*** empty log message ***

This commit is contained in:
Mark Mine 2000-11-30 02:12:49 +00:00
parent 74de944083
commit be485738fa

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@ -1,298 +1,297 @@
from PandaObject import *
from DirectCameraControl import *
from DirectManipulation import *
from DirectSelection import *
from DirectGrid import *
from DirectGeometry import *
import OnscreenText
class DirectSession(PandaObject):
def __init__(self):
self.contextList = []
self.iRayList = []
for camera in base.cameraList:
self.contextList.append(DisplayRegionContext(base.win, camera))
self.iRayList.append(SelectionRay(camera))
self.chan = self.getChanData(0)
self.camera = base.cameraList[0]
self.cameraControl = DirectCameraControl(self)
self.manipulationControl = DirectManipulationControl(self)
self.useObjectHandles()
self.grid = DirectGrid(self)
self.grid.disable()
# Initialize the collection of selected nodePaths
self.selected = SelectedNodePaths(self)
self.readout = OnscreenText.OnscreenText( '', 0.1, -0.95 )
# self.readout.textNode.setCardColor(0.5, 0.5, 0.5, 0.5)
self.readout.reparentTo( hidden )
self.fControl = 0
self.fAlt = 0
self.fShift = 0
self.pos = VBase3()
self.hpr = VBase3()
self.scale = VBase3()
self.iRay = self.iRayList[0]
self.hitPt = Point3(0.0)
# One run through the context task to init everything
for context in self.contextList:
context.contextTask(None)
self.actionEvents = [('select', self.select),
('deselect', self.deselect),
('deselectAll', self.deselectAll),
('highlightAll', self.selected.highlightAll),
('preRemoveNodePath', self.deselect)]
self.keyEvents = ['left', 'right', 'up', 'down',
'escape', 'space', 'delete',
'shift', 'shift-up', 'alt', 'alt-up',
'control', 'control-up',
'b', 'c', 'f', 'l', 't', 'v', 'w']
self.mouseEvents = ['mouse1', 'mouse1-up',
'mouse2', 'mouse2-up',
'mouse3', 'mouse3-up']
def select(self, nodePath):
dnp = self.selected.select(nodePath)
if dnp:
messenger.send('preSelectNodePath', [dnp])
# Update the readout
self.readout.reparentTo(render2d)
self.readout.setText(dnp.name)
# Show the manipulation widget
self.widget.reparentTo(render)
# Update camera controls coa to this point
# Coa2Camera = Coa2Dnp * Dnp2Camera
mCoa2Camera = dnp.mCoa2Dnp * dnp.getMat(base.camera)
row = mCoa2Camera.getRow(3)
coa = Vec3(row[0], row[1], row[2])
self.cameraControl.updateCoa(coa)
# Adjust widgets size
# This uses the additional scaling factor used to grow and
# shrink the widget
self.widget.setScalingFactor(dnp.getRadius())
# Spawn task to have object handles follow the selected object
taskMgr.removeTasksNamed('followSelectedNodePath')
t = Task.Task(self.followSelectedNodePathTask)
t.dnp = dnp
taskMgr.spawnTaskNamed(t, 'followSelectedNodePath')
# Send an message marking the event
messenger.send('selectedNodePath', [dnp])
def followSelectedNodePathTask(self, state):
mCoa2Render = state.dnp.mCoa2Dnp * state.dnp.getMat(render)
decomposeMatrix(mCoa2Render,
self.scale,self.hpr,self.pos,
CSDefault)
self.widget.setPosHpr(self.pos,self.hpr)
return Task.cont
def deselect(self, nodePath):
dnp = self.selected.deselect(nodePath)
if dnp:
# Hide the manipulation widget
self.widget.reparentTo(hidden)
self.readout.reparentTo(hidden)
self.readout.setText(' ')
taskMgr.removeTasksNamed('followSelectedNodePath')
# Send an message marking the event
messenger.send('deselectedNodePath', [dnp])
def deselectAll(self):
self.selected.deselectAll()
# Hide the manipulation widget
self.widget.reparentTo(hidden)
self.readout.reparentTo(hidden)
self.readout.setText(' ')
taskMgr.removeTasksNamed('followSelectedNodePath')
def enable(self):
# Make sure old tasks are shut down
self.disable()
# Start all display region context tasks
for context in self.contextList:
context.spawnContextTask()
# Turn on mouse Flying
self.cameraControl.enableMouseFly()
# Turn on object manipulation
self.manipulationControl.enableManipulation()
# Accept appropriate hooks
self.enableKeyEvents()
self.enableMouseEvents()
self.enableActionEvents()
def disable(self):
# Shut down all display region context tasks
for context in self.contextList:
context.removeContextTask()
# Turn off camera fly
self.cameraControl.disableMouseFly()
# Turn off object manipulation
self.manipulationControl.disableManipulation()
self.disableKeyEvents()
self.disableMouseEvents()
self.disableActionEvents()
def minimumConfiguration(self):
# Remove context task
for context in self.contextList:
context.removeContextTask()
# Turn off camera fly
self.cameraControl.disableMouseFly()
# Ignore keyboard and action events
self.disableKeyEvents()
self.disableActionEvents()
# But let mouse events pass through
self.enableMouseEvents()
def destroy(self):
self.disable()
def restart(self):
self.enable()
def enableActionEvents(self):
for event, method in self.actionEvents:
self.accept(event, method)
def enableKeyEvents(self):
for event in self.keyEvents:
self.accept(event, self.inputHandler, [event])
def enableMouseEvents(self):
for event in self.mouseEvents:
self.accept(event, self.inputHandler, [event])
def disableActionEvents(self):
for event, method in self.actionEvents:
self.ignore(event)
def disableKeyEvents(self):
for event in self.keyEvents:
self.ignore(event)
def disableMouseEvents(self):
for event in self.mouseEvents:
self.ignore(event)
def useObjectHandles(self):
self.widget = self.manipulationControl.objectHandles
def hideReadout(self):
self.readout.reparentTo(hidden)
def getChanData(self, index):
return self.contextList[index]
def inputHandler(self, input):
# Deal with keyboard and mouse input
if input == 'mouse1':
messenger.send('handleMouse1')
elif input == 'mouse1-up':
messenger.send('handleMouse1Up')
elif input == 'mouse2':
messenger.send('handleMouse2')
elif input == 'mouse2-up':
messenger.send('handleMouse2Up')
elif input == 'mouse3':
messenger.send('handleMouse3')
elif input == 'mouse3-up':
messenger.send('handleMouse3Up')
elif input == 'shift':
self.fShift = 1
elif input == 'shift-up':
self.fShift = 0
elif input == 'control':
self.fControl = 1
elif input == 'control-up':
self.fControl = 0
elif input == 'alt':
self.fAlt = 1
elif input == 'alt-up':
self.fAlt = 0
elif input == 'escape':
self.deselectAll()
elif input == 'l':
if self.selected.last:
self.select(self.selected.last)
elif input == 'delete':
self.selected.removeAll()
elif input == 'v':
self.selected.toggleVizAll()
elif input == 'b':
base.toggleBackface()
elif input == 't':
base.toggleTexture()
elif input == 'w':
base.toggleWireframe()
class DisplayRegionContext(PandaObject):
def __init__(self, win, camera):
self.win = win
self.camera = camera
self.cam = camera.getChild(0)
self.camNode = self.cam.getNode(0)
self.nearVec = Vec3(0)
self.mouseX = 0.0
self.mouseY = 0.0
def __getitem__(self,key):
return self.__dict__[key]
def start(self):
# First shutdown any existing task
self.stop()
# Start a new context task
self.spawnContextTask()
def stop(self):
# Kill the existing context task
taskMgr.removeTasksNamed('DIRECTContextTask')
def spawnContextTask(self):
taskMgr.spawnTaskNamed(Task.Task(self.contextTask),
'DIRECTContextTask')
def removeContextTask(self):
taskMgr.removeTasksNamed('DIRECTContextTask')
def contextTask(self, state):
# Window Data
self.width = self.win.getWidth()
self.height = self.win.getHeight()
self.near = self.camNode.getNear()
self.far = self.camNode.getFar()
self.fovH = self.camNode.getHfov()
self.fovV = self.camNode.getVfov()
self.nearWidth = math.tan(deg2Rad(self.fovH / 2.0)) * self.near * 2.0
self.nearHeight = math.tan(deg2Rad(self.fovV / 2.0)) * self.near * 2.0
self.left = -self.nearWidth/2.0
self.right = self.nearWidth/2.0
self.top = self.nearHeight/2.0
self.bottom = -self.nearHeight/2.0
# Mouse Data
# Last frame
self.mouseLastX = self.mouseX
self.mouseLastY = self.mouseY
# Values for this frame
# This ranges from -1 to 1
if (base.mouseWatcher.node().hasMouse()):
self.mouseX = base.mouseWatcher.node().getMouseX()
self.mouseY = base.mouseWatcher.node().getMouseY()
# Delta percent of window the mouse moved
self.mouseDeltaX = self.mouseX - self.mouseLastX
self.mouseDeltaY = self.mouseY - self.mouseLastY
self.nearVec.set((self.nearWidth/2.0) * self.mouseX,
self.near,
(self.nearHeight/2.0) * self.mouseY)
# Continue the task
return Task.cont
from PandaObject import *
from DirectCameraControl import *
from DirectManipulation import *
from DirectSelection import *
from DirectGrid import *
from DirectGeometry import *
import OnscreenText
class DirectSession(PandaObject):
def __init__(self):
self.contextList = []
self.iRayList = []
for camera in base.cameraList:
self.contextList.append(DisplayRegionContext(base.win, camera))
self.iRayList.append(SelectionRay(camera))
self.chan = self.getChanData(0)
self.camera = base.cameraList[0]
self.cameraControl = DirectCameraControl(self)
self.manipulationControl = DirectManipulationControl(self)
self.useObjectHandles()
self.grid = DirectGrid(self)
self.grid.disable()
# Initialize the collection of selected nodePaths
self.selected = SelectedNodePaths(self)
self.readout = OnscreenText.OnscreenText( '', 0.1, -0.95 )
# self.readout.textNode.setCardColor(0.5, 0.5, 0.5, 0.5)
self.readout.reparentTo( hidden )
self.fControl = 0
self.fAlt = 0
self.fShift = 0
self.pos = VBase3()
self.hpr = VBase3()
self.scale = VBase3()
self.iRay = self.iRayList[0]
self.hitPt = Point3(0.0)
# One run through the context task to init everything
for context in self.contextList:
context.contextTask(None)
self.actionEvents = [('select', self.select),
('deselect', self.deselect),
('deselectAll', self.deselectAll),
('highlightAll', self.selected.highlightAll),
('preRemoveNodePath', self.deselect)]
self.keyEvents = ['left', 'right', 'up', 'down',
'escape', 'space', 'delete',
'shift', 'shift-up', 'alt', 'alt-up',
'control', 'control-up',
'b', 'c', 'f', 'l', 't', 'v', 'w']
self.mouseEvents = ['mouse1', 'mouse1-up',
'mouse2', 'mouse2-up',
'mouse3', 'mouse3-up']
def select(self, nodePath):
dnp = self.selected.select(nodePath)
if dnp:
messenger.send('preSelectNodePath', [dnp])
# Update the readout
self.readout.reparentTo(render2d)
self.readout.setText(dnp.name)
# Show the manipulation widget
self.widget.reparentTo(render)
# Update camera controls coa to this point
# Coa2Camera = Coa2Dnp * Dnp2Camera
mCoa2Camera = dnp.mCoa2Dnp * dnp.getMat(base.camera)
row = mCoa2Camera.getRow(3)
coa = Vec3(row[0], row[1], row[2])
self.cameraControl.updateCoa(coa)
# Adjust widgets size
# This uses the additional scaling factor used to grow and
# shrink the widget
self.widget.setScalingFactor(dnp.getRadius())
# Spawn task to have object handles follow the selected object
taskMgr.removeTasksNamed('followSelectedNodePath')
t = Task.Task(self.followSelectedNodePathTask)
t.dnp = dnp
taskMgr.spawnTaskNamed(t, 'followSelectedNodePath')
# Send an message marking the event
messenger.send('selectedNodePath', [dnp])
def followSelectedNodePathTask(self, state):
mCoa2Render = state.dnp.mCoa2Dnp * state.dnp.getMat(render)
decomposeMatrix(mCoa2Render,
self.scale,self.hpr,self.pos,
CSDefault)
self.widget.setPosHpr(self.pos,self.hpr)
return Task.cont
def deselect(self, nodePath):
dnp = self.selected.deselect(nodePath)
if dnp:
# Hide the manipulation widget
self.widget.reparentTo(hidden)
self.readout.reparentTo(hidden)
self.readout.setText(' ')
taskMgr.removeTasksNamed('followSelectedNodePath')
# Send an message marking the event
messenger.send('deselectedNodePath', [dnp])
def deselectAll(self):
self.selected.deselectAll()
# Hide the manipulation widget
self.widget.reparentTo(hidden)
self.readout.reparentTo(hidden)
self.readout.setText(' ')
taskMgr.removeTasksNamed('followSelectedNodePath')
def enable(self):
# Make sure old tasks are shut down
self.disable()
# Start all display region context tasks
for context in self.contextList:
context.spawnContextTask()
# Turn on mouse Flying
self.cameraControl.enableMouseFly()
# Turn on object manipulation
self.manipulationControl.enableManipulation()
# Accept appropriate hooks
self.enableKeyEvents()
self.enableMouseEvents()
self.enableActionEvents()
def disable(self):
# Shut down all display region context tasks
for context in self.contextList:
context.removeContextTask()
# Turn off camera fly
self.cameraControl.disableMouseFly()
# Turn off object manipulation
self.manipulationControl.disableManipulation()
self.disableKeyEvents()
self.disableMouseEvents()
self.disableActionEvents()
def minimumConfiguration(self):
# Remove context task
for context in self.contextList:
context.removeContextTask()
# Turn off camera fly
self.cameraControl.disableMouseFly()
# Ignore keyboard and action events
self.disableKeyEvents()
self.disableActionEvents()
# But let mouse events pass through
self.enableMouseEvents()
def destroy(self):
self.disable()
def restart(self):
self.enable()
def enableActionEvents(self):
for event, method in self.actionEvents:
self.accept(event, method)
def enableKeyEvents(self):
for event in self.keyEvents:
self.accept(event, self.inputHandler, [event])
def enableMouseEvents(self):
for event in self.mouseEvents:
self.accept(event, self.inputHandler, [event])
def disableActionEvents(self):
for event, method in self.actionEvents:
self.ignore(event)
def disableKeyEvents(self):
for event in self.keyEvents:
self.ignore(event)
def disableMouseEvents(self):
for event in self.mouseEvents:
self.ignore(event)
def useObjectHandles(self):
self.widget = self.manipulationControl.objectHandles
def hideReadout(self):
self.readout.reparentTo(hidden)
def getChanData(self, index):
return self.contextList[index]
def inputHandler(self, input):
# Deal with keyboard and mouse input
if input == 'mouse1':
messenger.send('handleMouse1')
elif input == 'mouse1-up':
messenger.send('handleMouse1Up')
elif input == 'mouse2':
messenger.send('handleMouse2')
elif input == 'mouse2-up':
messenger.send('handleMouse2Up')
elif input == 'mouse3':
messenger.send('handleMouse3')
elif input == 'mouse3-up':
messenger.send('handleMouse3Up')
elif input == 'shift':
self.fShift = 1
elif input == 'shift-up':
self.fShift = 0
elif input == 'control':
self.fControl = 1
elif input == 'control-up':
self.fControl = 0
elif input == 'alt':
self.fAlt = 1
elif input == 'alt-up':
self.fAlt = 0
elif input == 'escape':
self.deselectAll()
elif input == 'l':
if self.selected.last:
self.select(self.selected.last)
elif input == 'delete':
self.selected.removeAll()
elif input == 'v':
self.selected.toggleVizAll()
elif input == 'b':
base.toggleBackface()
elif input == 't':
base.toggleTexture()
elif input == 'w':
base.toggleWireframe()
class DisplayRegionContext(PandaObject):
def __init__(self, win, camera):
self.win = win
self.camera = camera
self.cam = camera.getChild(0)
self.camNode = self.cam.getNode(0)
self.nearVec = Vec3(0)
self.mouseX = 0.0
self.mouseY = 0.0
def __getitem__(self,key):
return self.__dict__[key]
def start(self):
# First shutdown any existing task
self.stop()
# Start a new context task
self.spawnContextTask()
def stop(self):
# Kill the existing context task
taskMgr.removeTasksNamed('DIRECTContextTask')
def spawnContextTask(self):
taskMgr.spawnTaskNamed(Task.Task(self.contextTask),
'DIRECTContextTask')
def removeContextTask(self):
taskMgr.removeTasksNamed('DIRECTContextTask')
def contextTask(self, state):
# Window Data
self.width = self.win.getWidth()
self.height = self.win.getHeight()
self.near = self.camNode.getNear()
self.far = self.camNode.getFar()
self.fovH = self.camNode.getHfov()
self.fovV = self.camNode.getVfov()
self.nearWidth = math.tan(deg2Rad(self.fovH / 2.0)) * self.near * 2.0
self.nearHeight = math.tan(deg2Rad(self.fovV / 2.0)) * self.near * 2.0
self.left = -self.nearWidth/2.0
self.right = self.nearWidth/2.0
self.top = self.nearHeight/2.0
self.bottom = -self.nearHeight/2.0
# Mouse Data
# Last frame
self.mouseLastX = self.mouseX
self.mouseLastY = self.mouseY
# Values for this frame
# This ranges from -1 to 1
if (base.mouseWatcher.node().hasMouse()):
self.mouseX = base.mouseWatcher.node().getMouseX()
self.mouseY = base.mouseWatcher.node().getMouseY()
# Delta percent of window the mouse moved
self.mouseDeltaX = self.mouseX - self.mouseLastX
self.mouseDeltaY = self.mouseY - self.mouseLastY
self.nearVec.set((self.nearWidth/2.0) * self.mouseX,
self.near,
(self.nearHeight/2.0) * self.mouseY)
# Continue the task
return Task.cont