refinements to DynamicText

This commit is contained in:
David Rose 2002-02-11 15:07:11 +00:00
parent f7bb229865
commit c037a890dd
5 changed files with 204 additions and 55 deletions

View File

@ -18,7 +18,72 @@
////////////////////////////////////////////////////////////////////
// Function: DynamicTextFont::set_margin
// Function: DynamicTextFont::set_point_size
// Access: Published
// Description: Sets the point size of the font. This controls the
// apparent size of the font onscreen. By convention, a
// 10 point font is about 1 screen unit high.
//
// This should only be called before any characters have
// been requested out of the font, or immediately after
// calling clear().
////////////////////////////////////////////////////////////////////
INLINE bool DynamicTextFont::
set_point_size(float point_size) {
// If this assertion fails, you didn't call clear() first. RTFM.
nassertr(get_num_pages() == 0, false);
_point_size = point_size;
return reset_scale();
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextFont::get_point_size
// Access: Published
// Description: Returns the point size of the font.
////////////////////////////////////////////////////////////////////
INLINE float DynamicTextFont::
get_point_size() const {
return _point_size;
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextFont::set_pixels_per_unit
// Access: Published
// Description: Set the resolution of the texture map, and hence the
// clarity of the resulting font. This sets the number
// of pixels in the texture map that are used for each
// onscreen unit.
//
// Setting this number larger results in an easier to
// read font, but at the cost of more texture memory.
//
// This should only be called before any characters have
// been requested out of the font, or immediately after
// calling clear().
////////////////////////////////////////////////////////////////////
INLINE bool DynamicTextFont::
set_pixels_per_unit(float pixels_per_unit) {
// If this assertion fails, you didn't call clear() first. RTFM.
nassertr(get_num_pages() == 0, false);
_pixels_per_unit = pixels_per_unit;
return reset_scale();
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextFont::get_pixels_per_unit
// Access: Published
// Description: Returns the resolution of the texture map. See
// set_pixels_per_unit().
////////////////////////////////////////////////////////////////////
INLINE float DynamicTextFont::
get_pixels_per_unit() const {
return _pixels_per_unit;
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextFont::set_texture_margin
// Access: Published
// Description: Sets the number of pixels of padding that is added
// around the border of each glyph before adding it to
@ -26,19 +91,48 @@
// neighboring glyphs in the texture map.
////////////////////////////////////////////////////////////////////
INLINE void DynamicTextFont::
set_margin(int margin) {
_margin = margin;
set_texture_margin(int texture_margin) {
_texture_margin = texture_margin;
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextFont::get_margin
// Function: DynamicTextFont::get_texture_margin
// Access: Published
// Description: Returns the number of pixels of padding that is added
// around the border of each glyph. See set_margin().
// around the border of each glyph in the texture map.
// See set_texture_margin().
////////////////////////////////////////////////////////////////////
INLINE int DynamicTextFont::
get_margin() const {
return _margin;
get_texture_margin() const {
return _texture_margin;
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextFont::set_poly_margin
// Access: Published
// Description: Sets the number of pixels of padding that is included
// around each glyph in the generated polygons. This
// helps prevent the edges of the glyphs from being cut
// off at small minifications. It is not related to the
// amount of extra pixels reserved in the texture map
// (but it should be no larger than this number, which
// is controlled by set_texture_margin()).
////////////////////////////////////////////////////////////////////
INLINE void DynamicTextFont::
set_poly_margin(float poly_margin) {
_poly_margin = poly_margin;
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextFont::get_poly_margin
// Access: Published
// Description: Returns the number of pixels of padding that is
// included around each glyph in the generated polygons.
// See set_poly_margin().
////////////////////////////////////////////////////////////////////
INLINE float DynamicTextFont::
get_poly_margin() const {
return _poly_margin;
}
////////////////////////////////////////////////////////////////////

View File

@ -43,23 +43,16 @@ static const float points_per_inch = 72.0f;
// Description: The constructor expects the name of some font file
// that FreeType can read, along with face_index,
// indicating which font within the file to load
// (usually 0), the point size of the font, and the
// resolution at which to generate the font.
//
// The choice of point size affects the apparent size of
// the generated characters (as well as the clarity),
// while the pixels_per_unit affects only the clarity.
// (usually 0).
////////////////////////////////////////////////////////////////////
DynamicTextFont::
DynamicTextFont(const Filename &font_filename, int face_index,
float point_size, float pixels_per_unit) {
_margin = 2;
DynamicTextFont(const Filename &font_filename, int face_index) {
_texture_margin = 2;
_poly_margin = 1.0f;
_page_x_size = 256;
_page_y_size = 256;
_pixels_per_unit = pixels_per_unit;
float units_per_inch = (points_per_inch / points_per_unit);
int dpi = (int)(_pixels_per_unit * units_per_inch);
_point_size = 10.0f;
_pixels_per_unit = 40.0f;
if (!_ft_initialized) {
initialize_ft_library();
@ -90,23 +83,16 @@ DynamicTextFont(const Filename &font_filename, int face_index,
} else {
string name = _face->family_name;
name += " ";
name += _face->style_name;
_is_valid = true;
if (_face->style_name != NULL) {
name += " ";
name += _face->style_name;
}
set_name(name);
text_cat.info()
<< "Loaded font " << get_name() << "\n";
error = FT_Set_Char_Size(_face,
(int)(point_size * 64), (int)(point_size * 64),
dpi, dpi);
if (error) {
text_cat.warning()
<< "Unable to set point size of " << get_name()
<< " to " << point_size << " at " << dpi << " dots per inch.\n";
}
_is_valid = true;
reset_scale();
}
}
}
@ -142,6 +128,25 @@ get_page(int n) const {
return _pages[n];
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextFont::clear
// Access: Published
// Description: Drops all the glyphs out of the cache and frees any
// association with any previously-generated pages.
//
// Calling this frequently can result in wasted texture
// memory, as any previously rendered text will still
// keep a pointer to the old, previously-generated
// pages. As long as the previously rendered text
// remains around, the old pages will also remain
// around.
////////////////////////////////////////////////////////////////////
void DynamicTextFont::
clear() {
_pages.clear();
_cache.clear();
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextFont::write
// Access: Published, Virtual
@ -150,7 +155,9 @@ get_page(int n) const {
void DynamicTextFont::
write(ostream &out, int indent_level) const {
indent(out, indent_level)
<< "DynamicTextFont " << get_name() << ".\n";
<< "DynamicTextFont " << get_name() << ", "
<< _cache.size() << " glyphs, "
<< get_num_pages() << " pages.\n";
}
////////////////////////////////////////////////////////////////////
@ -165,10 +172,45 @@ get_glyph(int character) {
if (ci != _cache.end()) {
return (*ci).second;
}
if (!_is_valid) {
return (TextGlyph *)NULL;
}
DynamicTextGlyph *glyph = make_glyph(character);
_cache.insert(Cache::value_type(character, glyph));
return glyph;
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextFont::reset_scale
// Access: Private
// Description: Resets the font to use the current _point_size and
// _pixels_per_unit. Returns true if successful, false
// otherwise.
////////////////////////////////////////////////////////////////////
bool DynamicTextFont::
reset_scale() {
float units_per_inch = (points_per_inch / points_per_unit);
int dpi = (int)(_pixels_per_unit * units_per_inch);
int error = FT_Set_Char_Size(_face,
(int)(_point_size * 64), (int)(_point_size * 64),
dpi, dpi);
if (error) {
text_cat.warning()
<< "Unable to set " << get_name()
<< " to " << _point_size << "pt at " << dpi << " dpi.\n";
_line_height = 1.0f;
return false;
}
// The face's height is only relevant for scalable fonts,
// according to FreeType. How should we determine whether we
// have a scalable font or otherwise?
float pixel_size = _point_size * (_pixels_per_unit / points_per_unit);
_line_height = (float)_face->height * pixel_size / ((float)_face->units_per_EM * 64.0f);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: DynamicTextFont::make_glyph
@ -217,7 +259,7 @@ make_glyph(int character) {
float advance = slot->advance.x / 64.0;
glyph->make_geom(slot->bitmap_top, slot->bitmap_left, advance,
_pixels_per_unit);
_poly_margin, _pixels_per_unit);
return glyph;
}
@ -233,14 +275,14 @@ make_glyph(int character) {
DynamicTextGlyph *DynamicTextFont::
slot_glyph(int x_size, int y_size) {
// Increase the indicated size by the current margin.
x_size += _margin * 2;
y_size += _margin * 2;
x_size += _texture_margin * 2;
y_size += _texture_margin * 2;
Pages::iterator pi;
for (pi = _pages.begin(); pi != _pages.end(); ++pi) {
DynamicTextPage *page = (*pi);
DynamicTextGlyph *glyph = page->slot_glyph(x_size, y_size, _margin);
DynamicTextGlyph *glyph = page->slot_glyph(x_size, y_size, _texture_margin);
if (glyph != (DynamicTextGlyph *)NULL) {
return glyph;
}
@ -257,7 +299,7 @@ slot_glyph(int x_size, int y_size) {
// We need to make a new page.
PT(DynamicTextPage) page = new DynamicTextPage(this);
_pages.push_back(page);
return page->slot_glyph(x_size, y_size, _margin);
return page->slot_glyph(x_size, y_size, _texture_margin);
}

View File

@ -44,11 +44,18 @@
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA DynamicTextFont : public TextFont {
PUBLISHED:
DynamicTextFont(const Filename &font_filename, int face_index,
float point_size, float pixels_per_unit);
DynamicTextFont(const Filename &font_filename, int face_index = 0);
INLINE void set_margin(int margin);
INLINE int get_margin() const;
INLINE bool set_point_size(float point_size);
INLINE float get_point_size() const;
INLINE bool set_pixels_per_unit(float pixels_per_unit);
INLINE float get_pixels_per_unit() const;
INLINE void set_texture_margin(int texture_margin);
INLINE int get_texture_margin() const;
INLINE void set_poly_margin(float poly_margin);
INLINE float get_poly_margin() const;
INLINE void set_page_size(int x_size, int y_size);
INLINE int get_page_x_size() const;
@ -57,20 +64,25 @@ PUBLISHED:
int get_num_pages() const;
DynamicTextPage *get_page(int n) const;
void clear();
virtual void write(ostream &out, int indent_level) const;
public:
virtual const TextGlyph *get_glyph(int character);
private:
bool reset_scale();
DynamicTextGlyph *make_glyph(int character);
DynamicTextGlyph *slot_glyph(int x_size, int y_size);
static void initialize_ft_library();
int _margin;
int _page_x_size, _page_y_size;
float _point_size;
float _pixels_per_unit;
int _texture_margin;
float _poly_margin;
int _page_x_size, _page_y_size;
typedef pvector< PT(DynamicTextPage) > Pages;
Pages _pages;

View File

@ -63,18 +63,18 @@ get_row(int y) {
////////////////////////////////////////////////////////////////////
void DynamicTextGlyph::
make_geom(int bitmap_top, int bitmap_left,
float advance, float pixels_per_unit) {
float advance, float poly_margin, float pixels_per_unit) {
// Determine the corners of the rectangle in geometric units.
float top = (bitmap_top + _margin) / pixels_per_unit;
float left = (bitmap_left - _margin) / pixels_per_unit;
float bottom = (bitmap_top - _y_size - _margin) / pixels_per_unit;
float right = (bitmap_left + _x_size + _margin) / pixels_per_unit;
float top = (bitmap_top + poly_margin) / pixels_per_unit;
float left = (bitmap_left - poly_margin) / pixels_per_unit;
float bottom = (bitmap_top - _y_size - poly_margin) / pixels_per_unit;
float right = (bitmap_left + _x_size + poly_margin) / pixels_per_unit;
// And the corresponding corners in UV units.
float uv_top = 1.0f - (float)_y / _page->get_y_size();
float uv_left = (float)_x / _page->get_x_size();
float uv_bottom = 1.0f - (float)(_y + _y_size) / _page->get_y_size();
float uv_right = (float)(_x + _x_size) / _page->get_x_size();
float uv_top = 1.0f - (float)(_y - poly_margin) / _page->get_y_size();
float uv_left = (float)(_x - poly_margin) / _page->get_x_size();
float uv_bottom = 1.0f - (float)(_y + _y_size + poly_margin) / _page->get_y_size();
float uv_right = (float)(_x + _x_size + poly_margin) / _page->get_x_size();
// Create a corresponding tristrip.
_geom = new GeomTristrip;

View File

@ -41,7 +41,8 @@ public:
INLINE bool intersects(int x, int y, int x_size, int y_size) const;
unsigned char *get_row(int y);
void make_geom(int top, int left, float advance, float pixels_per_unit);
void make_geom(int top, int left, float advance, float poly_margin,
float pixels_per_unit);
DynamicTextPage *_page;