bullet: Fix compilation error with Bullet 2.90+

This commit is contained in:
rdb 2020-12-09 16:25:29 +01:00
parent 8e2c0dff4a
commit bf59e880c6

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@ -187,14 +187,22 @@ transform_changed() {
// Offset between current approx center and current initial transform
btVector3 pos = LVecBase3_to_btVector3(this->do_get_aabb().get_approx_center());
#if BT_BULLET_VERSION >= 290
btVector3 origin = _soft->getWorldTransform().getOrigin();
#else
btVector3 origin = _soft->m_initialWorldTransform.getOrigin();
#endif
btVector3 offset = pos - origin;
// Subtract offset to get new transform for the body
trans.setOrigin(trans.getOrigin() - offset);
// Now apply the new transform
#if BT_BULLET_VERSION >= 290
_soft->transform(_soft->getWorldTransform().inverse());
#else
_soft->transform(_soft->m_initialWorldTransform.inverse());
#endif
_soft->transform(trans);
if (ts->has_scale()) {