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@ -156,8 +156,8 @@ class ParticlePanel(AppShell):
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## EMITTER PAGE ##
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self.createOptionMenu(emitterPage, 'Emitter type:',
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'Select type of particle emitter',
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('Box', 'Disc', 'Line', 'Point', 'Rectangle',
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'Ring', 'Sphere Surface', 'Sphere Volume',
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('Box', 'Disc', 'Line', 'Point', 'Rectangle',
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'Ring', 'Sphere Volume', 'Sphere Surface',
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'Tangent Ring'),
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self.selectEmitterType)
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@ -237,16 +237,16 @@ class ParticlePanel(AppShell):
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self.createFloater(ringPage, 'Magnitude',
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'Launch velocity multiplier at outer edge of ring',
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command = self.setEmitterRingVelocityMultiplier)
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# Sphere surface #
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sphereSurfacePage = self.emitterNotebook.add('Sphere Surface')
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self.createFloater(sphereSurfacePage, 'Radius',
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'Radius of sphere',
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command = self.setEmitterSphereSurfaceRadius)
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# Sphere volume #
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sphereVolumePage = self.emitterNotebook.add('Sphere Volume')
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self.createFloater(sphereVolumePage, 'Radius',
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'Radius of sphere',
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command = self.setEmitterSphereVolumeRadius)
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# Sphere surface #
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sphereSurfacePage = self.emitterNotebook.add('Sphere Surface')
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self.createFloater(sphereSurfacePage, 'Radius',
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'Radius of sphere',
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command = self.setEmitterSphereSurfaceRadius)
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# Tangent ring #
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tangentRingPage = self.emitterNotebook.add('Tangent Ring')
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self.createFloater(tangentRingPage, 'Radius',
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@ -476,11 +476,11 @@ class ParticlePanel(AppShell):
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# Point Page #
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# Z Spin Page #
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def setFactoryZSpinInitialAngle(self, angle):
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print 'Factor Z Spin initial angle:', angle
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self.particles.factory.setInitialAngle(angle)
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def setFactoryZSpinFinalAngle(self, angle):
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print 'Factory Z Spin final angle:', angle
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self.particles.factory.setFinaleAngle(angle)
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def setFactoryZSpinAngleSpread(self, spread):
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print 'Factory Z Spin angle spread:', spread
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self.particles.factory.setInitialAngleSpread(spread)
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## Emitter page ##
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def selectEmitterType(self, type):
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@ -488,63 +488,59 @@ class ParticlePanel(AppShell):
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self.particles.setEmitter(type)
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# Box #
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def setEmitterBoxPoint1(self, point):
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print 'Emitter box point 1:', point
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self.particles.emitter.setMinBound(Vec3(point[0], point[1], point[2]))
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def setEmitterBoxPoint2(self, point):
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print 'Emitter box point 2:', point
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self.particles.emitter.setMaxBound(Vec3(point[0], point[1], point[2]))
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def setEmitterBoxVelocityVector(self, vec):
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print 'Emitter box velocity vector:', vec
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# Disc #
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def setEmitterDiscRadius(self, radius):
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print 'Emitter disc radius:', radius
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self.particles.emitter.setRadius(radius)
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def setEmitterDiscInnerAngle(self, angle):
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print 'Emitter disc inner angle:', angle
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self.particles.emitter.setInnerAngle(angle)
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def setEmitterDiscInnerVelocity(self, velocity):
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print 'Emitter disc inner velocity:', velocity
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def setEmitterDiscOuterAngle(self, angle):
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print 'Emitter disc outer angle:', angle
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self.particles.emitter.setOuterAngle(angle)
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def setEmitterDiscOuterVelocity(self, velocity):
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print 'Emitter disc outer velocity:', velocity
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def toggleEmitterDiscCubicLerping(self):
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print 'Emitter disc cubic lerping is ',
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if self.emitterDiscCubicLerping.get():
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print 'on'
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else:
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print 'off'
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self.particles.emitter.setCubicLerping(self.emitterDiscCubicLerping.get())
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# Line #
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def setEmitterLinePoint1(self, point):
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print 'Emitter line point 1:', point
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self.particles.emitter.setEndpoint1(Vec3(point[0], point[1], point[2]))
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def setEmitterLinePoint2(self, point):
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print 'Emitter line point 2:', point
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self.particles.emitter.setEndpoint2(Vec3(point[0], point[1], point[2]))
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def setEmitterLineVelocityVector(self, vec):
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print 'Emitter line velocity vector:', vec
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# Point #
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def setEmitterPointPosition(self, pos):
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print 'Emitter point position:', pos
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self.particles.emitter.setLocation(Vec3(pos[0], pos[1], pos[2]))
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def setEmitterPointVelocityVector(self, velocity):
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print 'Emitter point velocity:', velocity
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# Rectangle #
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def setEmitterRectanglePoint1(self, point):
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print 'Emitter rectangle point 1:', point
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self.particles.emitter.setMinBound(Vec3(point[0], point[1], point[2]))
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def setEmitterRectanglePoint2(self, point):
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print 'Emitter rectangle point 2:', point
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self.particles.emitter.setMaxBound(Vec3(point[0], point[1], point[2]))
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def setEmitterRectangleVelocityVector(self, vec):
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print 'Emitter rectangle velocity vector:', vec
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# Ring #
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def setEmitterRingRadius(self, radius):
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print 'Emitter ring radius:', radius
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self.particles.emitter.setRadius(radius)
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def setEmitterRingLaunchAngle(self, angle):
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print 'Emitter ring launch angle:', angle
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self.particles.emitter.setAngle(angle)
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def setEmitterRingVelocityMultiplier(self, multiplier):
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print 'Emitter ring velocity multiplier:', multiplier
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# Sphere surface #
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def setEmitterSphereSurfaceRadius(self, radius):
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print 'Emitter sphere surface radius:', radius
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self.particles.emitter.setRadius(radius)
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# Sphere volume #
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def setEmitterSphereVolumeRadius(self, radius):
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print 'Emitter sphere volume radius:', radius
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self.particles.emitter.setRadius(radius)
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# Tangent ring #
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def setEmitterTangentRingRadius(self, radius):
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print 'Emitter tangent ring radius:', radius
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self.particles.emitter.setRadius(radius)
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## RENDERER PAGE ##
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def selectRendererType(self, type):
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@ -552,73 +548,57 @@ class ParticlePanel(AppShell):
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self.particles.setRenderer(type)
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# Line #
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def setRendererLineHeadColor(self, color):
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print 'Renderer Line head color:', color
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self.particles.renderer.setHeadColor(Vec4(color[0], color[1], color[2], color[3]))
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def setRendererLineTailColor(self, color):
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print 'Renderer Line tail color:', color
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self.particles.renderer.setTailColor(Vec4(color[0], color[1], color[2], color[3]))
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# Geom #
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def setRendererGeomNode(self, event):
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print 'Renderer Geom node:', self.rendererGeomNode.get()
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self.particles.renderer.setGeomNode(self.rendererGeomNode.get())
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# Point #
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def setRendererPointSize(self, size):
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print 'Renderer Point size:', size
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self.particles.renderer.setPointSize(size)
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def setRendererPointStartColor(self, color):
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print 'Renderer Point start color:', color
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self.particles.renderer.setStartColor(Vec4(color[0], color[1], color[2], color[3]))
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def setRendererPointEndColor(self, color):
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print 'Renderer Point end color:', color
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self.particles.renderer.setEndColor(Vec4(color[0], color[1], color[2], color[3]))
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def rendererPointSelectBlendType(self, type):
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print 'Renderer Point blend type:', type
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self.particles.renderer.setBlendType(type)
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def rendererPointSelectBlendMethod(self, method):
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print 'Renderer Point blend method:', method
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self.particles.renderer.setBlendMethod(method)
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# Sparkle #
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def setRendererSparkleCenterColor(self, color):
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print 'Renderer Sparkle center color:', color
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self.particles.renderer.setCenterColor(Vec4(color[0], color[1], color[2], color[3]))
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def setRendererSparkleEdgeColor(self, color):
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print 'Renderer Sparkle edge color:', color
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self.particles.renderer.setEdgeColor(Vec4(color[0], color[1], color[2], color[3]))
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def setRendererSparkleBirthRadius(self, radius):
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print 'Renderer Sparkle birth radius:', radius
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self.particles.renderer.setBirthRadius(radius)
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def setRendererSparkleDeathRadius(self, radius):
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print 'Renderer Sparkle death radius:', radius
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self.particles.renderer.setDeathRadius(radius)
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def setRendererSparkleLifeScale(self, method):
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print 'Renderer Sparkle life scale:', method
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self.particles.renderer.setLifeScale(method)
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# Sprite #
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def setRendererSpriteTexture(self, event):
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print 'Sprite texture:', self.rendererSpriteTexture.get()
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self.particles.renderer.setTexture(self.rendererSpriteTexture.get())
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def toggleRendererSpriteXScale(self):
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print 'Renderer Sprite x scale is ',
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if self.rendererSpriteXScale.get():
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print 'on'
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else:
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print 'off'
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self.particles.renderer.setXScaleFlag(self.rendererSpriteXScale.get())
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def toggleRendererSpriteYScale(self):
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print 'Renderer Sprite y scale is ',
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if self.rendererSpriteYScale.get():
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print 'on'
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else:
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print 'off'
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self.particles.renderer.setYScaleFlag(self.rendererSpriteYScale.get())
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def toggleRendererSpriteAnimAngle(self):
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print 'Renderer Sprite anim angle is ',
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if self.rendererSpriteAnimAngle.get():
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print 'on'
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else:
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print 'off'
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self.particles.renderer.setAnimAngleFlag(self.rendererSpriteAnimAngle.get())
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def setRendererSpriteInitialXScale(self, xScale):
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print 'Renderer Sprite initial x scale:', xScale
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self.particles.renderer.setInitialXScale(xScale)
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def setRendererSpriteFinalXScale(self, xScale):
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print 'Renderer Sprite final x scale:', xScale
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self.particles.renderer.setFinalXScale(xScale)
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def setRendererSpriteInitialYScale(self, yScale):
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print 'Renderer Sprite initial y scale:', yScale
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self.particles.renderer.setInitialYScale(yScale)
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def setRendererSpriteFinalYScale(self, yScale):
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print 'Renderer Sprite final y scale:', yScale
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self.particles.renderer.setFinalYScale(yScale)
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def setRendererSpriteNonAnimatedTheta(self, theta):
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print 'Renderer Sprite non animated theta:', theta
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self.particles.renderer.setNonanimatedTheta(theta)
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def setRendererSpriteBlendMethod(self, method):
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print 'Renderer Sprite blend method:', method
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self.particles.renderer.setAlphaBlendMethod(method)
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def toggleRendererSpriteAlphaDisable(self):
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print 'Renderer Sprite alpha disable is ',
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if self.rendererSpriteAlphaDisable.get():
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print 'on'
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else:
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print 'off'
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self.particles.renderer.setAlphaDisable(self.rendererSpriteAlphaDisable.get())
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def selectSystemNamed(self, name):
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print name
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