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https://github.com/panda3d/panda3d.git
synced 2025-10-02 09:52:27 -04:00
allow optional SW renderer
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parent
e1247ce046
commit
bf18d91d80
@ -38,6 +38,9 @@ bool gl_show_fps_meter = config_wgldisplay.GetBool("show-fps-meter", false);
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float gl_fps_meter_update_interval = max(0.5,config_wgldisplay.GetFloat("fps-meter-update-interval", 1.7));
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int gl_forced_pixfmt=config_wgldisplay.GetInt("gl-force-pixfmt", 0);
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bool wgl_force_sw_renderer = config_wgldisplay.GetBool("gl-force-software-renderer", false);
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bool wgl_allow_sw_renderer = config_wgldisplay.GetBool("gl-allow-software-renderer", false);
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bool bResponsive_minimized_fullscreen_window = config_wgldisplay.GetBool("responsive-minimized-fullscreen-window",false);
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// Set this true to not attempt to use any of the function calls that
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@ -38,6 +38,8 @@ extern int gl_forced_pixfmt;
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extern bool bResponsive_minimized_fullscreen_window;
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extern bool support_wiregl;
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extern bool ime_composition_w;
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extern bool wgl_force_sw_renderer;
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extern bool wgl_allow_sw_renderer;
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extern EXPCL_PANDAGL void init_libwgldisplay();
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@ -640,6 +640,10 @@ void wglGraphicsWindow::config() {
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gl_supports_bgr = (_extensions_str.find("GL_EXT_bgra")!=_extensions_str.npos);
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// hard to imagine a windows-based driver that doesnt support this ordering
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if(!gl_supports_bgr)
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wgldisplay_cat.info() << "Note GL_EXT_bgra not supported, textures must be swizzled!\n";
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if (gl_show_fps_meter) {
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_start_time = timeGetTime();
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@ -791,154 +795,172 @@ void PrintPFD(PIXELFORMATDESCRIPTOR *pfd,char *msg) {
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}
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#endif
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// this helper routine looks for either HW-only or SW-only format, but not both
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// returns number of pixelformat
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int wglGraphicsWindow::find_pixfmtnum(bool bLookforHW) {
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int mask = _props._mask;
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int want_depth_bits = _props._want_depth_bits;
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int want_color_bits = _props._want_color_bits;
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OGLDriverType drvtype;
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if (mask & W_MULTISAMPLE) {
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wgldisplay_cat.error() << "config() - multisample not supported"<< endl;
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mask &= ~W_MULTISAMPLE;
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}
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if(wgldisplay_cat.is_debug())
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wgldisplay_cat.debug() << "mask =0x" << (void*) mask << endl;
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PIXELFORMATDESCRIPTOR pfd;
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ZeroMemory(&pfd,sizeof(PIXELFORMATDESCRIPTOR));
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pfd.nSize=sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion=1;
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// if (_props._fullscreen) {
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// do anything different for fullscrn?
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// just use the pixfmt of the current desktop
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int MaxPixFmtNum=DescribePixelFormat(_hdc, 1, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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int cur_bpp=GetDeviceCaps(_hdc,BITSPIXEL);
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int pfnum;
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for(pfnum=1;pfnum<=MaxPixFmtNum;pfnum++) {
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DescribePixelFormat(_hdc, pfnum, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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// official, nvidia sanctioned way. should be equiv to my algorithm
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if ((pfd.dwFlags & PFD_GENERIC_FORMAT) != 0)
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drvtype = Software;
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else if (pfd.dwFlags & PFD_GENERIC_ACCELERATED)
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drvtype = MCD;
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else
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drvtype = ICD;
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// skip driver types we are not looking for
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if((drvtype==Software) && bLookforHW)
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continue;
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if((drvtype!=Software) && !bLookforHW)
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continue;
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#if MY_OLD_ALGORITHM
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if ((pfd.dwFlags & PFD_GENERIC_ACCELERATED) && (pfd.dwFlags & PFD_GENERIC_FORMAT))
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drvtype=MCD;
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else if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && !(pfd.dwFlags & PFD_GENERIC_FORMAT))
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drvtype=ICD;
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else {
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drvtype=Software;
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continue; // skipping all SW fmts
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}
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#endif
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if ((pfd.iPixelType == PFD_TYPE_COLORINDEX) && !(mask & W_INDEX))
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continue;
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DWORD dwReqFlags=(PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW);
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if (wgldisplay_cat.is_debug()) {
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wgldisplay_cat->debug() << "----------------" << endl;
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if (mask & W_ALPHA)
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wgldisplay_cat->debug() << "want alpha, pfd says '"
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<< (int)(pfd.cAlphaBits) << "'" << endl;
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if (mask & W_DEPTH)
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wgldisplay_cat->debug() << "want depth, pfd says '"
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<< (int)(pfd.cDepthBits) << "'" << endl;
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if (mask & W_STENCIL)
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wgldisplay_cat->debug() << "want stencil, pfd says '"
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<< (int)(pfd.cStencilBits) << "'" << endl;
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wgldisplay_cat->debug() << "final flag check "
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<< (int)(pfd.dwFlags & dwReqFlags) << " =? "
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<< (int)dwReqFlags << endl;
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wgldisplay_cat->debug() << "pfd bits = " << (int)(pfd.cColorBits)
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<< endl;
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wgldisplay_cat->debug() << "cur_bpp = " << cur_bpp << endl;
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}
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if (mask & W_DOUBLE)
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dwReqFlags|= PFD_DOUBLEBUFFER;
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if ((mask & W_ALPHA) && (pfd.cAlphaBits==0))
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continue;
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if ((mask & W_DEPTH) && (pfd.cDepthBits==0))
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continue;
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if ((mask & W_STENCIL) && (pfd.cStencilBits==0))
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continue;
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if ((pfd.dwFlags & dwReqFlags)!=dwReqFlags)
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continue;
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// now we ignore the specified want_color_bits for windowed mode
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// instead we use the current screen depth
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if ((pfd.cColorBits!=cur_bpp) && (!((cur_bpp==16) && (pfd.cColorBits==15)))
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&& (!((cur_bpp==32) && (pfd.cColorBits==24))))
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continue;
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// we've passed all the tests, go ahead and pick this fmt
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// note: could go continue looping looking for more alpha bits or more depth bits
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// so this would pick 16bpp depth buffer, probably not 24bpp
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break;
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}
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if(pfnum>MaxPixFmtNum)
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pfnum=0;
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return pfnum;
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}
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////////////////////////////////////////////////////////////////////
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// Function: choose visual
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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int wglGraphicsWindow::choose_visual() {
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int mask = _props._mask;
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int want_depth_bits = _props._want_depth_bits;
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int want_color_bits = _props._want_color_bits;
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OGLDriverType drvtype;
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if (mask & W_MULTISAMPLE) {
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wgldisplay_cat.info()
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<< "config() - multisample not supported"<< endl;
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mask &= ~W_MULTISAMPLE;
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}
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wgldisplay_cat.info()
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<< "mask =0x" << (void*) mask
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<< endl;
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PIXELFORMATDESCRIPTOR pfd;
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ZeroMemory(&pfd,sizeof(PIXELFORMATDESCRIPTOR));
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pfd.nSize=sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion=1;
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// if (_props._fullscreen) {
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// do anything different for fullscrn?
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// just use the pixfmt of the current desktop
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int MaxPixFmtNum=DescribePixelFormat(_hdc, 1, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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int cur_bpp=GetDeviceCaps(_hdc,BITSPIXEL);
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int wglGraphicsWindow::choose_visual(void) {
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int pfnum;
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bool bUsingSoftware=false;
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#ifdef _DEBUG
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if (wgldisplay_cat.is_debug()) {
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for(pfnum=1;pfnum<=MaxPixFmtNum;pfnum++) {
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DescribePixelFormat(_hdc, pfnum, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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if(wgl_force_sw_renderer) {
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pfnum=find_pixfmtnum(false);
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if ((pfd.dwFlags & PFD_GENERIC_ACCELERATED) && (pfd.dwFlags & PFD_GENERIC_FORMAT))
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drvtype=MCD;
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else if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && !(pfd.dwFlags & PFD_GENERIC_FORMAT))
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drvtype=ICD;
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else {
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drvtype=Software;
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continue; // skipping all SW fmts
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}
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if(pfnum==0) {
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wgldisplay_cat.error() << "ERROR: couldn't find compatible software-renderer OpenGL pixfmt, check your window properties!\n";
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exit(1);
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}
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bUsingSoftware=true;
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} else {
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pfnum=find_pixfmtnum(true);
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if(pfnum==0) {
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if(wgl_allow_sw_renderer) {
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pfnum=find_pixfmtnum(false);
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if(pfnum==0) {
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wgldisplay_cat.error() << "ERROR: couldn't find HW or Software OpenGL pixfmt appropriate for this desktop!!\n";
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}
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} else {
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wgldisplay_cat.error() << "ERROR: couldn't find HW-accelerated OpenGL pixfmt appropriate for this desktop!!\n";
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}
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// use wglinfo.exe instead
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char msg[200];
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sprintf(msg,"GL PixelFormat[%d]",pfnum);
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PrintPFD(&pfd,msg);
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}
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}
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#endif
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for(pfnum=1;pfnum<=MaxPixFmtNum;pfnum++) {
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DescribePixelFormat(_hdc, pfnum, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
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// official, nvidia sanctioned way. should be equiv to my algorithm
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if ((pfd.dwFlags & PFD_GENERIC_FORMAT) != 0) {
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drvtype = Software;
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continue;
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}
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else if (pfd.dwFlags & PFD_GENERIC_ACCELERATED)
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drvtype = MCD;
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else
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drvtype = ICD;
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#if MY_OLD_ALGORITHM
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if ((pfd.dwFlags & PFD_GENERIC_ACCELERATED) && (pfd.dwFlags & PFD_GENERIC_FORMAT))
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drvtype=MCD;
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else if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && !(pfd.dwFlags & PFD_GENERIC_FORMAT))
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drvtype=ICD;
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else {
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drvtype=Software;
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continue; // skipping all SW fmts
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}
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#endif
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if (wgldisplay_cat.is_debug())
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wgldisplay_cat->debug() << "----------------" << endl;
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if ((pfd.iPixelType == PFD_TYPE_COLORINDEX) && !(mask & W_INDEX))
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continue;
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DWORD dwReqFlags=(PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW);
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if (wgldisplay_cat.is_debug()) {
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if (mask & W_ALPHA)
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wgldisplay_cat->debug() << "want alpha, pfd says '"
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<< (int)(pfd.cAlphaBits) << "'" << endl;
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if (mask & W_DEPTH)
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wgldisplay_cat->debug() << "want depth, pfd says '"
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<< (int)(pfd.cDepthBits) << "'" << endl;
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if (mask & W_STENCIL)
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wgldisplay_cat->debug() << "want stencil, pfd says '"
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<< (int)(pfd.cStencilBits) << "'" << endl;
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wgldisplay_cat->debug() << "final flag check "
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<< (int)(pfd.dwFlags & dwReqFlags) << " =? "
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<< (int)dwReqFlags << endl;
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wgldisplay_cat->debug() << "pfd bits = " << (int)(pfd.cColorBits)
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<< endl;
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wgldisplay_cat->debug() << "cur_bpp = " << cur_bpp << endl;
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}
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if (mask & W_DOUBLE)
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dwReqFlags|= PFD_DOUBLEBUFFER;
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if ((mask & W_ALPHA) && (pfd.cAlphaBits==0))
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continue;
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if ((mask & W_DEPTH) && (pfd.cDepthBits==0))
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continue;
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if ((mask & W_STENCIL) && (pfd.cStencilBits==0))
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continue;
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if ((pfd.dwFlags & dwReqFlags)!=dwReqFlags)
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continue;
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// now we ignore the specified want_color_bits for windowed mode
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// instead we use the current screen depth
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if ((pfd.cColorBits!=cur_bpp) && (!((cur_bpp==16) && (pfd.cColorBits==15)))
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&& (!((cur_bpp==32) && (pfd.cColorBits==24))))
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continue;
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// we've passed all the tests, go ahead and pick this fmt
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// note: could go continue looping looking for more alpha bits or more depth bits
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// so this would pick 16bpp depth buffer, probably not 24bpp
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break;
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if(pfnum==0) {
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wgldisplay_cat.error()
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<< "make sure OpenGL driver is installed, and try reducing the screen size, reducing the\n"
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<< "desktop screen pixeldepth to 16bpp,and check your panda window properties\n";
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exit(1);
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}
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bUsingSoftware=true;
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}
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}
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if (pfnum>MaxPixFmtNum) {
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wgldisplay_cat.error() << "ERROR: couldn't find HW-accelerated OpenGL pixfmt appropriate for this desktop!!\n";
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wgldisplay_cat.error() << "make sure OpenGL driver is installed, and try reducing the screen size\n";
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if (cur_bpp>16)
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wgldisplay_cat.error() << "or reducing the desktop screen pixeldepth\n";
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exit(1);
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if(wgl_allow_sw_renderer && bUsingSoftware) {
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wgldisplay_cat.info() << "Couldn't find compatible OGL HW pixelformat, using software rendering...\n";
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}
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DescribePixelFormat(_hdc, pfnum, sizeof(PIXELFORMATDESCRIPTOR), &_pixelformat);
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#ifdef _DEBUG
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char msg[200];
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sprintf(msg,"Selected GL PixelFormat is #%d",pfnum);
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PrintPFD(&pfd,msg);
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PrintPFD(&_pixelformat,msg);
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#endif
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memcpy(&_pixelformat,&pfd,sizeof(PIXELFORMATDESCRIPTOR));
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return pfnum;
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}
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@ -93,9 +93,10 @@ protected:
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// PIXELFORMATDESCRIPTOR* try_for_visual(wglGraphicsPipe *pipe,
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// int mask, int want_depth_bits = 1, int want_color_bits = 1);
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// static void get_config(PIXELFORMATDESCRIPTOR* visual, int attrib, int *value);
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int choose_visual();
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int choose_visual(void);
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int find_pixfmtnum(bool bLookforHW);
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virtual void config();
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void setup_colormap();
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void setup_colormap(void);
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void enable_mouse_input(bool val);
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void enable_mouse_motion(bool val);
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