave = True
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def onEnterObjectPropUI(self, event):
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taskMgr.remove('_le_updateObjectUITask')
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self.editor.ui.bindKeyEvents(False)
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def onLeaveObjectPropUI(self, event):
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self.spawnUpdateObjectUITask()
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self.editor.ui.bindKeyEvents(True)
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def spawnUpdateObjectUITask(self):
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if self.currNodePath is None:
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return
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taskMgr.remove('_le_updateObjectUITask')
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t = Task.Task(self.updateObjectUITask)
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t.np = self.currNodePath
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taskMgr.add(t, '_le_updateObjectUITask')
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def updateObjectUITask(self, state):
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self.editor.ui.objectPropertyUI.propX.setValue(state.np.getX())
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self.editor.ui.objectPropertyUI.propY.setValue(state.np.getY())
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self.editor.ui.objectPropertyUI.propZ.setValue(state.np.getZ())
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h = state.np.getH()
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while h < 0:
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h = h + 360.0
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while h > 360:
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h = h - 360.0
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p = state.np.getP()
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while p < 0:
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p = p + 360.0
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while p > 360:
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p = p - 360.0
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r = state.np.getR()
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while r < 0:
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r = r + 360.0
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while r > 360:
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r = r - 360.0
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self.editor.ui.objectPropertyUI.propH.setValue(h)
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self.editor.ui.objectPropertyUI.propP.setValue(p)
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self.editor.ui.objectPropertyUI.propR.setValue(r)
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self.editor.ui.objectPropertyUI.propSX.setValue(state.np.getSx())
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self.editor.ui.objectPropertyUI.propSY.setValue(state.np.getSy())
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self.editor.ui.objectPropertyUI.propSZ.setValue(state.np.getSz())
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return Task.cont
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def updateObjectTransform(self, event):
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if self.currNodePath is None:
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return
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np = hidden.attachNewNode('temp')
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np.setX(float(self.editor.ui.objectPropertyUI.propX.getValue()))
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np.setY(float(self.editor.ui.objectPropertyUI.propY.getValue()))
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np.setZ(float(self.editor.ui.objectPropertyUI.propZ.getValue()))
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h = float(self.editor.ui.objectPropertyUI.propH.getValue())
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while h < 0:
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h = h + 360.0
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while h > 360:
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h = h - 360.0
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p = float(self.editor.ui.objectPropertyUI.propP.getValue())
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while p < 0:
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p = p + 360.0
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while p > 360:
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p = p - 360.0
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r = float(self.editor.ui.objectPropertyUI.propR.getValue())
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while r < 0:
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r = r + 360.0
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while r > 360:
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r = r - 360.0
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np.setH(h)
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np.setP(p)
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np.setR(r)
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np.setSx(float(self.editor.ui.objectPropertyUI.propSX.getValue()))
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np.setSy(float(self.editor.ui.objectPropertyUI.propSY.getValue()))
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np.setSz(float(self.editor.ui.objectPropertyUI.propSZ.getValue()))
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obj = self.findObjectByNodePath(self.currNodePath)
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action = ActionTransformObj(self.editor, obj[OG.OBJ_UID], Mat4(np.getMat()))
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self.editor.actionMgr.push(action)
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np.remove()
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action()
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self.editor.fNeedToSave = True
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def setObjectTransform(self, uid, xformMat):
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obj = self.findObjectById(uid)
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if obj:
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obj[OG.OBJ_NP].setMat(xformMat)
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self.editor.fNeedToSave = True
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def updateObjectColor(self, r, g, b, a, np=None):
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if np is None:
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np = self.currNodePath
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obj = self.findObjectByNodePath(np)
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if not obj:
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return
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obj[OG.OBJ_RGBA] = (r,g,b,a)
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for child in np.getChildren():
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if not child.hasTag('OBJRoot') and\
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child.getName() != 'bboxLines':
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child.setTransparency(1)
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child.setColorScale(r, g, b, a)
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self.editor.fNeedToSave = True
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def updateObjectModel(self, model, obj, fSelectObject=True):
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""" replace object's model """
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if obj[OG.OBJ_MODEL] != model:
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base.direct.deselectAllCB()
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objNP = obj[OG.OBJ_NP]
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objRGBA = obj[OG.OBJ_RGBA]
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# load new model
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newobj = loader.loadModel(model)
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newobj.setTag('OBJRoot','1')
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# reparent children
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objNP.findAllMatches("=OBJRoot").reparentTo(newobj)
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# reparent to parent
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newobj.reparentTo(objNP.getParent())
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# copy transform
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newobj.setPos(objNP.getPos())
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newobj.setHpr(objNP.getHpr())
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newobj.setScale(objNP.getScale())
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# copy RGBA data
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self.updateObjectColor(objRGBA[0], objRGBA[1], objRGBA[2], objRGBA[3], newobj)
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# delete old geom
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del self.npIndex[NodePath(objNP)]
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objNP.removeNode()
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# register new geom
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obj[OG.OBJ_NP] = newobj
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obj[OG.OBJ_MODEL] = model
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self.npIndex[NodePath(newobj)] = obj[OG.OBJ_UID]
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if fSelectObject:
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base.direct.select(newobj, fUndo=0)
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self.editor.fNeedToSave = True
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def updateObjectAnim(self, anim, obj, fSelectObject=True):
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""" replace object's anim """
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if obj[OG.OBJ_ANIM] != anim:
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base.direct.deselectAllCB()
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objNP = obj[OG.OBJ_NP]
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# load new anim
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animName = os.path.basename(anim)
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newAnim = objNP.loadAnims({animName:anim})
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objNP.loop(animName)
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obj[OG.OBJ_ANIM] = anim
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if fSelectObject:
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base.direct.select(objNP, fUndo=0)
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self.editor.fNeedToSave = True
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def updateObjectModelFromUI(self, event, obj):
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""" replace object's model with one selected from UI """
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model = event.GetString()
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if model is not None:
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self.updateObjectModel(model, obj)
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def updateObjectAnimFromUI(self, event, obj):
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""" replace object's anim with one selected from UI """
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anim = event.GetString()
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if anim is not None:
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self.updateObjectAnim(anim, obj)
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def updateObjectProperty(self, event, obj, propName):
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"""
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When an obj's property is updated in UI,
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this will update it's value in data structure.
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And call update function if defined.
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"""
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objDef = obj[OG.OBJ_DEF]
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objProp = obj[OG.OBJ_PROP]
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propDef = objDef.properties[propName]
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if propDef is None:
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return
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propType = propDef[OG.PROP_TYPE]
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||||
propDataType = propDef[OG.PROP_DATATYPE]
|
||||
|
||||
if propType == OG.PROP_UI_SLIDE:
|
||||
if len(propDef) <= OG.PROP_RANGE:
|
||||
return
|
||||
|
||||
strVal = event.GetString()
|
||||
if strVal == '':
|
||||
min = float(propDef[OG.PROP_RANGE][OG.RANGE_MIN])
|
||||
max = float(propDef[OG.PROP_RANGE][OG.RANGE_MAX])
|
||||
intVal = event.GetInt()
|
||||
if intVal is None:
|
||||
return
|
||||
val = intVal / 100.0 * (max - min) + min
|
||||
else:
|
||||
val = strVal
|
||||
|
||||
elif propType == OG.PROP_UI_ENTRY:
|
||||
val = event.GetString()
|
||||
|
||||
elif propType == OG.PROP_UI_SPIN:
|
||||
val = event.GetInt()
|
||||
|
||||
elif propType == OG.PROP_UI_CHECK:
|
||||
if event.GetInt():
|
||||
val = True
|
||||
else:
|
||||
val = False
|
||||
|
||||
elif propType == OG.PROP_UI_RADIO:
|
||||
val = event.GetString()
|
||||
|
||||
elif propType == OG.PROP_UI_COMBO:
|
||||
val = event.GetString()
|
||||
|
||||
else:
|
||||
# unsupported property type
|
||||
return
|
||||
|
||||
# now update object prop value and call update function
|
||||
self.updateObjectPropValue(obj, propName, val, \
|
||||
fSelectObject=(propType != OG.PROP_UI_SLIDE)
|
||||
)
|
||||
|
||||
def updateObjectPropValue(self, obj, propName, val, fSelectObject=False):
|
||||
"""
|
||||
Update object property value and
|
||||
call update function if defined.
|
||||
"""
|
||||
|
||||
objDef = obj[OG.OBJ_DEF]
|
||||
objProp = obj[OG.OBJ_PROP]
|
||||
|
||||
propDef = objDef.properties[propName]
|
||||
propDataType = propDef[OG.PROP_DATATYPE]
|
||||
|
||||
val = OG.TYPE_CONV[propDataType](val)
|
||||
oldVal = objProp[propName]
|
||||
#objProp[propName] = val
|
||||
|
||||
if propDef[OG.PROP_FUNC] is None:
|
||||
func = None
|
||||
undoFunc = None
|
||||
else:
|
||||
funcName = propDef[OG.PROP_FUNC][OG.FUNC_NAME]
|
||||
funcArgs = propDef[OG.PROP_FUNC][OG.FUNC_ARGS]
|
||||
|
||||
# populate keyword arguments
|
||||
kwargs = {}
|
||||
undoKwargs = {}
|
||||
for key in funcArgs.keys():
|
||||
if funcArgs[key] == OG.ARG_VAL:
|
||||
kwargs[key] = val
|
||||
undoKwargs[key] = oldVal
|
||||
elif funcArgs[key] == OG.ARG_OBJ:
|
||||
undoKwargs[key] = obj
|
||||
objProp[propName] = val
|
||||
kwargs[key] = obj
|
||||
else:
|
||||
kwargs[key] = funcArgs[key]
|
||||
undoKwargs[key] = funcArgs[key]
|
||||
|
||||
if type(funcName) == types.StringType:
|
||||
if funcName.startswith('.'):
|
||||
if self.editor:
|
||||
func = Functor(eval("self.editor.objectHandler%s"%funcName), **kwargs)
|
||||
undoFunc = Functor(eval("self.editor.objectHandler%s"%funcName), **undoKwargs)
|
||||
else: # when loaded outside of LE
|
||||
func = Functor(eval("base.objectHandler%s"%funcName), **kwargs)
|
||||
undoFunc = Functor(eval("base.objectHandler%s"%funcName), **undoKwargs)
|
||||
else:
|
||||
func = Functor(eval(funcName), **kwargs)
|
||||
undoFunc = Functor(eval(funcName), **undoKwargs)
|
||||
else:
|
||||
func = Functor(funcName, **kwargs)
|
||||
undoFunc = Functor(funcName, **undoKwargs)
|
||||
|
||||
# finally call update function
|
||||
#func(**kwargs)
|
||||
action = ActionUpdateObjectProp(self.editor, fSelectObject, obj, propName, val, oldVal, func, undoFunc)
|
||||
self.editor.actionMgr.push(action)
|
||||
action()
|
||||
|
||||
if self.editor:
|
||||
self.editor.fNeedToSave = True
|
||||
if fSelectObject:
|
||||
base.direct.select(obj[OG.OBJ_NP], fUndo=0)
|
||||
|
||||
def updateObjectProperties(self, nodePath, propValues):
|
||||
"""
|
||||
When a saved level is loaded,
|
||||
update an object's properties
|
||||
And call update function if defined.
|
||||
"""
|
||||
|
||||
obj = self.findObjectByNodePath(nodePath)
|
||||
if obj:
|
||||
for propName in propValues:
|
||||
self.updateObjectPropValue(obj, propName, propValues[propName])
|
||||
|
||||
def traverse(self, parent, parentId = None):
|
||||
"""
|
||||
Trasverse scene graph to gather data for saving
|
||||
"""
|
||||
|
||||
for child in parent.getChildren():
|
||||
if child.hasTag('OBJRoot'):
|
||||
obj = self.findObjectByNodePath(child)
|
||||
|
||||
if obj:
|
||||
uid = obj[OG.OBJ_UID]
|
||||
np = obj[OG.OBJ_NP]
|
||||
objDef = obj[OG.OBJ_DEF]
|
||||
objModel = obj[OG.OBJ_MODEL]
|
||||
objAnim = obj[OG.OBJ_ANIM]
|
||||
objProp = obj[OG.OBJ_PROP]
|
||||
objRGBA = obj[OG.OBJ_RGBA]
|
||||
|
||||
if parentId:
|
||||
parentStr = "objects['%s']"%parentId
|
||||
else:
|
||||
parentStr = "None"
|
||||
|
||||
if objModel:
|
||||
modelStr = "'%s'"%objModel
|
||||
else:
|
||||
modelStr = "None"
|
||||
|
||||
if objAnim:
|
||||
animStr = "'%s'"%objAnim
|
||||
else:
|
||||
animStr = "None"
|
||||
|
||||
self.saveData.append("\nobjects['%s'] = objectMgr.addNewObject('%s', '%s', %s, %s, %s, fSelectObject=False)"%(uid, objDef.name, uid, modelStr, parentStr, animStr))
|
||||
self.saveData.append("if objects['%s']:"%uid)
|
||||
self.saveData.append(" objects['%s'].setPos(%s)"%(uid, np.getPos()))
|
||||
self.saveData.append(" objects['%s'].setHpr(%s)"%(uid, np.getHpr()))
|
||||
self.saveData.append(" objects['%s'].setScale(%s)"%(uid, np.getScale()))
|
||||
self.saveData.append(" objectMgr.updateObjectColor(%f, %f, %f, %f, objects['%s'])"%(objRGBA[0], objRGBA[1], objRGBA[2], objRGBA[3], uid))
|
||||
self.saveData.append(" objectMgr.updateObjectProperties(objects['%s'], %s)"%(uid,objProp))
|
||||
|
||||
self.traverse(child, uid)
|
||||
|
||||
def getSaveData(self):
|
||||
self.saveData = []
|
||||
self.traverse(render)
|
||||
return self.saveData
|
||||
|
||||
def duplicateObject(self, nodePath, parent=None):
|
||||
obj = self.findObjectByNodePath(nodePath)
|
||||
if obj is None:
|
||||
return None
|
||||
objDef = obj[OG.OBJ_DEF]
|
||||
objModel = obj[OG.OBJ_MODEL]
|
||||
objAnim = obj[OG.OBJ_ANIM]
|
||||
objRGBA = obj[OG.OBJ_RGBA]
|
||||
|
||||
if parent is None:
|
||||
parentNP = nodePath.getParent()
|
||||
parentObj = self.findObjectByNodePath(parentNP)
|
||||
if parentObj is None:
|
||||
parent = parentNP
|
||||
else:
|
||||
parent = parentObj[OG.OBJ_NP]
|
||||
|
||||
newObjNP = self.addNewObject(objDef.name, parent=parent, fSelectObject = False)
|
||||
|
||||
# copy transform data
|
||||
newObjNP.setPos(obj[OG.OBJ_NP].getPos())
|
||||
newObjNP.setHpr(obj[OG.OBJ_NP].getHpr())
|
||||
newObjNP.setScale(obj[OG.OBJ_NP].getScale())
|
||||
|
||||
newObj = self.findObjectByNodePath(NodePath(newObjNP))
|
||||
if newObj is None:
|
||||
return None
|
||||
# copy model info
|
||||
self.updateObjectModel(obj[OG.OBJ_MODEL], newObj, fSelectObject=False)
|
||||
|
||||
# copy anim info
|
||||
self.updateObjectAnim(obj[OG.OBJ_ANIM], newObj, fSelectObject=False)
|
||||
|
||||
# copy other properties
|
||||
for key in obj[OG.OBJ_PROP]:
|
||||
self.updateObjectPropValue(newObj, key, obj[OG.OBJ_PROP][key])
|
||||
return newObjNP
|
||||
|
||||
def duplicateChild(self, nodePath, parent):
|
||||
children = nodePath.findAllMatches('=OBJRoot')
|
||||
for childNP in children:
|
||||
newChildObjNP = self.duplicateObject(childNP, parent)
|
||||
if newChildObjNP is not None:
|
||||
self.duplicateChild(childNP, newChildObjNP)
|
||||
|
||||
def duplicateSelected(self):
|
||||
selectedNPs = base.direct.selected.getSelectedAsList()
|
||||
duplicatedNPs = []
|
||||
for nodePath in selectedNPs:
|
||||
newObjNP = self.duplicateObject(nodePath)
|
||||
if newObjNP is not None:
|
||||
self.duplicateChild(nodePath, newObjNP)
|
||||
duplicatedNPs.append(newObjNP)
|
||||
|
||||
base.direct.deselectAllCB()
|
||||
for newNodePath in duplicatedNPs:
|
||||
base.direct.select(newNodePath, fMultiSelect = 1, fUndo=0)
|
||||
|
||||
self.editor.fNeedToSave = True
|
||||
|
||||
def makeSelectedLive(self):
|
||||
obj = self.findObjectByNodePath(base.direct.selected.last)
|
||||
if obj:
|
||||
if self.currLiveNP:
|
||||
self.currLiveNP.clearColorScale()
|
||||
if self.currLiveNP == obj[OG.OBJ_NP]:
|
||||
self.currLiveNP = None
|
||||
return
|
||||
|
||||
self.currLiveNP = obj[OG.OBJ_NP]
|
||||
self.currLiveNP.setColorScale(0, 1, 0, 1)
|
||||
ObjectMgrBase.__init__(self, editor)
|
||||
|
674
direct/src/leveleditor/ObjectMgrBase.py
Executable file
674
direct/src/leveleditor/ObjectMgrBase.py
Executable file
@ -0,0 +1,674 @@
|
||||
"""
|
||||
Defines ObjectMgrBase
|
||||
"""
|
||||
|
||||
import os, time, wx, types
|
||||
|
||||
from direct.task import Task
|
||||
from direct.actor.Actor import Actor
|
||||
from pandac.PandaModules import *
|
||||
from ActionMgr import *
|
||||
import ObjectGlobals as OG
|
||||
from ObjectPaletteBase import ObjectGen
|
||||
|
||||
class ObjectMgrBase:
|
||||
""" ObjectMgr will create, manage, update objects in the scene """
|
||||
|
||||
def __init__(self, editor):
|
||||
self.editor = editor
|
||||
|
||||
# main obj repository of objects in the scene
|
||||
self.objects = {}
|
||||
self.npIndex = {}
|
||||
self.saveData = []
|
||||
self.objectsLastXform = {}
|
||||
|
||||
self.lastUid = ''
|
||||
self.lastUidMode = 0
|
||||
self.currNodePath = None
|
||||
|
||||
self.currLiveNP = None
|
||||
|
||||
def reset(self):
|
||||
base.direct.deselectAllCB()
|
||||
|
||||
for id in self.objects.keys():
|
||||
try:
|
||||
self.objects[id][OG.OBJ_NP].removeNode()
|
||||
except:
|
||||
pass
|
||||
del self.objects[id]
|
||||
|
||||
for np in self.npIndex.keys():
|
||||
del self.npIndex[np]
|
||||
|
||||
self.objects = {}
|
||||
self.npIndex = {}
|
||||
self.saveData = []
|
||||
|
||||
def genUniqueId(self):
|
||||
# [gjeon] to solve the problem of unproper $USERNAME
|
||||
userId = os.path.basename(os.path.expandvars('$USERNAME'))
|
||||
if userId == '':
|
||||
userId = base.config.GetString("le-user-id")
|
||||
if userId == '':
|
||||
userId = 'unknown'
|
||||
newUid = str(time.time()) + userId
|
||||
# prevent duplicates from being generated in the same frame (this can
|
||||
# happen when creating several new objects at once)
|
||||
if (self.lastUid == newUid):
|
||||
# append a value to the end to uniquify the id
|
||||
newUid = newUid + str(self.lastUidMod)
|
||||
self.lastUidMod = self.lastUidMod + 1
|
||||
else:
|
||||
self.lastUid = newUid
|
||||
self.lastUidMod = 0
|
||||
return newUid
|
||||
|
||||
def addNewObject(self, typeName, uid = None, model = None, parent=None, anim = None, fSelectObject=True, nodePath=None):
|
||||
""" function to add new obj to the scene """
|
||||
if parent is None:
|
||||
parent = self.editor.NPParent
|
||||
|
||||
if self.editor:
|
||||
objDef = self.editor.objectPalette.findItem(typeName)
|
||||
if objDef is None:
|
||||
objDef = self.editor.protoPalette.findItem(typeName)
|
||||
else: # when loaded outside of LE
|
||||
objDef = base.objectPalette.findItem(typeName)
|
||||
if objDef is None:
|
||||
objDef = base.protoPalette.findItem(typeName)
|
||||
newobj = None
|
||||
if objDef and type(objDef) != dict:
|
||||
if nodePath is None:
|
||||
if objDef.createFunction:
|
||||
funcName = objDef.createFunction[OG.FUNC_NAME]
|
||||
funcArgs = objDef.createFunction[OG.FUNC_ARGS]
|
||||
if type(funcName) == types.StringType:
|
||||
if funcName.startswith('.'):
|
||||
# when it's using default objectHandler
|
||||
if self.editor:
|
||||
func = Functor(eval("self.editor.objectHandler%s"%funcName))
|
||||
else: # when loaded outside of LE
|
||||
func = Functor(eval("base.objectHandler%s"%funcName))
|
||||
else:
|
||||
# when it's not using default objectHandler, whole name of the handling obj
|
||||
# should be included in function name
|
||||
func = Functor(eval(funcName))
|
||||
else:
|
||||
func = funcName
|
||||
# create new obj using function and keyword arguments defined in ObjectPalette
|
||||
newobj = func(**funcArgs)
|
||||
elif objDef.actor:
|
||||
if model is None:
|
||||
model = objDef.model
|
||||
try:
|
||||
newobj = Actor(model)
|
||||
except:
|
||||
newobj = Actor(Filename.fromOsSpecific(model).getFullpath())
|
||||
elif objDef.model is not None:
|
||||
# since this obj is simple model let's load the model
|
||||
if model is None:
|
||||
model = objDef.model
|
||||
try:
|
||||
newobj = loader.loadModel(model)
|
||||
except:
|
||||
newobj = loader.loadModel(Filename.fromOsSpecific(model).getFullpath())
|
||||
else:
|
||||
newobj = hidden.attachNewNode(objDef.name)
|
||||
else:
|
||||
newobj = nodePath
|
||||
i = 0
|
||||
for i in range(len(objDef.anims)):
|
||||
animFile = objDef.anims[i]
|
||||
# load new anim
|
||||
animName = os.path.basename(animFile)
|
||||
if i < len(objDef.animNames):
|
||||
animName = objDef.animNames[i]
|
||||
newAnim = newobj.loadAnims({animName:animFile})
|
||||
|
||||
if anim:
|
||||
if anim == animFile:
|
||||
newobj.loop(animName)
|
||||
else:
|
||||
if i == 0:
|
||||
anim = animFile
|
||||
newobj.loop(animName)
|
||||
|
||||
if newobj is None:
|
||||
return None
|
||||
|
||||
newobj.reparentTo(parent)
|
||||
newobj.setTag('OBJRoot','1')
|
||||
|
||||
if uid is None:
|
||||
uid = self.genUniqueId()
|
||||
|
||||
# populate obj data using default values
|
||||
properties = {}
|
||||
for key in objDef.properties.keys():
|
||||
properties[key] = objDef.properties[key][OG.PROP_DEFAULT]
|
||||
|
||||
# insert obj data to main repository
|
||||
self.objects[uid] = [uid, newobj, objDef, model, anim, properties, (1,1,1,1)]
|
||||
self.npIndex[NodePath(newobj)] = uid
|
||||
|
||||
if self.editor:
|
||||
if fSelectObject:
|
||||
self.editor.select(newobj, fUndo=0)
|
||||
self.editor.ui.sceneGraphUI.add(newobj)
|
||||
self.editor.fNeedToSave = True
|
||||
return newobj
|
||||
|
||||
def removeObjectById(self, uid):
|
||||
obj = self.findObjectById(uid)
|
||||
nodePath = obj[OG.OBJ_NP]
|
||||
del self.objects[uid]
|
||||
del self.npIndex[nodePath]
|
||||
|
||||
# remove children also
|
||||
for child in nodePath.getChildren():
|
||||
if child.hasTag('OBJRoot'):
|
||||
self.removeObjectByNodePath(child)
|
||||
nodePath.remove()
|
||||
|
||||
self.editor.fNeedToSave = True
|
||||
|
||||
def removeObjectByNodePath(self, nodePath):
|
||||
uid = self.npIndex.get(nodePath)
|
||||
if uid:
|
||||
del self.objects[uid]
|
||||
del self.npIndex[nodePath]
|
||||
|
||||
# remove children also
|
||||
for child in nodePath.getChildren():
|
||||
if child.hasTag('OBJRoot'):
|
||||
self.removeObjectByNodePath(child)
|
||||
self.editor.fNeedToSave = True
|
||||
|
||||
def findObjectById(self, uid):
|
||||
return self.objects.get(uid)
|
||||
|
||||
def findObjectByNodePath(self, nodePath):
|
||||
uid = self.npIndex.get(NodePath(nodePath))
|
||||
if uid is None:
|
||||
return None
|
||||
else:
|
||||
return self.objects[uid]
|
||||
|
||||
def deselectAll(self):
|
||||
self.currNodePath = None
|
||||
taskMgr.remove('_le_updateObjectUITask')
|
||||
self.editor.ui.objectPropertyUI.clearPropUI()
|
||||
self.editor.ui.sceneGraphUI.tree.UnselectAll()
|
||||
|
||||
def selectObject(self, nodePath, fLEPane=0):
|
||||
obj = self.findObjectByNodePath(nodePath)
|
||||
if obj is None:
|
||||
return
|
||||
|
||||
self.currNodePath = obj[OG.OBJ_NP]
|
||||
self.objectsLastXform[obj[OG.OBJ_UID]] = Mat4(self.currNodePath.getMat())
|
||||
# [gjeon] to connect transform UI with nodepath's transform
|
||||
self.spawnUpdateObjectUITask()
|
||||
self.updateObjectPropertyUI(obj)
|
||||
#import pdb;pdb.set_trace()
|
||||
if fLEPane == 0:
|
||||
self.editor.ui.sceneGraphUI.select(obj[OG.OBJ_UID])
|
||||
|
||||
if not obj[OG.OBJ_DEF].movable:
|
||||
if base.direct.widget.fActive:
|
||||
base.direct.widget.toggleWidget()
|
||||
|
||||
|
||||
|
||||
def updateObjectPropertyUI(self, obj):
|
||||
objDef = obj[OG.OBJ_DEF]
|
||||
objProp = obj[OG.OBJ_PROP]
|
||||
self.editor.ui.objectPropertyUI.updateProps(obj, objDef.movable)
|
||||
self.editor.fNeedToSave = True
|
||||
|
||||
def onEnterObjectPropUI(self, event):
|
||||
taskMgr.remove('_le_updateObjectUITask')
|
||||
self.editor.ui.bindKeyEvents(False)
|
||||
|
||||
def onLeaveObjectPropUI(self, event):
|
||||
self.spawnUpdateObjectUITask()
|
||||
self.editor.ui.bindKeyEvents(True)
|
||||
|
||||
def spawnUpdateObjectUITask(self):
|
||||
if self.currNodePath is None:
|
||||
return
|
||||
|
||||
taskMgr.remove('_le_updateObjectUITask')
|
||||
t = Task.Task(self.updateObjectUITask)
|
||||
t.np = self.currNodePath
|
||||
taskMgr.add(t, '_le_updateObjectUITask')
|
||||
|
||||
def updateObjectUITask(self, state):
|
||||
self.editor.ui.objectPropertyUI.propX.setValue(state.np.getX())
|
||||
self.editor.ui.objectPropertyUI.propY.setValue(state.np.getY())
|
||||
self.editor.ui.objectPropertyUI.propZ.setValue(state.np.getZ())
|
||||
|
||||
h = state.np.getH()
|
||||
while h < 0:
|
||||
h = h + 360.0
|
||||
|
||||
while h > 360:
|
||||
h = h - 360.0
|
||||
|
||||
p = state.np.getP()
|
||||
while p < 0:
|
||||
p = p + 360.0
|
||||
|
||||
while p > 360:
|
||||
p = p - 360.0
|
||||
|
||||
r = state.np.getR()
|
||||
while r < 0:
|
||||
r = r + 360.0
|
||||
|
||||
while r > 360:
|
||||
r = r - 360.0
|
||||
|
||||
self.editor.ui.objectPropertyUI.propH.setValue(h)
|
||||
self.editor.ui.objectPropertyUI.propP.setValue(p)
|
||||
self.editor.ui.objectPropertyUI.propR.setValue(r)
|
||||
|
||||
self.editor.ui.objectPropertyUI.propSX.setValue(state.np.getSx())
|
||||
self.editor.ui.objectPropertyUI.propSY.setValue(state.np.getSy())
|
||||
self.editor.ui.objectPropertyUI.propSZ.setValue(state.np.getSz())
|
||||
|
||||
return Task.cont
|
||||
|
||||
def updateObjectTransform(self, event):
|
||||
if self.currNodePath is None:
|
||||
return
|
||||
|
||||
np = hidden.attachNewNode('temp')
|
||||
np.setX(float(self.editor.ui.objectPropertyUI.propX.getValue()))
|
||||
np.setY(float(self.editor.ui.objectPropertyUI.propY.getValue()))
|
||||
np.setZ(float(self.editor.ui.objectPropertyUI.propZ.getValue()))
|
||||
|
||||
h = float(self.editor.ui.objectPropertyUI.propH.getValue())
|
||||
while h < 0:
|
||||
h = h + 360.0
|
||||
|
||||
while h > 360:
|
||||
h = h - 360.0
|
||||
|
||||
p = float(self.editor.ui.objectPropertyUI.propP.getValue())
|
||||
while p < 0:
|
||||
p = p + 360.0
|
||||
|
||||
while p > 360:
|
||||
p = p - 360.0
|
||||
|
||||
r = float(self.editor.ui.objectPropertyUI.propR.getValue())
|
||||
while r < 0:
|
||||
r = r + 360.0
|
||||
|
||||
while r > 360:
|
||||
r = r - 360.0
|
||||
|
||||
np.setH(h)
|
||||
np.setP(p)
|
||||
np.setR(r)
|
||||
|
||||
np.setSx(float(self.editor.ui.objectPropertyUI.propSX.getValue()))
|
||||
np.setSy(float(self.editor.ui.objectPropertyUI.propSY.getValue()))
|
||||
np.setSz(float(self.editor.ui.objectPropertyUI.propSZ.getValue()))
|
||||
|
||||
obj = self.findObjectByNodePath(self.currNodePath)
|
||||
action = ActionTransformObj(self.editor, obj[OG.OBJ_UID], Mat4(np.getMat()))
|
||||
self.editor.actionMgr.push(action)
|
||||
np.remove()
|
||||
action()
|
||||
self.editor.fNeedToSave = True
|
||||
|
||||
def setObjectTransform(self, uid, xformMat):
|
||||
obj = self.findObjectById(uid)
|
||||
if obj:
|
||||
obj[OG.OBJ_NP].setMat(xformMat)
|
||||
self.editor.fNeedToSave = True
|
||||
|
||||
def updateObjectColor(self, r, g, b, a, np=None):
|
||||
if np is None:
|
||||
np = self.currNodePath
|
||||
|
||||
obj = self.findObjectByNodePath(np)
|
||||
if not obj:
|
||||
return
|
||||
obj[OG.OBJ_RGBA] = (r,g,b,a)
|
||||
for child in np.getChildren():
|
||||
if not child.hasTag('OBJRoot') and\
|
||||
child.getName() != 'bboxLines':
|
||||
child.setTransparency(1)
|
||||
child.setColorScale(r, g, b, a)
|
||||
self.editor.fNeedToSave = True
|
||||
|
||||
def updateObjectModel(self, model, obj, fSelectObject=True):
|
||||
""" replace object's model """
|
||||
if obj[OG.OBJ_MODEL] != model:
|
||||
base.direct.deselectAllCB()
|
||||
|
||||
objNP = obj[OG.OBJ_NP]
|
||||
objRGBA = obj[OG.OBJ_RGBA]
|
||||
|
||||
# load new model
|
||||
newobj = loader.loadModel(model)
|
||||
newobj.setTag('OBJRoot','1')
|
||||
|
||||
# reparent children
|
||||
objNP.findAllMatches("=OBJRoot").reparentTo(newobj)
|
||||
|
||||
# reparent to parent
|
||||
newobj.reparentTo(objNP.getParent())
|
||||
|
||||
# copy transform
|
||||
newobj.setPos(objNP.getPos())
|
||||
newobj.setHpr(objNP.getHpr())
|
||||
newobj.setScale(objNP.getScale())
|
||||
|
||||
# copy RGBA data
|
||||
self.updateObjectColor(objRGBA[0], objRGBA[1], objRGBA[2], objRGBA[3], newobj)
|
||||
|
||||
# delete old geom
|
||||
del self.npIndex[NodePath(objNP)]
|
||||
objNP.removeNode()
|
||||
|
||||
# register new geom
|
||||
obj[OG.OBJ_NP] = newobj
|
||||
obj[OG.OBJ_MODEL] = model
|
||||
self.npIndex[NodePath(newobj)] = obj[OG.OBJ_UID]
|
||||
|
||||
if fSelectObject:
|
||||
base.direct.select(newobj, fUndo=0)
|
||||
|
||||
self.editor.fNeedToSave = True
|
||||
|
||||
def updateObjectAnim(self, anim, obj, fSelectObject=True):
|
||||
""" replace object's anim """
|
||||
if obj[OG.OBJ_ANIM] != anim:
|
||||
base.direct.deselectAllCB()
|
||||
objNP = obj[OG.OBJ_NP]
|
||||
|
||||
# load new anim
|
||||
animName = os.path.basename(anim)
|
||||
newAnim = objNP.loadAnims({animName:anim})
|
||||
objNP.loop(animName)
|
||||
obj[OG.OBJ_ANIM] = anim
|
||||
if fSelectObject:
|
||||
base.direct.select(objNP, fUndo=0)
|
||||
|
||||
self.editor.fNeedToSave = True
|
||||
|
||||
def updateObjectModelFromUI(self, event, obj):
|
||||
""" replace object's model with one selected from UI """
|
||||
model = event.GetString()
|
||||
if model is not None:
|
||||
self.updateObjectModel(model, obj)
|
||||
|
||||
def updateObjectAnimFromUI(self, event, obj):
|
||||
""" replace object's anim with one selected from UI """
|
||||
anim = event.GetString()
|
||||
if anim is not None:
|
||||
self.updateObjectAnim(anim, obj)
|
||||
|
||||
def updateObjectProperty(self, event, obj, propName):
|
||||
"""
|
||||
When an obj's property is updated in UI,
|
||||
this will update it's value in data structure.
|
||||
And call update function if defined.
|
||||
"""
|
||||
|
||||
objDef = obj[OG.OBJ_DEF]
|
||||
objProp = obj[OG.OBJ_PROP]
|
||||
|
||||
propDef = objDef.properties[propName]
|
||||
if propDef is None:
|
||||
return
|
||||
|
||||
propType = propDef[OG.PROP_TYPE]
|
||||
propDataType = propDef[OG.PROP_DATATYPE]
|
||||
|
||||
if propType == OG.PROP_UI_SLIDE:
|
||||
if len(propDef) <= OG.PROP_RANGE:
|
||||
return
|
||||
|
||||
strVal = event.GetString()
|
||||
if strVal == '':
|
||||
min = float(propDef[OG.PROP_RANGE][OG.RANGE_MIN])
|
||||
max = float(propDef[OG.PROP_RANGE][OG.RANGE_MAX])
|
||||
intVal = event.GetInt()
|
||||
if intVal is None:
|
||||
return
|
||||
val = intVal / 100.0 * (max - min) + min
|
||||
else:
|
||||
val = strVal
|
||||
|
||||
elif propType == OG.PROP_UI_ENTRY:
|
||||
val = event.GetString()
|
||||
|
||||
elif propType == OG.PROP_UI_SPIN:
|
||||
val = event.GetInt()
|
||||
|
||||
elif propType == OG.PROP_UI_CHECK:
|
||||
if event.GetInt():
|
||||
val = True
|
||||
else:
|
||||
val = False
|
||||
|
||||
elif propType == OG.PROP_UI_RADIO:
|
||||
val = event.GetString()
|
||||
|
||||
elif propType == OG.PROP_UI_COMBO:
|
||||
val = event.GetString()
|
||||
|
||||
else:
|
||||
# unsupported property type
|
||||
return
|
||||
|
||||
# now update object prop value and call update function
|
||||
self.updateObjectPropValue(obj, propName, val, \
|
||||
fSelectObject=(propType != OG.PROP_UI_SLIDE)
|
||||
)
|
||||
|
||||
def updateObjectPropValue(self, obj, propName, val, fSelectObject=False):
|
||||
"""
|
||||
Update object property value and
|
||||
call update function if defined.
|
||||
"""
|
||||
objDef = obj[OG.OBJ_DEF]
|
||||
objProp = obj[OG.OBJ_PROP]
|
||||
|
||||
propDef = objDef.properties[propName]
|
||||
propDataType = propDef[OG.PROP_DATATYPE]
|
||||
|
||||
if propDataType != OG.PROP_BLIND:
|
||||
val = OG.TYPE_CONV[propDataType](val)
|
||||
oldVal = objProp[propName]
|
||||
|
||||
if propDef[OG.PROP_FUNC] is None:
|
||||
func = None
|
||||
undoFunc = None
|
||||
else:
|
||||
funcName = propDef[OG.PROP_FUNC][OG.FUNC_NAME]
|
||||
funcArgs = propDef[OG.PROP_FUNC][OG.FUNC_ARGS]
|
||||
|
||||
# populate keyword arguments
|
||||
kwargs = {}
|
||||
undoKwargs = {}
|
||||
for key in funcArgs.keys():
|
||||
if funcArgs[key] == OG.ARG_VAL:
|
||||
kwargs[key] = val
|
||||
undoKwargs[key] = oldVal
|
||||
elif funcArgs[key] == OG.ARG_OBJ:
|
||||
undoKwargs[key] = obj
|
||||
objProp[propName] = val
|
||||
kwargs[key] = obj
|
||||
else:
|
||||
kwargs[key] = funcArgs[key]
|
||||
undoKwargs[key] = funcArgs[key]
|
||||
|
||||
if type(funcName) == types.StringType:
|
||||
if funcName.startswith('.'):
|
||||
if self.editor:
|
||||
func = Functor(eval("self.editor.objectHandler%s"%funcName), **kwargs)
|
||||
undoFunc = Functor(eval("self.editor.objectHandler%s"%funcName), **undoKwargs)
|
||||
else: # when loaded outside of LE
|
||||
func = Functor(eval("base.objectHandler%s"%funcName), **kwargs)
|
||||
undoFunc = Functor(eval("base.objectHandler%s"%funcName), **undoKwargs)
|
||||
else:
|
||||
func = Functor(eval(funcName), **kwargs)
|
||||
undoFunc = Functor(eval(funcName), **undoKwargs)
|
||||
else:
|
||||
func = Functor(funcName, **kwargs)
|
||||
undoFunc = Functor(funcName, **undoKwargs)
|
||||
|
||||
# finally call update function
|
||||
#func(**kwargs)
|
||||
else:
|
||||
oldVal = objProp[propName]
|
||||
func = None
|
||||
undoFunc = None
|
||||
action = ActionUpdateObjectProp(self.editor, fSelectObject, obj, propName, val, oldVal, func, undoFunc)
|
||||
self.editor.actionMgr.push(action)
|
||||
action()
|
||||
|
||||
if self.editor:
|
||||
self.editor.fNeedToSave = True
|
||||
if fSelectObject:
|
||||
base.direct.select(obj[OG.OBJ_NP], fUndo=0)
|
||||
|
||||
def updateObjectProperties(self, nodePath, propValues):
|
||||
"""
|
||||
When a saved level is loaded,
|
||||
update an object's properties
|
||||
And call update function if defined.
|
||||
"""
|
||||
|
||||
obj = self.findObjectByNodePath(nodePath)
|
||||
if obj:
|
||||
for propName in propValues:
|
||||
self.updateObjectPropValue(obj, propName, propValues[propName])
|
||||
|
||||
def traverse(self, parent, parentId = None):
|
||||
"""
|
||||
Trasverse scene graph to gather data for saving
|
||||
"""
|
||||
|
||||
for child in parent.getChildren():
|
||||
if child.hasTag('OBJRoot'):
|
||||
obj = self.findObjectByNodePath(child)
|
||||
|
||||
if obj:
|
||||
uid = obj[OG.OBJ_UID]
|
||||
np = obj[OG.OBJ_NP]
|
||||
objDef = obj[OG.OBJ_DEF]
|
||||
objModel = obj[OG.OBJ_MODEL]
|
||||
objAnim = obj[OG.OBJ_ANIM]
|
||||
objProp = obj[OG.OBJ_PROP]
|
||||
objRGBA = obj[OG.OBJ_RGBA]
|
||||
|
||||
if parentId:
|
||||
parentStr = "objects['%s']"%parentId
|
||||
else:
|
||||
parentStr = "None"
|
||||
|
||||
if objModel:
|
||||
modelStr = "'%s'"%objModel
|
||||
else:
|
||||
modelStr = "None"
|
||||
|
||||
if objAnim:
|
||||
animStr = "'%s'"%objAnim
|
||||
else:
|
||||
animStr = "None"
|
||||
|
||||
self.saveData.append("\nobjects['%s'] = objectMgr.addNewObject('%s', '%s', %s, %s, %s, fSelectObject=False)"%(uid, objDef.name, uid, modelStr, parentStr, animStr))
|
||||
self.saveData.append("if objects['%s']:"%uid)
|
||||
self.saveData.append(" objects['%s'].setPos(%s)"%(uid, np.getPos()))
|
||||
self.saveData.append(" objects['%s'].setHpr(%s)"%(uid, np.getHpr()))
|
||||
self.saveData.append(" objects['%s'].setScale(%s)"%(uid, np.getScale()))
|
||||
self.saveData.append(" objectMgr.updateObjectColor(%f, %f, %f, %f, objects['%s'])"%(objRGBA[0], objRGBA[1], objRGBA[2], objRGBA[3], uid))
|
||||
self.saveData.append(" objectMgr.updateObjectProperties(objects['%s'], %s)"%(uid,objProp))
|
||||
|
||||
self.traverse(child, uid)
|
||||
|
||||
def getSaveData(self):
|
||||
self.saveData = []
|
||||
self.traverse(render)
|
||||
return self.saveData
|
||||
|
||||
def duplicateObject(self, nodePath, parent=None):
|
||||
obj = self.findObjectByNodePath(nodePath)
|
||||
if obj is None:
|
||||
return None
|
||||
objDef = obj[OG.OBJ_DEF]
|
||||
objModel = obj[OG.OBJ_MODEL]
|
||||
objAnim = obj[OG.OBJ_ANIM]
|
||||
objRGBA = obj[OG.OBJ_RGBA]
|
||||
|
||||
if parent is None:
|
||||
parentNP = nodePath.getParent()
|
||||
parentObj = self.findObjectByNodePath(parentNP)
|
||||
if parentObj is None:
|
||||
parent = parentNP
|
||||
else:
|
||||
parent = parentObj[OG.OBJ_NP]
|
||||
|
||||
newObjNP = self.addNewObject(objDef.name, parent=parent, fSelectObject = False)
|
||||
|
||||
# copy transform data
|
||||
newObjNP.setPos(obj[OG.OBJ_NP].getPos())
|
||||
newObjNP.setHpr(obj[OG.OBJ_NP].getHpr())
|
||||
newObjNP.setScale(obj[OG.OBJ_NP].getScale())
|
||||
|
||||
newObj = self.findObjectByNodePath(NodePath(newObjNP))
|
||||
if newObj is None:
|
||||
return None
|
||||
# copy model info
|
||||
self.updateObjectModel(obj[OG.OBJ_MODEL], newObj, fSelectObject=False)
|
||||
|
||||
# copy anim info
|
||||
self.updateObjectAnim(obj[OG.OBJ_ANIM], newObj, fSelectObject=False)
|
||||
|
||||
# copy other properties
|
||||
for key in obj[OG.OBJ_PROP]:
|
||||
self.updateObjectPropValue(newObj, key, obj[OG.OBJ_PROP][key])
|
||||
return newObjNP
|
||||
|
||||
def duplicateChild(self, nodePath, parent):
|
||||
children = nodePath.findAllMatches('=OBJRoot')
|
||||
for childNP in children:
|
||||
newChildObjNP = self.duplicateObject(childNP, parent)
|
||||
if newChildObjNP is not None:
|
||||
self.duplicateChild(childNP, newChildObjNP)
|
||||
|
||||
def duplicateSelected(self):
|
||||
selectedNPs = base.direct.selected.getSelectedAsList()
|
||||
duplicatedNPs = []
|
||||
for nodePath in selectedNPs:
|
||||
newObjNP = self.duplicateObject(nodePath)
|
||||
if newObjNP is not None:
|
||||
self.duplicateChild(nodePath, newObjNP)
|
||||
duplicatedNPs.append(newObjNP)
|
||||
|
||||
base.direct.deselectAllCB()
|
||||
for newNodePath in duplicatedNPs:
|
||||
base.direct.select(newNodePath, fMultiSelect = 1, fUndo=0)
|
||||
|
||||
self.editor.fNeedToSave = True
|
||||
|
||||
def makeSelectedLive(self):
|
||||
obj = self.findObjectByNodePath(base.direct.selected.last)
|
||||
if obj:
|
||||
if self.currLiveNP:
|
||||
self.currLiveNP.clearColorScale()
|
||||
if self.currLiveNP == obj[OG.OBJ_NP]:
|
||||
self.currLiveNP = None
|
||||
return
|
||||
|
||||
self.currLiveNP = obj[OG.OBJ_NP]
|
||||
self.currLiveNP.setColorScale(0, 1, 0, 1)
|
Loading…
x
Reference in New Issue
Block a user