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bullet: Fix compilation error with Bullet 2.90+
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@ -187,14 +187,22 @@ transform_changed() {
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// Offset between current approx center and current initial transform
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btVector3 pos = LVecBase3_to_btVector3(this->do_get_aabb().get_approx_center());
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#if BT_BULLET_VERSION >= 290
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btVector3 origin = _soft->getWorldTransform().getOrigin();
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#else
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btVector3 origin = _soft->m_initialWorldTransform.getOrigin();
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#endif
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btVector3 offset = pos - origin;
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// Subtract offset to get new transform for the body
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trans.setOrigin(trans.getOrigin() - offset);
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// Now apply the new transform
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#if BT_BULLET_VERSION >= 290
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_soft->transform(_soft->getWorldTransform().inverse());
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#else
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_soft->transform(_soft->m_initialWorldTransform.inverse());
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#endif
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_soft->transform(trans);
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if (ts->has_scale()) {
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