allow optional SW renderer

This commit is contained in:
cxgeorge 2002-02-22 01:10:21 +00:00
parent e1247ce046
commit bf18d91d80
4 changed files with 160 additions and 132 deletions

View File

@ -38,6 +38,9 @@ bool gl_show_fps_meter = config_wgldisplay.GetBool("show-fps-meter", false);
float gl_fps_meter_update_interval = max(0.5,config_wgldisplay.GetFloat("fps-meter-update-interval", 1.7));
int gl_forced_pixfmt=config_wgldisplay.GetInt("gl-force-pixfmt", 0);
bool wgl_force_sw_renderer = config_wgldisplay.GetBool("gl-force-software-renderer", false);
bool wgl_allow_sw_renderer = config_wgldisplay.GetBool("gl-allow-software-renderer", false);
bool bResponsive_minimized_fullscreen_window = config_wgldisplay.GetBool("responsive-minimized-fullscreen-window",false);
// Set this true to not attempt to use any of the function calls that

View File

@ -38,6 +38,8 @@ extern int gl_forced_pixfmt;
extern bool bResponsive_minimized_fullscreen_window;
extern bool support_wiregl;
extern bool ime_composition_w;
extern bool wgl_force_sw_renderer;
extern bool wgl_allow_sw_renderer;
extern EXPCL_PANDAGL void init_libwgldisplay();

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@ -640,6 +640,10 @@ void wglGraphicsWindow::config() {
gl_supports_bgr = (_extensions_str.find("GL_EXT_bgra")!=_extensions_str.npos);
// hard to imagine a windows-based driver that doesnt support this ordering
if(!gl_supports_bgr)
wgldisplay_cat.info() << "Note GL_EXT_bgra not supported, textures must be swizzled!\n";
if (gl_show_fps_meter) {
_start_time = timeGetTime();
@ -791,154 +795,172 @@ void PrintPFD(PIXELFORMATDESCRIPTOR *pfd,char *msg) {
}
#endif
// this helper routine looks for either HW-only or SW-only format, but not both
// returns number of pixelformat
int wglGraphicsWindow::find_pixfmtnum(bool bLookforHW) {
int mask = _props._mask;
int want_depth_bits = _props._want_depth_bits;
int want_color_bits = _props._want_color_bits;
OGLDriverType drvtype;
if (mask & W_MULTISAMPLE) {
wgldisplay_cat.error() << "config() - multisample not supported"<< endl;
mask &= ~W_MULTISAMPLE;
}
if(wgldisplay_cat.is_debug())
wgldisplay_cat.debug() << "mask =0x" << (void*) mask << endl;
PIXELFORMATDESCRIPTOR pfd;
ZeroMemory(&pfd,sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize=sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion=1;
// if (_props._fullscreen) {
// do anything different for fullscrn?
// just use the pixfmt of the current desktop
int MaxPixFmtNum=DescribePixelFormat(_hdc, 1, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
int cur_bpp=GetDeviceCaps(_hdc,BITSPIXEL);
int pfnum;
for(pfnum=1;pfnum<=MaxPixFmtNum;pfnum++) {
DescribePixelFormat(_hdc, pfnum, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
// official, nvidia sanctioned way. should be equiv to my algorithm
if ((pfd.dwFlags & PFD_GENERIC_FORMAT) != 0)
drvtype = Software;
else if (pfd.dwFlags & PFD_GENERIC_ACCELERATED)
drvtype = MCD;
else
drvtype = ICD;
// skip driver types we are not looking for
if((drvtype==Software) && bLookforHW)
continue;
if((drvtype!=Software) && !bLookforHW)
continue;
#if MY_OLD_ALGORITHM
if ((pfd.dwFlags & PFD_GENERIC_ACCELERATED) && (pfd.dwFlags & PFD_GENERIC_FORMAT))
drvtype=MCD;
else if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && !(pfd.dwFlags & PFD_GENERIC_FORMAT))
drvtype=ICD;
else {
drvtype=Software;
continue; // skipping all SW fmts
}
#endif
if ((pfd.iPixelType == PFD_TYPE_COLORINDEX) && !(mask & W_INDEX))
continue;
DWORD dwReqFlags=(PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW);
if (wgldisplay_cat.is_debug()) {
wgldisplay_cat->debug() << "----------------" << endl;
if (mask & W_ALPHA)
wgldisplay_cat->debug() << "want alpha, pfd says '"
<< (int)(pfd.cAlphaBits) << "'" << endl;
if (mask & W_DEPTH)
wgldisplay_cat->debug() << "want depth, pfd says '"
<< (int)(pfd.cDepthBits) << "'" << endl;
if (mask & W_STENCIL)
wgldisplay_cat->debug() << "want stencil, pfd says '"
<< (int)(pfd.cStencilBits) << "'" << endl;
wgldisplay_cat->debug() << "final flag check "
<< (int)(pfd.dwFlags & dwReqFlags) << " =? "
<< (int)dwReqFlags << endl;
wgldisplay_cat->debug() << "pfd bits = " << (int)(pfd.cColorBits)
<< endl;
wgldisplay_cat->debug() << "cur_bpp = " << cur_bpp << endl;
}
if (mask & W_DOUBLE)
dwReqFlags|= PFD_DOUBLEBUFFER;
if ((mask & W_ALPHA) && (pfd.cAlphaBits==0))
continue;
if ((mask & W_DEPTH) && (pfd.cDepthBits==0))
continue;
if ((mask & W_STENCIL) && (pfd.cStencilBits==0))
continue;
if ((pfd.dwFlags & dwReqFlags)!=dwReqFlags)
continue;
// now we ignore the specified want_color_bits for windowed mode
// instead we use the current screen depth
if ((pfd.cColorBits!=cur_bpp) && (!((cur_bpp==16) && (pfd.cColorBits==15)))
&& (!((cur_bpp==32) && (pfd.cColorBits==24))))
continue;
// we've passed all the tests, go ahead and pick this fmt
// note: could go continue looping looking for more alpha bits or more depth bits
// so this would pick 16bpp depth buffer, probably not 24bpp
break;
}
if(pfnum>MaxPixFmtNum)
pfnum=0;
return pfnum;
}
////////////////////////////////////////////////////////////////////
// Function: choose visual
// Access:
// Description:
////////////////////////////////////////////////////////////////////
int wglGraphicsWindow::choose_visual() {
int mask = _props._mask;
int want_depth_bits = _props._want_depth_bits;
int want_color_bits = _props._want_color_bits;
OGLDriverType drvtype;
if (mask & W_MULTISAMPLE) {
wgldisplay_cat.info()
<< "config() - multisample not supported"<< endl;
mask &= ~W_MULTISAMPLE;
}
wgldisplay_cat.info()
<< "mask =0x" << (void*) mask
<< endl;
PIXELFORMATDESCRIPTOR pfd;
ZeroMemory(&pfd,sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize=sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion=1;
// if (_props._fullscreen) {
// do anything different for fullscrn?
// just use the pixfmt of the current desktop
int MaxPixFmtNum=DescribePixelFormat(_hdc, 1, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
int cur_bpp=GetDeviceCaps(_hdc,BITSPIXEL);
int wglGraphicsWindow::choose_visual(void) {
int pfnum;
bool bUsingSoftware=false;
#ifdef _DEBUG
if (wgldisplay_cat.is_debug()) {
for(pfnum=1;pfnum<=MaxPixFmtNum;pfnum++) {
DescribePixelFormat(_hdc, pfnum, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
if(wgl_force_sw_renderer) {
pfnum=find_pixfmtnum(false);
if ((pfd.dwFlags & PFD_GENERIC_ACCELERATED) && (pfd.dwFlags & PFD_GENERIC_FORMAT))
drvtype=MCD;
else if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && !(pfd.dwFlags & PFD_GENERIC_FORMAT))
drvtype=ICD;
else {
drvtype=Software;
continue; // skipping all SW fmts
}
if(pfnum==0) {
wgldisplay_cat.error() << "ERROR: couldn't find compatible software-renderer OpenGL pixfmt, check your window properties!\n";
exit(1);
}
bUsingSoftware=true;
} else {
pfnum=find_pixfmtnum(true);
if(pfnum==0) {
if(wgl_allow_sw_renderer) {
pfnum=find_pixfmtnum(false);
if(pfnum==0) {
wgldisplay_cat.error() << "ERROR: couldn't find HW or Software OpenGL pixfmt appropriate for this desktop!!\n";
}
} else {
wgldisplay_cat.error() << "ERROR: couldn't find HW-accelerated OpenGL pixfmt appropriate for this desktop!!\n";
}
// use wglinfo.exe instead
char msg[200];
sprintf(msg,"GL PixelFormat[%d]",pfnum);
PrintPFD(&pfd,msg);
}
}
#endif
for(pfnum=1;pfnum<=MaxPixFmtNum;pfnum++) {
DescribePixelFormat(_hdc, pfnum, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
// official, nvidia sanctioned way. should be equiv to my algorithm
if ((pfd.dwFlags & PFD_GENERIC_FORMAT) != 0) {
drvtype = Software;
continue;
}
else if (pfd.dwFlags & PFD_GENERIC_ACCELERATED)
drvtype = MCD;
else
drvtype = ICD;
#if MY_OLD_ALGORITHM
if ((pfd.dwFlags & PFD_GENERIC_ACCELERATED) && (pfd.dwFlags & PFD_GENERIC_FORMAT))
drvtype=MCD;
else if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && !(pfd.dwFlags & PFD_GENERIC_FORMAT))
drvtype=ICD;
else {
drvtype=Software;
continue; // skipping all SW fmts
}
#endif
if (wgldisplay_cat.is_debug())
wgldisplay_cat->debug() << "----------------" << endl;
if ((pfd.iPixelType == PFD_TYPE_COLORINDEX) && !(mask & W_INDEX))
continue;
DWORD dwReqFlags=(PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW);
if (wgldisplay_cat.is_debug()) {
if (mask & W_ALPHA)
wgldisplay_cat->debug() << "want alpha, pfd says '"
<< (int)(pfd.cAlphaBits) << "'" << endl;
if (mask & W_DEPTH)
wgldisplay_cat->debug() << "want depth, pfd says '"
<< (int)(pfd.cDepthBits) << "'" << endl;
if (mask & W_STENCIL)
wgldisplay_cat->debug() << "want stencil, pfd says '"
<< (int)(pfd.cStencilBits) << "'" << endl;
wgldisplay_cat->debug() << "final flag check "
<< (int)(pfd.dwFlags & dwReqFlags) << " =? "
<< (int)dwReqFlags << endl;
wgldisplay_cat->debug() << "pfd bits = " << (int)(pfd.cColorBits)
<< endl;
wgldisplay_cat->debug() << "cur_bpp = " << cur_bpp << endl;
}
if (mask & W_DOUBLE)
dwReqFlags|= PFD_DOUBLEBUFFER;
if ((mask & W_ALPHA) && (pfd.cAlphaBits==0))
continue;
if ((mask & W_DEPTH) && (pfd.cDepthBits==0))
continue;
if ((mask & W_STENCIL) && (pfd.cStencilBits==0))
continue;
if ((pfd.dwFlags & dwReqFlags)!=dwReqFlags)
continue;
// now we ignore the specified want_color_bits for windowed mode
// instead we use the current screen depth
if ((pfd.cColorBits!=cur_bpp) && (!((cur_bpp==16) && (pfd.cColorBits==15)))
&& (!((cur_bpp==32) && (pfd.cColorBits==24))))
continue;
// we've passed all the tests, go ahead and pick this fmt
// note: could go continue looping looking for more alpha bits or more depth bits
// so this would pick 16bpp depth buffer, probably not 24bpp
break;
if(pfnum==0) {
wgldisplay_cat.error()
<< "make sure OpenGL driver is installed, and try reducing the screen size, reducing the\n"
<< "desktop screen pixeldepth to 16bpp,and check your panda window properties\n";
exit(1);
}
bUsingSoftware=true;
}
}
if (pfnum>MaxPixFmtNum) {
wgldisplay_cat.error() << "ERROR: couldn't find HW-accelerated OpenGL pixfmt appropriate for this desktop!!\n";
wgldisplay_cat.error() << "make sure OpenGL driver is installed, and try reducing the screen size\n";
if (cur_bpp>16)
wgldisplay_cat.error() << "or reducing the desktop screen pixeldepth\n";
exit(1);
if(wgl_allow_sw_renderer && bUsingSoftware) {
wgldisplay_cat.info() << "Couldn't find compatible OGL HW pixelformat, using software rendering...\n";
}
DescribePixelFormat(_hdc, pfnum, sizeof(PIXELFORMATDESCRIPTOR), &_pixelformat);
#ifdef _DEBUG
char msg[200];
sprintf(msg,"Selected GL PixelFormat is #%d",pfnum);
PrintPFD(&pfd,msg);
PrintPFD(&_pixelformat,msg);
#endif
memcpy(&_pixelformat,&pfd,sizeof(PIXELFORMATDESCRIPTOR));
return pfnum;
}

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@ -93,9 +93,10 @@ protected:
// PIXELFORMATDESCRIPTOR* try_for_visual(wglGraphicsPipe *pipe,
// int mask, int want_depth_bits = 1, int want_color_bits = 1);
// static void get_config(PIXELFORMATDESCRIPTOR* visual, int attrib, int *value);
int choose_visual();
int choose_visual(void);
int find_pixfmtnum(bool bLookforHW);
virtual void config();
void setup_colormap();
void setup_colormap(void);
void enable_mouse_input(bool val);
void enable_mouse_motion(bool val);