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use OTP barrier instead of toontown
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@ -433,7 +433,7 @@ class DistributedObjectAI(DirectObject):
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# simultaneously on different lists of avatars, although they
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# should have different names.
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from toontown.ai import ToonBarrier
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from otp.ai import Barrier
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context = self.__nextBarrierContext
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# We assume the context number is passed as a uint16.
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self.__nextBarrierContext = (self.__nextBarrierContext + 1) & 0xffff
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@ -441,7 +441,7 @@ class DistributedObjectAI(DirectObject):
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assert(self.notify.debug('beginBarrier(%s, %s, %s, %s)' % (context, name, avIds, timeout)))
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if avIds:
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barrier = ToonBarrier.ToonBarrier(
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barrier = Barrier.Barrier(
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name, self.uniqueName(name), avIds, timeout,
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doneFunc = PythonUtil.Functor(self.__barrierCallback, context, callback))
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self.__barriers[context] = barrier
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@ -428,7 +428,7 @@ class DistributedObjectUD(DirectObject):
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# simultaneously on different lists of avatars, although they
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# should have different names.
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from toontown.ai import ToonBarrier
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from otp.ai import Barrier
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context = self.__nextBarrierContext
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# We assume the context number is passed as a uint16.
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self.__nextBarrierContext = (self.__nextBarrierContext + 1) & 0xffff
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@ -436,7 +436,7 @@ class DistributedObjectUD(DirectObject):
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assert(self.notify.debug('beginBarrier(%s, %s, %s, %s)' % (context, name, avIds, timeout)))
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if avIds:
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barrier = ToonBarrier.ToonBarrier(
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barrier = Barrier.Barrier(
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name, self.uniqueName(name), avIds, timeout,
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doneFunc = PythonUtil.Functor(self.__barrierCallback, context, callback))
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self.__barriers[context] = barrier
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