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Add support for Maya 2018
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@ -102,7 +102,8 @@ MAYAVERSIONINFO = [("MAYA6", "6.0"),
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("MAYA2015","2015"),
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("MAYA2016","2016"),
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("MAYA20165","2016.5"),
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("MAYA2017","2017")
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("MAYA2017","2017"),
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("MAYA2018","2018"),
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]
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MAXVERSIONINFO = [("MAX6", "SOFTWARE\\Autodesk\\3DSMAX\\6.0", "installdir", "maxsdk\\cssdk\\include"),
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@ -21,7 +21,6 @@
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#include "lmatrix.h"
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#include "namable.h"
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class MObject;
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/**
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* Corresponds to a single "shader" in Maya. This extracts out all the
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@ -367,15 +367,17 @@ find_textures_legacy(MayaShader *shader, MObject color, bool trans) {
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if (li > -1) {
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// found a blend mode
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if (maya_cat.is_spam()) {
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MString name = inputsPlug.name();
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maya_cat.spam() << "*** Start doIt... ***" << endl;
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maya_cat.spam() << "inputsPlug Name: " << inputsPlug.name() << endl;
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maya_cat.spam() << "inputsPlug Name: " << name.asChar() << endl;
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}
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status = blendModePlug.selectAncestorLogicalIndex(li,inputsPlug);
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blendModePlug.getValue(blendValue);
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if (maya_cat.is_spam()) {
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MString name = blendModePlug.name();
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maya_cat.spam()
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<< blendModePlug.name() << ": has value " << blendValue << endl;
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<< name.asChar() << ": has value " << blendValue << endl;
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}
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MFnEnumAttribute blendModeEnum(blendModePlug);
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@ -397,9 +399,13 @@ find_textures_legacy(MayaShader *shader, MObject color, bool trans) {
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bt = BT_add;
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break;
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}
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maya_cat.info() << layered_fn.name() << ": blendMode used " << blendName << endl;
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if (maya_cat.is_spam()) {
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maya_cat.spam() << "*** END doIt... ***" << endl;
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if (maya_cat.is_info()) {
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MString name = layered_fn.name();
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maya_cat.info() << name.asChar() << ": blendMode used " << blendName.asChar() << endl;
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if (maya_cat.is_spam()) {
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maya_cat.spam() << "*** END doIt... ***" << endl;
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}
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}
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// advance to the next plug, because that is where the shader info are
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@ -21,8 +21,6 @@
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#include "pmap.h"
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#include "pvector.h"
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class MObject;
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class MPlug;
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class MayaShader;
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class MayaShaderColorDef;
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typedef pvector<MayaShaderColorDef *> MayaShaderColorList;
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@ -21,7 +21,6 @@
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#include "mayaShaderColorDef.h"
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class MayaShader;
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class MObject;
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/**
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* Collects the set of MayaShaders that have been encountered so far.
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@ -28,7 +28,6 @@
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#include <maya/MVector.h>
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#include "post_maya_include.h"
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class MObject;
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bool
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get_maya_plug(MObject &node, const std::string &attribute_name, MPlug &plug);
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@ -43,4 +43,21 @@
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#if MAYA_API_VERSION < 201600
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#include <maya/OpenMayaMac.h>
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#endif
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#else
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// This defines MAYA_API_VERSION
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#include <maya/MTypes.h>
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#endif
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#if MAYA_API_VERSION >= 20180000
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#include <maya/MApiNamespace.h>
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#else
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class MObject;
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class MDagPath;
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class MFloatArray;
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class MFnDagNode;
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class MFnMesh;
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class MFnNurbsCurve;
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class MFnNurbsSurface;
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class MPlug;
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class MPointArray;
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#endif
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@ -838,12 +838,14 @@ process_model_node(MayaNodeDesc *node_desc) {
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// Extract some interesting Camera data
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if (mayaegg_cat.is_spam()) {
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MPoint eyePoint = camera.eyePoint(MSpace::kWorld);
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MVector upDirection = camera.upDirection(MSpace::kWorld);
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MVector viewDirection = camera.viewDirection(MSpace::kWorld);
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mayaegg_cat.spam() << " eyePoint: " << eyePoint.x << " "
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<< eyePoint.y << " " << eyePoint.z << endl;
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mayaegg_cat.spam() << " upDirection: "
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<< camera.upDirection(MSpace::kWorld) << endl;
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mayaegg_cat.spam() << " viewDirection: "
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<< camera.viewDirection(MSpace::kWorld) << endl;
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mayaegg_cat.spam() << " upDirection: " << upDirection.x << " "
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<< upDirection.y << " " << upDirection.z << endl;
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mayaegg_cat.spam() << " viewDirection: " << viewDirection.x << " "
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<< viewDirection.y << " " << viewDirection.z << endl;
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mayaegg_cat.spam() << " aspectRatio: " << camera.aspectRatio() << endl;
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mayaegg_cat.spam() << " horizontalFilmAperture: "
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<< camera.horizontalFilmAperture() << endl;
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@ -922,9 +924,12 @@ process_model_node(MayaNodeDesc *node_desc) {
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mayaegg_cat.error() << "light extraction failed" << endl;
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return false;
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}
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mayaegg_cat.info() << "-- Light found -- tranlations in cm, rotations in rads\n";
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mayaegg_cat.info() << "\"" << dag_path.partialPathName() << "\" : \n";
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if (mayaegg_cat.is_info()) {
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MString name = dag_path.partialPathName();
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mayaegg_cat.info() << "-- Light found -- tranlations in cm, rotations in rads\n";
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mayaegg_cat.info() << "\"" << name.asChar() << "\" : \n";
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}
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// Get the translationrotationscale data
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MObject transformNode = dag_path.transform(&status);
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@ -42,15 +42,6 @@ class EggPrimitive;
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class EggXfmSAnim;
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class MayaShaderColorDef;
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class MObject;
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class MDagPath;
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class MFnDagNode;
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class MFnNurbsSurface;
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class MFnNurbsCurve;
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class MFnMesh;
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class MPointArray;
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class MFloatArray;
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/**
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* This class supervises the construction of an EggData structure from a
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* single Maya file, or from the data already in the global Maya model space.
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@ -16,7 +16,6 @@
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#include "mayaCopy.h"
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#include "config_maya.h"
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#include "cvsSourceDirectory.h"
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#include "mayaShader.h"
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#include "dcast.h"
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#include "pre_maya_include.h"
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@ -32,6 +31,8 @@
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#include <maya/MIntArray.h>
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#include "post_maya_include.h"
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#include "mayaShader.h"
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using std::endl;
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using std::string;
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@ -17,15 +17,19 @@
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#include "pandatoolbase.h"
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#include "cvsCopy.h"
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#include "mayaApi.h"
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#include "mayaShaders.h"
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#include "dSearchPath.h"
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#include "pointerTo.h"
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#include "pset.h"
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#include "pre_maya_include.h"
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#include <maya/MObject.h>
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#include "post_maya_include.h"
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#include "mayaShaders.h"
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class MayaShader;
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class MayaShaderColorDef;
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class MDagPath;
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/**
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* A program to copy Maya .mb files into the cvs tree.
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@ -105,6 +105,7 @@ struct MayaVerInfo maya_versions[] = {
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{ "MAYA2016", "2016"},
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{ "MAYA20165", "2016.5"},
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{ "MAYA2017", "2017"},
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{ "MAYA2018", "2018"},
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{ 0, 0 },
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};
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